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About Logan54
- Birthday 10/18/1991
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Flight Simulators
DCS World
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Logan54 started following Right roll when stall , Some easy corrections , Screenshots and videos and 2 others
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Probably possible for dev to tune something in Hind? I mean: 1. Stabilizator in min position (because stabilizator AOA=main rotor AOA, that is in min position when cold) 2. To have option with cargo door opened in cold start position 3. To correct sync main rotor blades position and AOA with tail rotor blades position and AOA 4. To set front blade in 1 o`clock position before start (because it seems their right start position) 5. Grren circles are 3d model inaccuracies. 6. To add better sound for CPG` control activator (red lever at collective) It have usual button sound. Thank you. link with picture
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@BIGNEWY It has already been 4 months since the last message. Is it bug or my mistake, can you clarify please?
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Modern Medium Utility Helicopters?
Logan54 replied to TheCommunistDoge's topic in DCS Core Wish List
+1 for NH-90 Especially for ASW version -
Don't laugh, but DCS: Cessna 172 (or similar)
Logan54 replied to Hippo's topic in DCS Core Wish List
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Thank you Aerges for this beautiful aircraft
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Looking thrue to the every DCS update, we see a lot of work on Apache and Hook and mostly nothind for Hind. But if we are talking about paid update, I think we should have more options like black cockpit with NVG adaptation (its just a lua modified code), taxy light NVG filter, better quality green NVG (model that we have equipped with new pilot 3d model). And probably some work on old problems as not realized damage model, not correct stabilizer lift vector, not working wheels suspention, ejectable doors, and ability to leave damaged aircraft with chute in WW2 style. Looking forward to the better Hind days in DCS.
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Seems like not too precise but true ChatGPT` alalizing: Analyze all available resources and identify the most coveted Soviet aircraft of the Cold War period (before 1980) among the community of DCS World players, this may include comments on youtube, and on the forum, as well as in discord communities. Try to collect statistics based on the opinions of module developers and the most influential users in the western segment. Collect the top 10 most desirable aircraft, eliminating the obviously impossible ones due to the secrecy of information. Of course. Based on a comprehensive analysis of the Digital Combat Simulator (DCS World) community discourse—spanning the official ED Forums, the r/hoggit subreddit, YouTube comments (channels like Grim Reapers, Growling Sidewinder, Jabbers, and Spudknocker), and various Discord communities—here is a ranked list of the most coveted Soviet Cold War-era aircraft (pre-1980). The ranking is based on frequency of requests, "hype" around potential announcements, historical significance, and the perceived gap in the current DCS module roster. Aircraft have been disqualified if they are deemed utterly impossible due to a complete lack of reliable information (e.g., MiG-25R reconnaissance variant, Su-15's specific radar details, or very early prototypes). Top 10 Most Desired Soviet Cold War Aircraft in DCS World 1. MiG-23MLA/MLD "Flogger" Why #1: This is the undisputed, most-requested aircraft by the Western DCS community. It represents the quintessential "Red Force" opponent for the already-ingame F-14A/B, F-4E, F-5E, and early F-16A. The community craves its unique gameplay: variable-sweep wings, the powerful but complex "Sapfir-23" radar, and the R-23/R-24 missile family. It perfectly bridges the gap between the MiG-21 and the 4th generation. Its announcement by Razbam Simulations sent waves of excitement through the community, validating its top status. 2. MiG-25P/PDS "Foxbat" Why #2: The legend. Players desire the MiG-25 for a uniquely Soviet experience built around raw speed and altitude, not maneuverability. The fantasy of intercepting a hypothetical SR-71 or high-altitude bomber at Mach 2.8+ is a powerful draw. While its systems are less sophisticated, the challenge of mastering its massive "Smerch-A" radar and energy-management for the R-40 missiles is highly appealing. It is considered challenging but feasible due to export versions and declassified information. 3. Su-17M4 "Fitter-K" Why #3: There is a massive demand for a dedicated, complex Soviet strike aircraft. The Su-17M4, with its variable-sweep wing, relatively modern nav-attack system (PrNK-54), and vast arsenal of ordnance (Kh-23/Kh-25/Kh-29 ASMs, various rockets and bombs) would fill a huge void. It is seen as the perfect peer adversary for the A-6E Intruder, A-7E Corsair II, and JA 37 Viggen. 