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About LittleNose
- Birthday February 12
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Flight Simulators
DCS
IL-2
BMS -
Location
Hampshire, UK
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Interests
MTBs, strategy games, boardgames
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LittleNose started following [MOOSE] Visual Studio Code - MOOSE implementation , DCS crash issues with the MOOSE 'MarkupToAllFreeForm' , Patch Notes Discussion October 2024 and 5 others
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Performance issue after looking the F10 map
LittleNose replied to Colos1357's topic in Game Performance Bugs
I agree, it would be nice to have this as an option in setting somewhere. -
Maybe just my iPad, but it seems all the image links are already broken in your link
- 16 replies
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- bomb fuze
- bombs fuze
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(and 2 more)
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DCS crash issues with the MOOSE 'MarkupToAllFreeForm'
LittleNose replied to LittleNose's topic in Game Crash
Yes, I’d already tried the tips from the log analyzer. Not sure why you think I shouldn’t update with a new log when a patch had been put out? I suspect you meant someone else? It would be helpful if you tried the miz file and lua script that Apple attached in the second message of this thread. For me the mission runs fine if I comment out the single line of the lua script with markuptoallfreeform in it, but crashes every time when looking at the F10 map is that line is not commented out. -
DCS crash issues with the MOOSE 'MarkupToAllFreeForm'
LittleNose replied to LittleNose's topic in Game Crash
Tested with today's hotfix, same symptoms - crashing to desktop upon looking at map (F10) dcs.log -
DCS crash issues with the MOOSE 'MarkupToAllFreeForm'
LittleNose replied to LittleNose's topic in Game Crash
Attached log for the issue reported above. dcs.log -
Is there any more information on what changed with this part of the update? Fixed: Trigger.action.markupToAll only shades in freeform shapes if drawn clockwise. Thanks to the Closed Beta Team! Since the patch, I've been having DCS crash issues with the MOOSE 'MarkupToAllFreeForm' command which I believe works through the DCS markupToAll function.
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Which flight model should I use?
LittleNose replied to gachatar's topic in UH-1H Paradise Lost Campaign
Artao, you're not alone, I'm not a fan of the new Huey model either. I suspect that there are many more that feel this way too, otherwise I doubt the option to use the old flight model would be there. Love the ambiance of this campaign -
Missing section of road at intersection. Not having this road junction at this location causes a very long detour for ground units travelling on road.
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I too suffer with this, and I’ve had to drop my terrain texture quality to low, and use the VR Hanger mod to avoid the FPS crash.
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George AI and AGM-114L Lasing and Fail to Fire Problems
LittleNose replied to GeoS72's topic in Bugs and Problems
Been lurking a while on this subject, as I have also come across this issue with George not firing the Hellfires when within parameters.