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Patch Notes Discussion October 2024


BIGNEWY

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  • ED Team

Thread for October patch will unlock once live. 

Campaign Patch DCS 2.9.8.1214.1
https://www.digitalcombatsimulator.com/en/news/changelog/stable/2.9.8.1214.1/

DCS: F/A-18C Operation Mountain Breeze Campaign by Sandman Simulations

  • Mission 2 – Fixed messed up parking stands at Akrotiri
  • Mission 3 Outro – Fixed AAA not firing

DCS: Mi-24P Outpost Campaign by Stone Sky

  • All missions are adapted to the latest update of the Syria map.

DCS: AH-64D The Four Horsemen Campaign by Fight's On Simulations

  • All missions – Ensured correct gun load out. Elevated EPLRS task to hopefully fix Datalink issues.
  • M2 – Fixed UGLY 5-2 issue. Updated Freq change trigger.
  • M4 – Fixed CH-47 crashing on take off
  • M6 – Fixed issue with Foghorn approaching Apache and causing fratricide at mission start. Added message to explain cockpit door opening at mission start.
  • M7 – Fixed typo in Dim line. Fixed issue with engagement timings. Added/adjusted engagement messages to clear up confusion on when targets can be destroyed.
  • M8 – Fixed initial engagement issues with AI. Added flares to helo point. Updated MGRS coords.
  • M9 – Fixed incorrect CLEAR ENGINE START message.
  • M10 – Fixed CH-47s not pushing to pick up ground troops post mission. Updated Freq change trigger.
  • M12 – Fixed incorrect JTAC freq set by Foghorn.

DCS: UH-1H Peacekeeper Lebanon Campaign by Flying Cyking

  • Mission 02. Repair of Checkpoint Foxtrot VHF Beacon
  • Mission 04. Fixed non-functional mission complete trigger. Added additional fallback trigger for insurgent boats. Corrected spelling errors.
  • Mission 05. Added missing F10 map marker for the refugee ship. Set the VHF radio to off for hotstart - no more annoying beep beep during briefing. Added new savegame/checkpoint file in case of mission fail for airstart.
  • Mission 06. Corrected spelling errors.
  • Mission 07. Added cutscene (was previously missing) -> If you already reached mission 8 it may cause a reset of your campaign progress, sorry.
  • Mission 09. Updated kneeboard, wrong freq. for Badger
  • Mission 11. Updated kneeboard, wrong picture for LZ. Corrected & added additional fallback trigger for the northern truck stop scene.
  • Mission 14.1 & 14.2. Edit automatic mission load at the end. (End Credits)
  • Mission 16. Added new Bonus Mission - Operation Redeemer - will be unlocked by watching the credits. Added Coop & CH-47F version of bonus mission into campaign folder - Play the mission with your friends. Added Mission 16 Pdf Briefing into docs folder.

DCS: F-14B Operation Sandworm Campaign by Sandman Simulations

  • Added F/A-18C liveries
  • Mission 4 – In-game briefing chart was missing – fixed

DCS: A-10C Operation Agile Spear Campaign by Combat King Simulations

  • Multiple versions of Agile Spear showing in the Campaign menu of DCS World. - Fixed. My bad. Thank you Nineline.
  • Mission 7 - Unable to score 100 points. Scoring fixed. 
  • Mission 8 - Unable to complete the entire mission. Fixed. Thanks PheonixFC3.
  • Mission 10 - Pig Flight not starting and following. Fixed. Thank you CptJocco
  • Mission 11 - JTAC not lasing, Pigs not attacking when ordered. Fixed. Thank you ornitus.

NOTE. Mission 8 into A-10C campaign is required A-10C II module.

DCS: F-16C First in Weasels Over Syria Campaign by Ground Pounder Sims

  • Updates to fix issues from changes to Syria map.

DCS: F/A-18C Operation Cerberus North Campaign by Ground Pounder Sims

  • Updates to fix issues from changes to Syria map.

DCS: A-10C Operation Persian Freedom Campaign by Ground Pounder Sims

  • Added failsafe trigger for Forge 3 egress

DCS: F/A-18C Serpent’s Head 2 by Badger633

  • Mission 4: ‘End Mission’ button not working fixed.

DCS: F-14 Speed & Angels Campaign by Reflected Simulations

  • Mission 5 & 12: LGB fusing re-saved

DCS: F/A-18C Raven One Campaign by Baltic Dragon

  • M02 - Smoke now rejoins better at mission start. Smoke now cuts away correctly. RTB Tanker issues resolved. 
  • M03 - Tanking issues resolved. Exxon TACAN fixed. Mission complete Splash Art fixed

Thank you 

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Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status

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  • ED Team

Just to make it clear this first update is for campaigns only, the regular content / core update is still planned for the future. 

