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VTB_Ray

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Everything posted by VTB_Ray

  1. Given that it's a Warthog/ground attack sim, I think it's important to have the visuals modeled accurately - sims have always lacked accurate looking bomb blasts. I think it'd be a nice addition if it was something that was scalable via a slider in the graphics options, but I have no idea how involved/much work it would require to implement such.
  2. Haha - it is an incredible HOTAS, really - I love it! It's been holding up great, and I've been giving it a workout over the past few months, flying various sims. Good point Necroscope - maybe it could be added as a graphic option that would allow you to increase/decrease the amount of post impact dust/debris shown - would be cool!
  3. Very true! I keep forgetting it's beta, it's so polished already! :D Yeah, I fixed the ol' sig, operator erorr :(
  4. Add more dust for 30mm round impacts? First of all, this sim is incredible! I've been having a blast just flying it around and firing the gun at various things - I have yet to learn the systems / weapons employment. Being able to fly it with my Warthog is an added bonus :thumbup: Both the visual and the flight model are outstanding! Very well done, the level of detail on the jet and in the cockpit is way too cool. Anyways, I was wondering if it'd be possible to increase the amount of dust/dirt kicked up from the rounds impacting the ground? It may be an unreasonable request since the type of terrain the rounds impact will determine just how much earth is thrown back up into the air. As everyone's seen in videos, when the rounds impact the desert/dry terrain, it creates quite a dust cloud - would be cool to see that implemented. I'm looking forward to the updates and the release version. Huge thanks to Matt and to the rest of the ED team for making this sim a reality.
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