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Everything posted by VTB_Ray
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Haha, I think that was a different Ray
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Glad you liked it! :lol: Yeah she kind of got away from me there - pushed over a bit too hard and was unrecoverable, worked out well though. All part of the show folks!
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Good way to get down quick is power off, full flaps, prop full foward and put it into a turning slip with full rudder deflection. For a slip to the right it would be left rudder, right aileron to control ground track. Keeps your speed under control with a massive sink rate. Not sure if you'd see anyone do that in real life in a P-51 but I do it all the time in the Super Cub! I feel the way it handles when landing feels very good - no problem with wheel landings or 3 points, the key to a wheel landing is carrying enough excess speed/power to maintain enough speed to keep the tail in the air as you're working to touch the mains gently on the ground. The amount of forward stick required to "stick it" is proportional to the sink rate at touch down. The harder you touch down the more downward momentum the tail has that's trying to rotate the wing and fly/bounce you back into the air. You don't have to hold the foward stick, but a rapid application is needed initially to stop the downward momentum of the tail, once that's arrested you can hold just what you need to keep the tail flying and begin to gently fly it onto the runway as your speed decreases. The key is managing your sink rate and I like to think of it as trying to fly as close as possible to the runway without actually touching it.
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Starts out with a wheel landing then a three point - then I go into flying farmer mode at ~3:05. Exploring the edges of the flight envelope :lol: Decided not to put in music but you can cue some Benny Hill music for the full effect. They're sync'd up pretty well, starting them at the same time should work. Tried embedding YouTube doubler link but it didn't work 4zGOM56rPdI?hd=1 scYbvzG5-CE?hd=1
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Great flying! Only got to catch a few minutes of it but it looked excellent. I'm still getting a feel for it in formation. Lawndart & I flew some last night and it's tricky - a little different than the F-16 FM!
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Hah, thanks! I haven't had an issue with the centering feel of the Warthog - it feels good once you have it just the slightest bit out of the center, then you don't feel the center notch when traversing X/Y but I know what you mean. The main reason I usually fly with a bit of nose down trim, even in cruise - keeps the stick out of the center zone and I control small deviations in pitch by adding or releasing the slight backpressure. I also fly with the stick between my legs with my forearm resting on a support on my right thigh, usually a folded towel. Proper geometry between stick and arm helps with those fine control inputs, especially important when flying formation.
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Thanks! I agree with you in that it feels a bit too squirley when the tailwheel comes off the ground though. I'm using a 30% rudder curve with a 6 deadzone with CH Pedals. Like you say we lack the tactile/seat of the pants feedback we get from a real airplane - the resistance felt in the pedals and yaw felt in your seat. Instead we have to react to visual cues alone in the sim, which makes it much more difficult, along with flying with rather dinky/overly sensitive input devices like plastic rudder pedals with very little resistance.
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I flew this takeoff/landing at default trim settings. It appears I briskly raise the tail around 65 MPH? It does take some quick footwork but is certainly not too difficult with practice. Takeoff assists were off. I forgot to set the prop full forward, so I advanced that then came in with more power, not what I usually do, lol. My RL tailwheel experience is ~500 hrs in a Super Cub. I find the techniques I use in RL transfer well into flying the sim. 8vS_LQCbvak?hd=1 External IW4I12ULrvs?hd=1
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Setting the RPM and modulating the power works the best.
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Thought it'd be fun to try and fly like Hoover, the "Tennesee Waltz" and one wheel touchdown stuff starts at about 6:20. I botched the vertical roll after the 16 point roll, and kind of flopped over the top, but it was somewhat controlled :lol: eBp5lpl7LBE?hd=1 I got the idea from these videos TRt6UnNzR6I QzeBLXlZhXQ as a side note, his autobiography "Forever Flying" is an excellent read.
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These are great videos! Really entertaining to watch. Love the guncam footage by Yo-Yo, looks real!