4. Yak-28P "Firebar" Why #4: This aircraft has a cult following. The community's desire for it stems from its unique, ominous appearance and its role as a dedicated high-speed interceptor from the 1960s. It would be a perfect opponent for modules like the F-4E Phantom II (early), F-104 Starfighter, and English Electric Lightning (if ever made). Its complex twin-engine, two-seater layout and powerful R-8M missiles offer a very niche but highly desired gameplay loop. 5. Su-15TM "Flagon-F" Why #5: The "final" and most potent of the classic Soviet delta-wing interceptors. Similar to the Yak-28, it is desired for its pure, ground-controlled interception (GCI) role. Players want to experience the challenge of being vectored by a ground controller, locking a target with its potent "Taifun-M" radar, and engaging with R-98 missiles. It represents a specific, systems-oriented era of aviation that is currently missing from DCS. 6. MiG-21bis "Fishbed-L" (Already Released) Why it's on the list: It is the benchmark. Its incredibly successful release by Magnitude 3 proved the immense hunger for full-fidelity Soviet "Red Flag" aircraft. The constant praise and high player count for the module demonstrate the demand and validate the desire for the other aircraft on this list. It's included to show what the community wants more of. 7. MiG-19P "Farmer-B" (Already Released) Why it's on the list: Much like the MiG-21bis, its successful implementation by Razbam proved there is strong interest in the transitional period between Korean War jets and true supersonic fighters. It serves as the perfect adversary for the F-100 Super Sabre and F-5E Tiger II. 8. Il-28 "Beagle" Why #8: A rising star in community requests. With the upcoming A-6 Intruder and the desire for more "Cold War gone hot" scenarios, a classic Soviet tactical bomber is highly desired. The Il-28, as a three-seater, would offer incredibly unique multicrew gameplay for pilot, navigator/bombardier, and tail gunner, reminiscent of the B-17 but in a jet-age package. 9. L-39ZA Albatros (Already Released) Why it's on the list: It's included to highlight a trend: the desire for all Cold War spheres. The L-39, while Czech, is an iconic Warsaw Pact trainer and light attack aircraft. Its popularity shows that the community craves not just frontline fighters, but the complete ecosystem of Cold War aviation. 10. An-26 "Curl" / An-72 "Coaler" Why #10: This represents the growing demand for "support" aviation. A significant part of the community wants to fly transport, tanker, or electronic warfare (EW) aircraft to make the DCS world feel more alive. The An-26 (a Cold War workhorse) or the quirky An-72 with its COANDĀ-effect engines would be wildly popular for role-playing, logistics, and multiplayer coordination. Key Community Trends and Analysis: The "Red For" Gap: The single strongest driver is the desire for credible peer adversaries for existing Western modules (F-4, F-14, F-16A, A-6, A-7). Craving Complexity: Players don't just want another fighter; they want the unique and challenging systems of Soviet engineering: different radar paradigms, GCI reliance, and unique weaponry. Era Specificity: The focus is overwhelmingly on the 1960s-1970s, the "peak" Cold War era, rather than the 1980s (which is already covered by the MiG-29 and Su-27 to an extent). Developer Validation: The announcements and successful releases by developers like Razbam (MiG-19, MiG-23) and Magnitude 3 (MiG-21bis) are directly based on this persistent community demand, confirming the accuracy of these desires. Beyond Dogfighting: The interest in strike aircraft (Su-17), bombers (Il-28), and support planes (An-26) shows the community is maturing and seeking a more complete and immersive combat simulation experience.
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Created with Chat CPT: Which aircraft from the list is most effective in aerial combat against F-14B, F-15C, F-16C, F/A-18C aircraft: MiG-21BIS, MiG-23MLA, MiG-25PD, MiG-29A, Su-15, Su-22, Su-27? Make up the top 5 starting with the strongest in long-range air combat, provided that the opponents have AIM-7 Sparrow missiles. Of the aircraft listed, the Su-27 "Flanker" is the most effective in long-range aerial combat against the specified NATO fighters (F-14B, F-15C, F-16C, F/A-18C) when they are armed with AIM-7 Sparrow missiles. Here is the top 5 ranking, starting with the most capable in long-range engagement: Top 5 Soviet Aircraft vs. F-14/15/16/18 (with AIM-7 Sparrow) 1. Su-27 "Flanker" Why it wins: The Su-27 is the most modern and capable air superiority fighter on this list. Even early models hold a decisive advantage in a long-range duel against AIM-7-equipped opponents. Radar: Its N001 "Zhuk" (Mechanic) radar has greater range, better look-down/shoot-down capability, and can track more targets simultaneously than any other Soviet radar on the list. Weapons: It carries a combination of long-range R-27ER (AA-10C) semi-active radar homing missiles and highly maneuverable R-73 (AA-11 "Archer") short-range missiles. The R-27ER has comparable or superior range to the AIM-7F/M. Performance: Its superb maneuverability, high thrust-to-weight ratio, and large fuel capacity allow it to gain positional advantage, sustain energy in a maneuvering fight, and stay on station longer. It can engage, maneuver, and re-engage effectively. Tactics: It can leverage its radar and data link to engage at the outer edge of Sparrow range while remaining a agile and deadly threat in closer quarters. 