Thank you 

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Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status

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33 minutes ago, BIGNEWY said:

Just to make it clear this first update is for campaigns only, the regular content / core update is still planned for the future. 

Thank you 

Thank you, every update is welcome!

Even though the community - like me - was certainly full of hope for further improvements, I'm glad that you've sorted out some campaign bugs.

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Update patch is new (at least for me), but I believe it's a very good thing to do. Relatively low risk as it will likely fix more than break. No sarcasm there, I realize the risk in any patch, but mildly breaking one campaign (and only in likely patched mission anyway), is virtually no risk at all. I always believed campaign fixes should have been done like this. Great idea, kudos!

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✈️ L-39, F-5E, F/A-18C, MiG-15, F-86F, C-101, FC2024 🛩️ Yak-52, P-47, Spitfire 🚁 UH-1H, Mi-8, Ka-50 III, SA342 🗺️ NTTR, PG, SY, Chnl, Norm2 📦 Supercarrier, NS430, WWII, CA 🕹️ VKB STECS+Gladiator/Kosmosima+TPR ▶️ DCS Unscripted YouTube 🐛 "Favourite" bugs: 1) gates not growing regress, 2) L-39 target size cockpit animation regress, 3) Yak-52 toggles not toggling, 4) all Caucasus ATC bugs

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With how the WWII AI behaves after the last big update, Reflected Campaigns which are amazing , have become boring and easy, same with single missions, quick missions, you never get challenged, AI is easy to shoot down, you never get shot down, super easy to disengage AI hardly ever shoots down other AI, many times they just fly in circles in a disorganized way and do nothing.

Hope this gets fixed at least to how it was before the last big patch, single player has become very boring and MP has bad performance since about 4 months. I know is not on purpose , but updates sometimes are breaking stuff ruining the game.

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going to do some more troubleshooting on my end but had a major performance drop after the update.

Missions which usually run at an easy 120 FPS were struggling to break 90, and others were running as low as 50, with dips down to 20 or lower and occasional freezes.

 

Tried several F16 instant action missions and all I tried were effected (Caucus -  Fighter sweep, night fighter intercept/ Syria - Stop Rockets Rolling)

 

EDIT: Did a little house keeping on the machine, installed windows updates and uninstalled some superfluous security software and things are running better, but still a little down from normal and still seeing some large frame drops. I'll keep messing with it. I know this up date *shouldn't* affect performance, but mine is definitely down from prior to the patch.


Edited by Gilligan
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Не заходил в игру с лета и меня ждал сюрприз: на моем MSI Apache внезапно прибавилось ФПС😀 на карте гольф в кабине акулы было 19-25 фпс в 1080, сейчас 35, но уже в большем разрешении! Я не знаю, что вы сделали за эти месяцы, но спасибо!😁

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236 АПИБ аэр. Мимонь (Градчане)

372 АПИБ аэр. Лоцики

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  • 2 weeks later...

Patch is planned for Today!

 

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  • ED Team

https://www.digitalcombatsimulator.com/en/news/changelog/stable/2.9.9.2280/

DCS 2.9.9.2280

Presented new campaigns:

  • DCS: AH-64D Outpost Campaign by Stone Sky.
  • DCS: F-16C Dragon's Fury Campaign by SorelRo.

