Jump to content

1Arc

Members
  • Posts

    23
  • Joined

  • Last visited

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. To be fair, I had my cursor toggle (which I rebound to "=") not working, while the default bind LAlt + C still worked. I found it a bit strange since in my keybind it did have "LAlt + C; =" and when readding "=" to the bind I didn't remember if it says "=" is in use with another keybind. This happened just few days ago after the Feb 2024 patch, on which before I did rebind a lot of keys when BE keybinds were introduced. Just a heads up if anything didn't go as planned. Cheers.
  2. [Just posting this here to officially insert it to the list] At current state, using non-axis method of throttle control is very sluggish, that takes over 5 seconds for full range throttle movement, over twice the time required for most other modules. This makes it uncomfortably takes a while to do quick adjustment, such as in go around, AAR, and some others. Currently the only method to "adjust" this setting is by Afterburner Detent Setting, where it squeezes the rate if it's decreased (makes the mil power movement a lot smoother, but at the expense of getting in and out AB a lot slower) and vice versa. Videos attached show how different AB detent settings affect non-axis throttle movement, although it was recorded on older patch the effect is still the same to this day as of writing. I think this addition could really helps in term on Quality of Life for non full throttle user, especially for travelling setup when using controller or others (mouse side buttons for my setup). Cheers. 15E Test ABD 35.mp4 15E Test ABD 90.mp4
  3. Currently, there are several RWR symbologies that's missing from root library, so far that I've found: - MiG-29G - FPS-117 Dome - HMS Invincible - Silkworm SR - Modded aircraft (if you use one) With AN_PRG45.lua and NCTR.lua (Mirage F1s and MiG-29G are not in default NCTR database) being editable, I'd like to see the RWR library to also be editable from there (i.e. SERVAL.lua) to fill in the blanks/Unknowns, as the dcs log also gives info if the unknows are detected.
  4. Ignore this ^^ Got the fix that I wanted, and the solution I refused from the start. Rename Saved Games\DCS to something else and it generates a new one that somehow fixed the previous problem, somehow. UPDATE: After several test and playing around with individual mods I've concluded that one of these mods that I used for template setup might be the culprit, removed three of them at the same time and my game back as normal, so unknown which one: - SK60 [Not tested in detail] - JAS39 [Confirmed by DragonOfTheArmory] - Su-30 [Confirmed Cause] (thanks Nawi414) - T45 [Probably/Most likely] (tested on server) - VSN F-104 [Not tested in detail] (was removed in tandem with T45, unsure) Some mods that me and friend tested safe so far: - A-4E - Hercules Anubis - UH-60L - OV-10 Bronco - VSN YF-12 (Nawi414) - VSN F-4 with symptomps of occurance based on my few testing as follow: - JSOW directly hitting target - Fused bombs not exploding and CBUs not dispensing - APCs and Tanks (and probably more) placed in ME will not exist when said mission is entered - Carriers gone - LGBs ignoring laser designation Test platform used: F14A/B, F15E, F18C, Client ME, Server
  5. Just noticed this problem when I was testing GBU-31v3B on F-15E that they're not exploding after impact (which before 2023 12 19 patch it did), and this also extends to 15E JSOW which somehow prefer to hit its target directly rather than deploying bomblets (even if higher alt was set the JSOW would just nosedive after passing target). After a while I noticed this problem also presents with the conventional CBU, where they don't burst but instead just disappear couple of meters above the ground. After more testing with Mk.20 which I could compare cross module (14 and 15E), all of them showed this same behavior, of which just going dud. Couple of things I've done was: - Temporarily removed my installed mods from Saved Games folder - Uninstalled and reinstalled F-15E module - Re-verify my games on steam Any help would be appreciated. Here's a track of me dropping Mk.20 on 14 and 15E, which on my end none of them opened up. SomethingWrong.trk
  6. Hi there, also using non axis input for throttle movement in 15E. I do agree it's super excessive, and honestly took a lot enjoyment over flying other aircrafts currently (others being approximately 2-2.5 secs for time range of throttle movement). I've hit RB Maple to look forward for this issue a while back, still haven't got anything yet sadly. The only setting I could meddle with to tune this is just by playing around with the AB detent cutoff setting, lower means more seamless movement in mil power at cost of AB throttle movement taking forever. It does come with AB desync when flying in multicrew with someone else at different AB cutoff setting though. I've yet to find any way to mess with the rate within the script though, and really wish this could be one of the top QoL priority (either smoothen it or just make a rate slider in the special option). Some reference chart if you want to tweak the AB detent yourself.
  7. For now try to make sure file name references in description.lua files are correct to the corresponding ones, mine are working file with the latest change only on dynamic tail numbering.
  8. Just found out recently, and managed to replicate it multiple time in both A and B by pulling the stick and sometimes when the cat starts to jitter my view bugged such as in screenshots listed below (screen zoomed and stretched). Sometimes it doesn't, and I'm not using head tracking device.
  9. Fixed with value of 0.8, somehow value of 0.5 still shows tail number. nullIf dynamic number on the side of the cockpit if possible I'd like to know it. " custom_args = { [850] = 0.8, -- turn on/off vertical tail dynamic numbers (< 0.5 is on) }"
  10. It seems the new Viggen tactical number update not only affecting my unnumbered liveries.
  11. 1Arc

    Screenshots!

    Having an identity crisis.
  12. Honestly it was, my clan server suddenly had it active after update without any clear option how to disable it. Dunno what my friend did but thank god it could be disabled, and I no longer get kicked for entering viggen.
  13. "It is possible yes. The order required is to first enable this cockpit mod, and then the EP08 one. Be aware though that the EP08 will fail texture IC." Although I still use it and tank the pain of having to restart (assuming the server not requiring pure texture). Hopefully with the new update later on it'll be integrated within vanilla release.
  14. It seems our prayers have been heard. Either way time to celebrate, skål!!
×
×
  • Create New...