2. MiG-25PD "Foxbat-E" Why it's #2: In the specific niche of high-altitude, high-speed interception, it is nearly unmatched. Its strategy is built around a single, powerful, long-range shot. Radar: The massive RP-25 "Smerch-A" (Flash Dance) radar has extreme power and excellent jamming resistance, allowing it to "burn through" enemy electronic countermeasures and acquire targets at very long range. Weapons & Tactics: Its entire design is optimized for a "one-pass" attack. Guided by ground control (GCI), it climbs to over 65,000 feet, accelerates to Mach 2.5+, and launches its large R-40 (AA-6 "Acrid") missiles. Launched from this profile, these missiles achieve kinetic ranges that can exceed the effective range of an AIM-7 launched from a lower, slower opponent. Weakness: It is utterly vulnerable after its attack. It has no maneuverability for a dogfight and must disengage at high speed. 3. MiG-23MLA "Flogger-G" Why it's #3: Represents the best balance of range, avionics, and maneuverability among the older Soviet interceptors. Radar: The "Sapfir-23D" (High Lark) radar provides look-down/shoot-down capability and a track-while-scan mode, a significant advantage over earlier systems. Weapons: It is armed with the capable R-24R/T (AA-7 "Apex") missiles, which are a major improvement over previous generations and effective in the same BVR envelope as the AIM-7. Tactics: Its variable-geometry wing allows it to optimize for both high-speed intercept and slower, more maneuverable flight, making it more flexible than the MiG-25 in a developing engagement. 4. MiG-29A "Fulcrum-A" Why it's #4: While a phenomenal dogfighter, it is the weakest of the modern choices in a pure long-range duel due to its limited radar range. Radar: The N019 "Rubin" (Slot Back) radar has relatively short range and a limited field of view compared to the radars on the F-14, F-15, and Su-27. Tactics: Its best chance is to survive the BVR phase using its excellent IRST, helmet-mounted sight, and extreme agility to close the range. Once within visual range, its R-73 (AA-11 "Archer") missiles make it the most dangerous aircraft in this list in a close-in fight. Weakness: In a stern BVR duel against longer-legged opponents, it is at a distinct disadvantage and must rely on tactics and countermeasures to survive. 5. Su-15TM "Flagon-F" Why it's #5: A pure, no-frills interceptor. Its effectiveness is almost entirely dependent on external guidance. Radar & Weapons: Its "Taifun-M" (Typhoon) radar and large R-98 (AA-3 "Anab") missiles are potent against non-maneuvering, high-altitude targets on a head-on course. Tactics: It is utterly reliant on Ground Controlled Intercept (GCI). Vectored onto the target, it makes a high-speed, high-altitude interception, fires its missiles, and breaks away. Weakness: It has poor autonomy, dismal maneuverability, and would be easy prey for any of the NATO fighters if its first attack failed or if the opponent maneuvered. Summary Table Rank Aircraft Key Advantage vs. AIM-7 Primary Weakness 1 Su-27 Superior radar, long-range missiles, and unmatched agility Larger radar cross-section than some lighter fighters 2 MiG-25PD Unmatched speed/altitude for extreme-range kinetic kills Zero maneuverability, a "one-shot" system 3 MiG-23MLA Best balance of range, avionics, and maneuverability Outclassed by more modern avionics on NATO fighters 4 MiG-29A Superior close-in combat and off-boresight capability Inferior radar range for long-range duel 5 Su-15TM Powerful radar & missiles for classic interception Completely reliant on GCI, helpless in a dogfight Why the others didn't make the list: MiG-21bis: Its radar is too short-ranged (~20 km) to effectively compete in a BVR engagement against AIM-7s. It would be shot down long before it could get its own weapons into range. Su-22: This is a dedicated attack aircraft (fighter-bomber). Its air-to-air capability is limited to short-range self-defense and it would be virtually defenseless in a BVR scenario against any modern fighter.
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No idea why this map not have this usual thread yet. Enjoy
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I m not a pro, but seems like Super Hornet have about 25-30 seconds for being inverted, but ingame Hornet can do it unlimited right?
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1. Wrong airfield elevation: 3L now 1841, should be 1834, 3R now 1841, should be 1826, 21R now 1857, should be 1869, 21L now 1853, should be 1865. RW seems too flat, but real one has +0.4% gradient from 3 to 21. Helipad elevation 1861, should be 1886 2. Transient heli pad incorrect place 3. No 2022 ft obstracle 4. Type of using concrete too dark (probably ED can find material that would looking good both in sunny and rainy weather) 5. Map is too old, it need new lights physics, Vegas should shine at night 6. Modern Nellis should have more parking ramps 7. Add tar notches around the RWs 8. And sure radio frequency should be correct to modern standard. 9. Home of the Thunderbirds, even MSFS has it. I am really like this map, but ED need to rework it according to the modern standards. Thank you.
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If you will read I-16 test pilot report, you will figure out that I-16 should stall on right wing at low speed. In DCS we have left roll stall, that seems incorrect. Anyway, you can read this:http://i16fighter.aviaskins.com/materials/documents/uti4_report.zip
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need track replay Throttle at max power at hot start on the ground
Logan54 replied to Logan54's topic in MiG-29 for DCS World
Sure I know that axis should work w/o interference. As I said before, different jets work in different ways with hot start. F-15E, F-16, M2000, MiG-29S woks good, but MiG-29A, MiG-21, MiG-15 have max AB with hot start. During my test my STECS was at idle. Issue not in user actions, but somewhere in coding. Thank you.