DCS - Core Game

  • Spotting dots size in VR adjusted to be smaller in certain cases based on feedback. We are still working on different preset logic for VR. (Please be advised that setting “Improved spotting dots” does not affect presence of spotting dots in VR, please read the setting tooltip).
  • Fixed: Memory leak connected to a ship water trail effect accumulating over the time in mission.
  • Fixed: AI SAM track targets without line of sight in some cases. This will improve air defense units engaging aircraft behind cover.
  • Fixed: In some cases, AI EWR is not responding on the client side in MP.
  • Fixed: AI wingmen collisions during landing on the ship in some cases.
  • Fixed. AI aircraft “Horizontal AAA Evade” advanced waypoint reaction to threat action not working.
  • Fixed: AI aircraft sometimes ignore bombing waypoint action.
  • Fixed: AI wingman starts taxiing before leading Player moves.
  • Fixed: AI delay in initial ground units column start moving. 
  • Fixed. AI Vehicles will not go to the first WP when Go To Waypoint is used.  
  • Fixed: AI Ground unit deviation from route if route is looped.
  • Fixed: AI Wingman collision when executing a command Go Pincer Right.
  • AI Improvement: Aircraft AI attack logic with Anti-Radiation missiles changed to use the appropriate number of missiles per target depending on missile gen.
  • AI Improvement: Aircraft AI added loft attack maneuver (example is case with F-4E lofting Shrike missiles)
  • Fixed: AI F-4E is able to independently guide multiple AGM-12s simultaneously.
  • Fixed: AI F-4E will not engage with AGM-65 in some cases.
  • Weapons: AIM-120 constant lead angle guidance added to avoid missile twitching when it has not enough velocity to retain target within gimbal limits.
  • Weapons: Legacy schema missiles were tweaked with more adequate speedgate bandpass, radial velocity calculation and probability of target change.
  • Weapons: Adjusted AIM-7 reaction to ECM+ chaff exploit.
  • Weapons: R-24 and RGM-84D missiles control surface animation correction.
  • Weapons: Fixed AGM-84H sometimes fails to guide without DL13 pod.
  • Weapons: Added the ability to restrict proximity fuze functioning to negative closure rates only.
  • Weapons: SM missiles guidance and aerodynamics tweaked, decreased random distance error, adjusted DLZ.
  • Weapons: FFG Oliver Hazard Perry class changed SAM SM-2MR missile with SM-1MR RIM-66.
  • Weapons: SAM SM-1 cannot effectively engage KH-22.
  • Weapons: Added new 3D models for SM family and booster jet effect.
  • Weapons: HARM boost and sustain duration tweak.
  • Weapons: Fix for SA-19 - 9M311 missile wild oscillations.
  • Weapons: Added GBU-8 HOBOS bomb (F-4E pending switch to it).
  • Fixed: First data link transmission causing short (10ms) stutter.
  • Fixed: AWACS line of sight check for datalink does not work over long distances (approx. >100 nm).
  • Fixed: Wind makes aircraft AI make erratic turns to waypoints.
  • Fixed. F-117A and Ka-27 new collisions added to fix corrupted, olderer damage model.
  • Fixed: Several other aircraft models are fixed to address “Corrupt damage model” errors in logs.
  • Fixed: 1135M Rezky frigates disappear when viewing from a great distance, before other ship types.
  • Fixed: TZ-22(Kraz-258B1) and S-75(ZIL-131) take no damage, new collisions added.
  • Fixed. ChinaAssetPack. Gyrocopter no weapon hit collision.
  • Fixed: “Group Alive Less Than” trigger not working.
  • Fixed: Transport.dll crash related to BTR-80, BTR-82 destruction.
  • Fixed: Excessive static noise on all FM radio transmissions.
  • Fixed: Contrails visible in IR view.
  • Fixed: Set “F4” view camera usage distance restriction as for “F2” view camera.
  • Fixed: Effects initialized on inactive aircrafts.
  • Fixed: API: onPlayerDisconnect() and onGameEvent('disconnect') do not provide the correct error code.
  • Fixed: Not showing VR mask at certain graphical settings.
  • Fixed: AI MQ-9. Removed unrealistic four points AGM-114 payload.
  • Fixed: Uncontrolled helicopter trying to fulfill trigger tasks.
  • Fixed: Performance drop when looking at exhaust smoke effect.
  • Fixed: NASAMS launch pad legs lowered.
  • Fixed: B-52H gear tires have very little contact with ground.
  • Fixed: User can't connect to server with direct IP and password if incorrect server IP was previously entered.
  • Fixed: AI S-3B after parking dismount crew with wrong skins.
  • Fixed: Graphical glitches on destroyed parked “uncontrolled” aircraft.
  • Fixed: Trigger.action.markupToAll only shades in freeform shapes if drawn clockwise. Thanks to the Closed Beta Team!
  • Fixed: ME. Zone radius is displayed incorrectly after moving the mark.
  • Fixed: Next icon selection under cursor in the map units layer.
  • Fixed: Freeze when use unhook near cargo on the ship in MP.
  • Fixed: “S_EVENT_LAND” is not triggered for player aircraft landing for carriers in some cases.
  • Fixed: Radio messages not playing audio files from mission.
  • Fixed: All airfield icons are aligned in the same direction in the select role MP screen.
  • Added. ChinaAssetPack. 3 PLANAF J-15 Skin for Su-33 (Made by Wyvern).
  • Added: AI SH-60B added to list of units for Brazil.
  • Added: New Zealand country added.
  • Improvement: Effects. Optimization of the cluster munitions effects: fixed stuck effects in some cases and added LOD's technique for clustered emitters. 
  • Improvement: ME. Static units auto link to the ship if they are placed over the ship deck.
  • Improvement: ME. DDG Arleigh Burke class weapon selection panel added.
  • Improvement: Unpacking trigger sounds to the dedicated server is removed, it does not need to play them like a client.
  • Improvement: Added 'Restart Later' option instead of an automatic restart after major menu settings change.
  • Launcher:
    • Fixed. DCS button on the Social media page
    • Fixed. Links to changelog
    • Fixed. Login data saved in local log files (not saving anymore)
    • Fixed. Updater silently loops, preventing update when out of disk space.