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Hahah! I got a good laugh out of that. That was wild! Funny how the pilot punches out, gets up and just has that "wtf just happened?!" look about him. :lol: I've had some pretty good crashes while trying to takeoff/land in a 30 kt direct crosswind. Will have to post them up
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Haha, I think I had about an hour and a half flight time. But I think my real world experience may help with that. I find that it just feels very much like the Cub when landing it and I use the same technique. I try to fly it with a bit of excess speed and then try to fly as low as possible without touching the runway while continually moving the stick aft up until I touch, then give it a quick authoritative push forward right as it lands to stick it. Some people teach to actually push forward on the stick while it's still in the air just above the runway to stick it on. If you misjudge your height it can make for quite an arrival :lol: I find that technique often causes bounces unless you're really aggressive when pushing the nose forward to hold it down; even then it may bounce because the elevator just doesn't have enough authority to arrest the downward momentum of the tail, resulting in an increased angle of attack, couple with the tires bouncing you back up. Thought it was interesting that I fly my patterns/landings in the Cub just like I fly the '51! vQgRW0IVuec?hd=1
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Glad everyone enjoyed it! I'll try to do another one with a better camera position on the ground along with some sort of planned routine. I was looking for some ambient sounds to be playing in the background but not sure where to find them. I see some people use a neat camera jiggle effect for their videos, I guess that's something I could figure out in Sony Vegas. Thanks Nate! :lol: I used to be pretty good at ACM with the '51 in Warbirds and Aces High. I don't think I'd be that good at ACM just yet in this '51 - gotta get a better feel for it when maneuvering close to the edge. I flew against the AI set to excellent and he shot me down the first time, I managed to get him the second round after what seemed to be a very long drawn out fight. Would be fun to try it online! It can be well behaved, but ya gotta work for it! For the external I was using F11 view that I placed near the runway. I think it's left CTRL F11 that will allow you to move the F11 camera around with your mouse/keyboard arrows and place it where you want. For the cockpit view I was using Track IR during the recording of the replay.
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Thanks! I used Fraps to record at half size @ 40 FPS and saved it in Windows Live Movie Maker at 720p and 6000 bitrate. It's a pretty crappy video editor but works for simple stuff. I need to learn how to use Sony Vegas, I think that's what a lot of people use.
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Man I'm having a blast flying this thing around, it just feels great to fly. Excellent work ED! I've grown up flying with my dad in his '54 Super Cub, so I was already somewhat familiar with flying tailwheel, but the '51 is a bit more airplane than the Cub :lol: My first takeoff I went off the side of the runway, looked really slick, hate it when that happens - I forgot to lock my tailwheel. Second takeoff was passable. First landing was interesting too, thought I'd try and wheel it on, as that's how I usually land the Cub but the '51 didn't want to stick quite as well and it got to bouncing, so I slowly added the power and went around. Full stall three pointers are easier for sure. Anyways here's my impromptu attempt at some sort of demo. :joystick: IW4I12ULrvs?hd=1 8vS_LQCbvak?hd=1
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Anyone else have an issue with this? It's a fairly rapid flickering of the displays, looks like it flickers between an all black display and the image. Running 266.58 nVidia drivers.
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It's always interesting to see what everyone flys in r/l. I'm a flight instructor at ATP, flying the PA-44 Seminole, C-172's. I have about 650 hrs so far, most of which is in my dads '54 Super Cub. Next step is to fly for American Eagle, and then hopefully FedEx! I love DCS, incredible sim, I just wish I had more time to fly/learn it all! [shameless plug]and if you're looking for career in aviation, ATP is the place to train! http://www.allatps.com :pilotfly:
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Wow, that looks awesome! Great work so far - keep us updated!
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Serial # 01350 Location: Atlanta, Ga. USA
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A10C IVS (Instructional Video Series) - by Tyger
VTB_Ray replied to Heli Shed's topic in Screenshots and Videos
Excellent videos, Tyger! I really appreciate you taking the time to put these together, they're a great help - very well done. Keep up the good work! :thumbup: -
Good thread Beaker - I've been wondering the same about this aspect of the flight model. In the videos / live demo I've seen - the mush is very visible after they snap the nose up from their guns pass. I can get the pull up looking close to the real thing in the sim, but it seems to drop a wing a bit quicker/at a lower AOA than the real jet - it's hard to tell though. Yo-Yo, that's great to hear you're getting feedback from pilots!
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Thought I'd chime in since I've been giving the Warthog a workout since May - and remember this is a beta unit. I just measured from the top of the throttle surface where your hand would rest. There's about 4mm side to side slack/wobble in the throttles if you have them unlocked from each other when you move them left to right. It's normal though given the design, there has to be some space between shaft and throttle base, or else the friction would be too great. There hasn't been any increase in slack/wobble over the months though. There really isn't any reason to be moving the throttle side to side anyway because all of the buttons can be actuated without having to put a side load on the throttles. The shafts are made of a high quality type of plastic, very sturdy/solid feeling.
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In order to see the "request access to the closed beta forum" your e-mail needs to be the same one that you registered with on the DCS site as well as the one you have for this forum.