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About Laxxor
- Birthday December 6
Personal Information
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Flight Simulators
DCS
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Location
United Kingdom
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Interests
MIssion creation, leather
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Website
https://www.youtube.com/@LaxxorBorocillicase
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@Nealius Right, thats great, but if you refer to my images (in this instance the spitfire ones where the tail number has been set to "bill1949" in the ME) where the serial numbers are reversed, is the representation of the serial numbers IN DCS correct? Left side, read left to right: Bill1949 Right side, read left to right: L1949Lbi
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There are 2 sides to the post... fix and enhance I don't understand your "local fog" though, that would make a severe imbalance from a simulation perspective. To be honest I also don't understand why you come out guns blazing at my naivety and borderline futility of intent. It's also borderline (no.... actual) condescending to question my "contacts inside ED management" of which obviously i have none, otherwise i would be talking directly to them in DMs, rather than attract the laughing and finger pointing I'm currently receiving from yourself (who would appear to be a moderately seasoned poster with 4.2K forum posts) who seems to have just "chosen violence" today. Im relatively new to DCS.. maybe i am stealing someone's thunder? You seem to be versed in software development so i would hope you can, as an "Agent of Change" (and if that reference is lost on you try reading "Peopleware" by Timothy Lister and Tom DeMarco), appreciate you dont get change without a catalyst and sometimes you have to just keep trying... I guess the other option is to not try anymore, sit back, exist with the things not working and complain about them on other platforms and do "thumb down" emotes on all the discord announcements, or go to another product... but you know, I chose this way. You do you, dude.
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Making things visible in a constructive manor can only be the 1st step though in change process / management, which is why i created this post. Yea there are probably quite a few issues, some with be lost in the depths of old posts, some drowned out by other current issues, and others will be suffered in silence and complained about in the shadows (least helpful). DIscussion and visibility might help people see, and a single point of reference for all the issues makes is easily referenceable. I hope this post c an help promote those aspects...
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Laxxor started following Visual Recon Mode - toggle and mark mappings , Hardening Pass of the DCS API , Board Numbers rendering wrong and 2 others
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DCS is actively trying to bring in more players / pilots. As mission writers and story tellers, the Mission Creation community is constantly looking to make more exciting and engaging content to be flown.. This "wishlist item" could be taken as an opportunity to review the API for known and reported defects and enhance it in a phased approach. This could include more event handling which will allow creators to embellish their ideas further and draw more attention to the DCS product: F7 troop management events (not limited by zone) embraking disembarking Cargo events (dynamic and classical "F6sling-load) including unhook (pure unhook, not limited to zone) Effectively any task to be paired with start/end events Review of existing events to identify those never raised and either remove or correct why they are not being raised Feel free to comment to suggest other API fixes, with links to the relevent forum post describing it and i will update this list
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So we are saying this is a valid bug?
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YEa, but my query is: is the character sequence being different on left and right sides correct?
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In my example the board number is "104" On the left side this is shown as 10<roundel>4 on the right side it is shown as 4<roundel>10 The spitfire example, the board number is "BILL1949" Left = BI<roundel>L L1949 right = L1949 L<roundel>BI If this is correct then fair enough, its just my lack of knowledge on for hte numbering works but, as a layman, reversed character sequences would not seem a good idea for ID purposes in RL
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Gaz\L or \M? M does not display anything Does the warbird instance cater for the number being in the wrong ordrer though? grouping is one thing but theright side is backwards Truncation of charaters is fair if is as real, i'm just not an aviation person to know that.
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1st 3 images exhibit vanilla setting of 132 with default DCS-supplied livery. Gaz\L in this case; the Ga\M does not display any board number) Nose shows bird 2, but "2132" above it. Tail number repeat board numnullber to padd out to 5 characters. and then repeats in smaller font White font version completely wrong. 4 images following show change of board number to "749" In these example under the doors is the only place is it wholly correct. Notice that from inside cockpit, despite board of 749, door numers show an 132, witha "2" overlayed on the "1" only RAF Standard works for spitfire, but the tail number is backwards on the right side (same for other warbirds) russian helo, harrier truncate 3-chars to 2-chars
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This is not module specific, other than to say it effects every module i think in DCS, but in different ways. Set a custom board number and review the effect: reversed on tails repeating / overlapping rendering Reversed and wrong order on Gazelle doors Gazelle renders different board numbers when viewed from inside
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dcs.log
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I will try get one tonight - i presume you meant the DCS log. Should DCS be run with any additional parameters to get info you might need?
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Wow that's amazing, thank you
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Load into a slot, any module with compatible VOIP radio verify raidio fucntional with other pilots fly around and crash / get blown up / eject respawn in same slot radio receives, but no longer transmits move to another slot / release existing slot reslot into previous radio functional again
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Blackshark III internal sounds unaffected by doors being open
Laxxor replied to Laxxor's topic in Bugs and Problems
Still issue in december build