Known Issue: At the moment of spawn in cockpit initial camera position may rotate slightly (minor)

Thank you to all Closed Beta Test members and community members for your time and effort to identify and create reports that helped make this update possible.

DCS: F-16C Viper by Eagle Dynamics

  • Fixed: MFD Brightness setting independent between pages.
  • Fixed: Missile Override will now save master modes.
  • Fixed: TMS Up flow with FCR and WPN error.
  • Fixed: Missing WPT number on some pages on DED.
  • Fixed: CCIP post designate steering line does not work.
  • Fixed: TMS with FCR as SOI is not operating correctly.
  • Fixed: FLCS Pitch commands cap out at ~65% - Pitch has ~35% dead zone at the end of the axis.
  • Fixed: Lessons. Improve spelling of RU texting.
  • Fixed: Automatic steerpoint sequencing not disabled in A-G, FIX, or manual A-CAL.
  • Fixed: FCR is not breaking FTT or MTT when steerpoint or sighting point is changed.
  • Fixed: TNDL Track altitude rounds differ between HSD and HAD.
  • Fixed: Viper -152nd livery has typo on title.
  • Fixed: TWS hands-on cursor scan option is not working correctly.

NOTE: Work continues on the Sniper ATP, Flight Model and FLCS tuning, and DTC.

DCS: F/A-18C by Eagle Dynamics

  • Added carriage of 2x GBU-32 on BRU-55.
  • Fixed: Track memory timer issue.
  • Fixed: HACQ and LACQ stop working.
  • Fixed: STT lock takes longer and can't be achieved if maneuvering.
  • Fixed: Unable to TDC depress on a jamming target symbol.
  • Fixed: Radar very low Pd at any range.
  • Fixed: NCTR data seems to be retained after aircraft unlock.
  • Fixed: All ACM modes reverting to previous non-ACM search mode after breaking lock.
  • Fixed: Bump Acquisition deletes the original trackfile.
  • Fixed: ACM modes inconsistency - "Ghost Locks”.
  • Fixed: Cannot interact with false targets.
  • Fixed: AACQ and Spotlight don't work correctly together.
  • Fixed: Hot start aircraft set default waypoint units to meters.
  • Fixed: Range-resolved trackfiles and bricks go through the AOT dugout.
  • Fixed: Rockeye and CBU-99 Mk339 MFUZ shows VT2 instead of OFF.
  • Fixed: STT from VS no target information is displayed.

NOTE: Most of the current F/A-18 work revolves around the DTC, flight performance, radar tuning, and Multi-Sensor Integration (MSI).

DCS: AH-64D by Eagle Dynamics

  • Added Air Targeting Mode. DCS: AH-64D | Radar Air Targeting Mode (COMING SOON)
  • Updated AH-64D Early Access Guide.
    • Please refer to the two most recent entries on the Latest Changes page (which can be found after the Table of Contents) for updates that have been included in the latest version of the guide.
  • Fixed: Crash in avionics Hellfire.
  • Fixed: AGM-114L cannot lock onto static units placed via ME.
  • Fixed: Instant Action mission: SA-5 Elimination.
  • Fixed: SCUD Busters Mission Kneeboard coord.
  • Fixed: IAFS fuel incorrect on rearm. When installed, the IAFS will be correctly refueled along with the main fuel tanks.
  • Fixed: C-Scope symbols not displayed for FCR data received via datalink.
  • Fixed: Model glitches in the FCR items. 

NOTE: Work continues on the Flight Model and SCAS with focus on stability and yaw control.

DCS: A-10C II Tank Killer by Eagle Dynamics

  • Fixed. Position of the air refueling connector.
  • Fixed. Flaps behavior in the Autostop sequence.

