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Logan54

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    DCS World

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  1. 1. Fuel state not 0 2. Radio altimeter not 0 3. Artificial horizon indicator. Vertical yellow line (heading director arrow) located above center 4. HSI. yellow arrow set 45 degree (as when no signal) 5. HSI. distance=0. 0 more visible. 6. Left/right engines temperature indicators less then 200 deg 7.Ny+Alpha indicator. Ny=1, Alpha=/=0 8. ИКГ-1 indicator. Pз=0 9. HUD`s side (t=0:18) 2 big holes centered) 10. HUD`s yellow lamp (t=0:18) not matt, but more like glass, with reflections 11. Oxygen=0 (before you open valve) 12. Letters on the left up and left down armament panels are not white, but a bit brown. Probably there is special visible at night color, but I m not sure. 13. RWR control panel (right knee). ОБЗ-ОТКЛ switch in ОТКЛ (off) position 14. Non functional selector below AM/FM switch (right knee) in "РСП" position (full left) timecode 07 sec 15. Control stick moves (not much but moves) w/o hydro 16. Slip indicator (bottom of Vert speed indicator). Ball 2 times bigger, vertical lines left and right of ball locates approx at 0.5 of its diameter. In game approx 1 diameter. Timecode 0:25 Thank you.
  2. @Chizh 1.Спасибо за реализацию РСБН+ПРМГ. Можно ли по аналогии добавить АРК как наземный юнит? Вертолетам оно прям нужно. Особенно на Коле. 2. Можно ли все таки иметь возможность уменьшить яркость (возможно с помощью триггера) ВПП. Так как хочется в СМУ самому находить полосу, а огни ВПП уж слишком далеко и ярко светят. Мб сделать настройку триггером 100%, 50%, 10% и 0%? Это позволит Более реалистично садиться в СМУ, а вертолетам взлетать с ОНВ. Да и в целом улучшит визуал. Плюс на подумать, добавить огни разрешения/запрета взлета. Няп они должны быть на наших аэродромах.
  3. Agreed. During night circle pattern 4 hat trim is useless, aircraft too unstable when triming.
  4. I found that before patch 29 not switches from far ARK to closer one during approach, but now it do it auto. Seems like game simplification. Thank you.
  5. Is it correct that dev using MiG-29G manual?
  6. Logan54

    NPL-M pad

    Yes! The good feature to have pencil for wright on it during flight. Synchronizing with DTC could be also helpful.
  7. I not have VR. And Kamov HMS for me also have zoom in/out option. But its not so good as Fulcrum`s because you have to set upset for monocule in spec optiom. It can be helpful for AG ops, when you set upset closer to ground or for AA when you set upset=0. But seems its not very user friendly during flight because you can not tune it in flight. I used tint color from external view, its quite simillar (purple)
  8. Something like this (probably)?
  9. Yugoslav Mig-29 pilot with ZSh-5 helmet with mounted "Shel-3UM" HMS
  10. Now 29 has only tactical speed brake (push switch in retracted position). But it also have usual one (aft switch position) If dev need I can tell where to read about it.null
  11. I think it should 100% be in DCS after MiG-29A comes. It would be not PvE scenario like many other maps (imo) Realistic setup for NATO: Jets: 15C, 15E, 18C, 16C, C-130, Tornado, M2000, Harrier AI assets: B-2 Spirit, F-117 Night Hawk, EA-6B Prowler, Helicopters: OH-58D Kiowa Warrior, CH-47 Chinook, UH-60 Black Hawk, AH-64 Apache, AI assets: MH-53J/M Pave Low Realistic setup for Serbia: Jets: MiG-21, MiG-29, J-22 «Orao», G-4 «Super Galeb» Other aircraft: An-2, An-26, Yak-40 Helicopters: Mi-8, Mi-24, Gazelle (equipped with Igla AA rocket) SAMs: SA-6, SA-9, SA-7, SA-16, ZU-23 (AAA) S-60 (with SON 9 radar or PUAZO-6) As we can see, we already have all needed setup for this conflict, but not the map. I have experience to fly this setup with FC3 MiG-29A, and it was really awesome experience. Thank you.
  12. 100% needed. Every AG mission I need to use ground observer slot for searching targets, save coords with LShift+Lmouse + DTC. Would be better to use kneeboard for have all needed data right on the knee (on pilot 3d kneeboard) and connect coord banner (LShift+Lmouse) with it, so you can save them and set all data during flight without any DTC. Also could be helpful during long task with irl navigation procedures (you not need to alt+tab every next waypoint to check the current route) Very needed to have opportunity for keyboard input too. The usual 2d kneeboard not very immersive and overlay the cockpit.
  13. Thank you ED. It was the bigger wish for years.
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