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LittleNose

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About LittleNose

  • Birthday February 12

Personal Information

  • Flight Simulators
    DCS
    IL-2
    BMS
  • Location
    Hampshire, UK
  • Interests
    MTBs, strategy games, boardgames

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  1. I agree with Hiob, probably the first snakeye setting the others off. I tried one of the original splash damage scripts, but found it did this domino effect on AKPWS and Maverick's, so stopped using it.
  2. I agree, it would be nice to have this as an option in setting somewhere.
  3. Maybe just my iPad, but it seems all the image links are already broken in your link
  4. Yes, I’d already tried the tips from the log analyzer. Not sure why you think I shouldn’t update with a new log when a patch had been put out? I suspect you meant someone else? It would be helpful if you tried the miz file and lua script that Apple attached in the second message of this thread. For me the mission runs fine if I comment out the single line of the lua script with markuptoallfreeform in it, but crashes every time when looking at the F10 map is that line is not commented out.
  5. Tested with today's hotfix, same symptoms - crashing to desktop upon looking at map (F10) dcs.log
  6. Attached log for the issue reported above. dcs.log
  7. Is there any more information on what changed with this part of the update? Fixed: Trigger.action.markupToAll only shades in freeform shapes if drawn clockwise. Thanks to the Closed Beta Team! Since the patch, I've been having DCS crash issues with the MOOSE 'MarkupToAllFreeForm' command which I believe works through the DCS markupToAll function.
  8. I wonder why ED take these options off us? I can only guess they want us all to see the tech they introduced with the helicopter rotor cauing the grass to blow about
  9. Artao, you're not alone, I'm not a fan of the new Huey model either. I suspect that there are many more that feel this way too, otherwise I doubt the option to use the old flight model would be there. Love the ambiance of this campaign
  10. Is there a method to switch them off completely. It seems that "[“clutterMaxDistance”] = -150000" no longer works for me.
  11. Missing section of road at intersection. Not having this road junction at this location causes a very long detour for ground units travelling on road.
  12. I too suffer with this, and I’ve had to drop my terrain texture quality to low, and use the VR Hanger mod to avoid the FPS crash.
  13. Been lurking a while on this subject, as I have also come across this issue with George not firing the Hellfires when within parameters.
  14. In the second image, you can see there is a “slew” on the TPOD by the fact that CZ is on the right hand set of buttons on the MFD. if you click that, does the TPOD go back to where you expect it to be looking?
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