DCS: CH-47F by Eagle Dynamics

  • Added. Longitudinal Cyclic Trim (LCT) functionality in automatic and manual modes. LCT reduces fuselage nose down attitude as speed increases by tilting the rotors according to airspeed between 60 and 150 knots. This allows the fuselage to remain level for cargo and troops.
  • Added. Differential Air Speed Hold (DASH) functionality (WIP). As you increase speed, the DASH, (a long tube in the flight controls with an actuator on each end) will increase in length. If you move the cyclic back to center, the aircraft will still maintain airspeed. This allows you to keep the cyclic in a more natural, centered position when flying at higher airspeeds. 
  • Added. ARC-201D and ARC-220 radios (WIP).
  • Fixed. Picture on the refuel/rearming screen.
  • Fixed. Thrust control lever animations.
  • Fixed. 3D model. Some elements of the thrust control lever are not connected to the lever itself.
  • Fixed. Radalt dimmer not working.
  • Fixed. RWR symbols are black when signal is lost instead of dashed.
  • Fixed. White marks on the RWR screen become black in some situations.
  • Fixed. Gunners desync in multicrew.
  • Fixed. Master caution light is not synchronized in multicrew.
  • Fixed. The Trimmer Reset function is no longer working.
  • Fixed V3 has incorrect correct freq range.
  • Fixed. Local and Zulu time are equal on CDU.
  • Fixed. Incorrect active radio shows in the Voice Chat panel.
  • Fixed. Flare firing barely audible in external view.
  • Fixed. Engines do not start without boost pumps on.
  • Fixed. Ball moves in the incorrect direction when flying the ball.
  • Fixed. No force feedback option.
  • Fixed. Logbook not registering any data.
  • Fixed. Rotor blade and fuselage physics corrected. Pitch angle at different speeds.
  • Improvements to many MFD and CDU pages.
  • Continue working on synchronization (WIP).

NOTE: Great progress has been made on the Advanced Flight Control System (AFCS) and is undergoing testing and tuning. Among other things, it will provide automatic turn coordination and several auto-pilot modes.

DCS: Mi-24P Hind by Eagle Dynamics

  • Added: Mi-24P Afghanistan Weapons practice mission.
  • Fixed: Rearming causes the side door to be visually closed if it was open before that but logically it stays open and triggers cabin seal warning if not closed.
  • Fixed: Radio source selector tooltip: R-828 and JADRO positions in wrong order.
  • Improved: Refactor of hit detection logic for Petrovich AI to more correctly report target miss.

Known Issue: we are aware about sporadic gun shooting lag if the pilot is trying to shoot a gun while there are two human crew members present. We are working on isolating the issue and fixing the issue.

NOTE: Progress made on the full manual and its English translation is in its proofreading and editing phase. RI-65 audio warning system has new audio phrases recorded for the English version and we are working on their integration. 

DCS: Supercarrier by Eagle Dynamics

  • Fixed: Airboss: player can't return to Boss view after Select Role window.
  • Fixed: S-3B - incorrect AoA indexer repeater lights logic. 

NOTE: Programming of the new deck crew logic and animations is complete and undergoing final tests. While not quite ready for this update, it is around the corner.

DCS: WWII Asset Pack by Eagle Dynamics

  • Fixed. EWR FuSe-65 Würzburg-Riese has no DM
  • Fixed. Ju88 A-4 flap intersects with LTF5b during landing
  • Fixed. Infantry walking and running animations
  • Added. WW2 British Soldier for Canada and Australia

DCS: Fw 190 A-8 by Eagle Dynamics

  • Fixed: Adjustable Stabilizer can be seen through
  • Fixed: Double application of brakes

DCS: Fw 190 D-9 by Eagle Dynamics

  • Fixed: Range Scale wrong on the EZ 42 Gun Sight
  • Fixed: Double application of brakes
  • Fixed. High RPM engine’s sound

DCS: Bf 109 K-4 by Eagle Dynamics

  • Fixed: Double application of brakes
  • Fixed. Broken texture on the damaged wing
  • Fixed. Wrong broken wing part

DCS: P-47D by Eagle Dynamics

  • Fixed: Double application of brakes

DCS: P-51D by Eagle Dynamics

  • Brakes Tuned (too weak)

DCS: TF-51D by Eagle Dynamics

  • Fixed. Exhaust flames
  • Fixed: Double application of brakes

DCS: Yak-52 by Eagle Dynamics

  • Added. AChS-1 clock glows at night
  • FIxed. Bort numbers

DCS Mirage F1 by Aerges

  • Systems:
    • Fixed NWS high sensitivity being not enabled at first start of a mission.
    • Fixed NWS having excessive effect on steering.
    • F1BE: Rear seat NWS high sensitivity button is initialized now in the pressed position at hot ground start (same like at the forward seat).
    • Fixed the wheel brakes light randomly flashing at the first launch of a mission with cold ground start.
    • Fixed oscillating behavior in FFB introduced in the previous patch for some FFB configurations.
    • Increased lower limit for FFB force to 20%.
  • Radar:
    • Now, when APS (TWS) mode is entered, the radar automatically switches to 60 degrees, one line scan. Previously it was not entering APS until those scan parameters were selected in the cockpit.
    • Fixed the inability to automatically lock a target in auto acquisition modes - TEL/BZ.
    • Transitions between 30 and 60 degrees areas, and between 1 line and 4 lines scans now don't cause the radar screen to be cleared.
  • Input:
    • Added "Telemeter/zone scanning switch - BPZ (BZ)" default assignment to inputs.
    • Added missing input command for 'Fuel quantity reset thumbwheel' decrease action.
    • F1BE: rear seat TACAN channel selectors and VOR/ILS frequency selectors now work with axis input.
    • F1BE: fuel system and VOR/ILS now correctly handle keyboard and axes input - previously when an action was activated from the rear seat, it also went to the forward seat.
    • F1BE: Fuel Quantity Reset Thumbwheel now can be controlled by keys input at the rear seat.
    • Fuel Quantity Reset Thumbwheel is now accelerated with time when controlled by keys.
    • 'VOR/ILS-OFF-TACAN' and 'Omnibearing' keyboard/joystick inputs will work only when the player is at the front seat.
    • Fixed TACAN and VOR/ILS channel/frequency knobs animation, when those are controlled by a joystick axis.
    • The 'Fuel quantity reset thumbwheel' is now correctly animated when keys are used to increase/decrease fuel amount.
    • F1BE: The following switches can't be activated from the rear seat anymore with keyboard/joystick: 'Radar BZ/OFF/TL' switch, 'Fuel dipper' switch.
  • Sound:
    • Added canopy fracturing sound.
    • F1BE: Fuel counter 'click' sound will now not be constantly heard anymore, when forward and rear seat readings are different.
    • F1BE: Added missing fuel counter 'click' sound in the rear seat.
  • Textures and liveries:
    • Added mipmaps to all liveries textures to gain refresh rate at different distances (LODs).
    • Fixed Jordan Air Force (DDA) livery.
    • Improved gear textures (WIP).
  • General:
    • Minor edits in Special Options visual layout.

DCS: C-101 Aviojet by AvioDev

  • Fixed wingspan value. It affects the ability to set the aircraft at some start positions on some airdromes.
  • Fixed self-oriented nose wheel yaw animation.
  • Fix in first training mission. Detailed description of step 36 (audio panel setting).
  • HM knob on the Audio Control Panel is now initialized in 'ON' (pulled) position.
  • HOT MIKE (Hot Mic) and CALL functions in Voice Chat have been reworked:
    • When CALL is selected at another seat, it will override INT and HM volumes of the current seat. Master Volume knob will be used for crewmember voice volume control.
    • When PTT is pressed with INT mode selected at another seat, it will override HM volume of the current seat. INT volume knob will be used for crewmember voice volume control.
    • Otherwise when HM is selected at another seat, it will enable HM volume knob for crewmember voice.

DCS: MB-339A/PAN by IndiaFoxtEcho Visual Simulations

  • Fixed. LOD issue: MB339 cockpit disappears if you are a certain distance/zoomed out enough
  • Fixed. CTD during mission loading
  • Fixed. Gunsight Depression Settings
  • Fixed. Rear pilot not visible in external view
  • Fixed. IFR hood not visible in external view
  • Fixed. Rear canopy glass not broken after a rear pilot eject
  • Added. Flight Director System
  • Removed. gunsight depression tables from kneeboard (no longer applicable)
  • Updated Flight manual:
    • Fixed. Missing translations
    • Added. Special Option description
    • Added. Flight Director System description
  • Improved suspension behavior
  • Improved coloured smokes (red and green)

DCS: JF-17 by Deka Ironwork Simulations

  • Fixed. HSD radar TWS/RWS contact should not show heading without trackfile
  • Fixed. HSD radar contact without IFF identification should appear as yellow square
  • Fixed. A-G radar SPI placement bug when in narrow (30 or 60 deg) FOV
  • Fixed. Remove DST page debug info
  • Fixed. Training 02 subtitles for brake pressure
  • Fixed. Training 03 take-off runway direction
  • Fixed. Training 04 story no longer continues after too-quick landing
  • Updated. HSD can show radar contact without joining datalink
    • We will further update HSD page and its OSB functions later
  • Updated. MFCD DATA-NAV page info
    • Add L5 to toggle baro-alt reference source (QNH/QFE)
    • Baro knob will adjust the value for selected source (QNH or QFE)
    • Baro knob clickable type changed (need rebind for your control device)
    • QNH will be automatically set to match mission brief only if born in air.

DCS: Combined Arms by Eagle Dynamics

  • Fixed gearbox Leopard 1A3 (added second reverse gear, gear ratios adjusted).

Terrains

DCS: South Atlantic Map by RAZBAM

New:

  • New custom Helo Pads around main cities and in popular areas (a lot more to come)
  • Added extra low detail grass for improved low level visuals

Fixed:

  • Normals not showing correctly in tree'd areas (error from last update)
  • Optimisations across road networks
  • Corrected FLIR on some traffic vehicles
  • Corrected texture mismatch on different road merging junctions
  • Various models Z-fighting fixed
  • Removed model errors from logs
  • South West side fields at Punta Arenas have been adjusted

DCS: South Atlantic Assets Pack

New:

  • Added L118_Unit  Field Artillery Gun  Default Green and Desert Livery Available
  • Added Atlantic Conveyor  (Known Issue with AI Spawns)
  • San Carlos fortification

Updated:

  • All Frigates now have decreased turn radius
  • Frigates now Roll in the turn.
  • Frigates Now use ship smoke particle system

Fixed: 

  • Seacat returns to home position to reload all missiles simultaneously reload period set to 5 minutes.
  • Frigates Increased Distance of finding Obstacles
  • Larc-V  Naming on F10 Map
  • Castle Class Main Gun sound
  • Castle Class SAM RWR 
  • Santafe LOD 1 set to 20Km

DCS: Kola Map by orbx

New:

  • Added ENAN Andoya Airfield
  • Added RU59 Alakourtti Airfield
  • Added new towns and villages around each airfield
  • Added some missing rivers and lakes
  • Added missing islands East of Kallax Airfield

Fixed:

  • Vector data cleanup
  • Kemi Tornio: AI updated to prevent planes blocking passage by moving towards each other
  • Smoothed forest borders
  • Artifact clean up under the bridge in Severomorsk

DCS: Syria Map by Ugra Media

New:

  • New airfields: Ben Gurion, Hatzor, Palmashim, Tel Nof.
  • New models for airport terminals, notably Ben Gurion tower.
  • Added Airbus A300 and An-26 airplanes in the airfield scenes of Deir ez-Zor, Latakia, Marj Ruhayyil, Nejrab, Beirut, Damascus, Tabqa, Ben Gurion.
  • Added destruction models for original objects: Bank of Cyprus, Beirut SkyGate, Limasol KEAN Factory, Paphos Terminal, Sheraton Adana Hotel, Dam Ataturk, Dam Tishrin, Ben Gurion terminal.

Improved:

  • Optimized models of small objects.
  • Improved models of Airbus A300 and An-26 airplanes.
  • Improved min textures on the texture of the ground and objects.
  • Improved two military bases with helipads.
  • Improved refinery scene south of Palmashim.

Fixed:

  • Fixed bugs in Akrotiri and Paphos airfields
  • Fixed bugs in terrain and vector data.
  • Fixed bugs in common scenes and scenes of military bases.
  • Fixed a bug with the collision of helipads on the roofs of the Bank of Cyprus and Sheraton Adana Hotel.
  • Fixed license plates on cars and inscriptions on buildings.

DCS: Normandy Map by Ugra Media

New:

  • New airfields: Eastchurch, Headcorn and Hawkinge
  • Added three original sites: Basilica Sacré Coeur, Palace of Versailles and Hampton Court Palace.
  • Added high flags at forts and major cities.

Improved:

  • Optimization of models and scenes.
  • Improved the scene of the bridge near the Palace of Westminster.
  • Improved Notre-Dame de Paris model.

Fixed:

  • Fixed bugs in airfields with the same call signs.
  • Fixed bugs in terrain, vector data and common scenes.

Campaigns

DCS: UH-1H Peacekeeper Lebanon Campaign by Flying Cyking

  • Added bonus mission "Operation Redeemer," available as Mission 16 in the campaign menu.
  • Added "Operation Redeemer" coop version - fly it with your friends! (UH-1, CH-47, and AH-64 client slots available) - You can find the mission in the campaign folder, subfolder "coop."
  • Moved UN Camp Tyre to a new location due to the Syria map update (applies to all missions).
  • Adjusted "Quest" message format for better appearance with GUI scaling and on lower resolutions.
  • Mission 01. Updated location and trigger zones for Camp Tyre in accordance with the latest map update.
  • Mission 02.Repaired Checkpoint Foxtrot VHF beacon.
  • Mission 03. Updated hospital landing location and trigger zones to reflect the latest Syria map update.
  • Mission 04. Removed debug message.
  • Mission 07. Adjusted cutscene to fit the new layout of Naqoura following the latest Syria map update.
  • Mission 09. Made all weapon loadouts available at the FARP.
  • Mission 13. Adjusted cutscene to fit the new layout of Naqoura after the latest Syria map update.

DCS: A-10C Operation Agile Spear Campaign by Combat King Simulations

  • Multiple versions of Agile Spear showing in the Campaign menu of DCS World. - Fixed. My bad. Thank you Nineline.
  • Mission 7 - Unable to score 100 points. Scoring fixed. 
  • Mission 8 - Unable to complete the entire mission. Fixed. Thanks PheonixFC3.
  • Mission 10 - Pig Flight not starting and following. Fixed. Thank you CptJocco
  • Mission 11 - JTAC not lasing, Pigs not attacking when ordered. Fixed. Thank you ornitus.

DCS: P-51D Debden Eagles Campaign by Reflected Simulations

  • Mission 3 scripting error workaround
  • Frequencies and coalitions updated due to map update

DCS: P-47D Wolfpack Campaign by Reflected Simulations

  • Mission 3 added a few safeguard triggers

DCS: Spitfire IX The Big Show Campaign by Reflected Simulations

  •  Frequencies and coalitions updated due to map update

DCS: Bf 109 K-4 Jagdflieger Campaign by Reflected Simulations

  • Frequencies and coalitions updated due to UGRA's map update

 

Patch notes live, the patch will follow shortly. 

thank you 

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Wow, that's a big update. I was hoping for some updates and fixes for Heatblur stuff, too... ?

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Modules: F-14A/B | M-2000C | AJS-37 | Mi-24P F/A-18C | A-10C II | F-16C | UH-1H | F-5E | Mi-8 | FC 3 | AV-8B | A-4E | Gazelle | Ka-50 | Yak-52 | CE2

Maps: Syria | Marianas | NTTR | Persian Gulf | Caucasus

Setup: Virpil WarBRD Base & VFX TM Warthog | Arozzi Velocita Stand | Monstertech Mount | MFG Crosswind | Cougar MFDs | VRInsight Panel | JetSeat 908 | TrackIR

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  • Brakes Tuned (too weak) on the P-51

If this means somebody thinks they were too weak and they’ve now been fixed I dread to think what they’re like now.

Nice to see some attention given to our vintage bits in general though.

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28 minutes ago, schurem said:

That is quite a bit more than just basic bug fixing if you ask me 🙂

Absolutely, very surprising but very welcomed, some very good fixes there, and new stuff too.

15 minutes ago, Tomcatter87 said:

Wow, that's a big update. I was hoping for some updates and fixes for Heatblur stuff, too... ?

Well the F-4 seems to have gotten some improvements, like F-4 Ai lofting and using Mavericks

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i7 13700k @5.2ghz, GTX 3090, 64Gig ram 4800mhz DDR5, M2 drive.

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  • ED Team
25 minutes ago, Tomcatter87 said:

Wow, that's a big update. I was hoping for some updates and fixes for Heatblur stuff, too... ?

Heatblur patch notes will be added once they have supplied them to us, just running a little late with them. 

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Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status

Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal

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Yak-52 changes! No toggle fixes, but hopes are getting higher. 😉

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✈️ L-39, F-5E, F/A-18C, MiG-15, F-86F, C-101, FC2024 🛩️ Yak-52, P-47, Spitfire 🚁 UH-1H, Mi-8, Ka-50 III, SA342 🗺️ NTTR, PG, SY, Chnl, Norm2 📦 Supercarrier, NS430, WWII, CA 🕹️ VKB STECS+Gladiator/Kosmosima+TPR ▶️ DCS Unscripted YouTube 🐛 "Favourite" bugs: 1) gates not growing regress, 2) L-39 target size cockpit animation regress, 3) Yak-52 toggles not toggling, 4) all Caucasus ATC bugs

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