

Smollet
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Everything posted by Smollet
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я все еще жду настройки для триммера педалей(
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Force feedback silly question
Smollet replied to firefox121's topic in Controller Questions and Bugs
Thanks for the answer. I tried to experiment with the settings as you suggested: In the special settings, I set the minimum and maximum forces to 100% for roll and pitch. The jolts in the hand disappeared. I set the minimum and maximum forces to 50% for roll. I did not change the other settings. The jolts in the hand appeared both on roll and pitch. This seemed strange to me. -
Force feedback silly question
Smollet replied to firefox121's topic in Controller Questions and Bugs
On F1 (not the real one, but in the FFB implementation) it seems that the same spring stop is used to implement the joystick damping. Only we move this stop with our joystick (not squeeze it, but move it. We move its limiting position). And the speed of movement of this stop is limited. If we exceed the limitation of the stop displacement speed, we feel increased resistance. This is how the damping effect is achieved (limiting the speed of the joystick shifting). In F1, I feel jolts only when I move the joystick at approximately the speed of this damping. If I apply more force and exceed the damping speed, there will be no jolts. The jolts are definitely weaker than in F5, they do not lead to problems in piloting, but they are felt by the hand and this breaks the immersion. I do not claim that this is the reason. Perhaps something else. I'm just sharing my thoughts. Maybe it will help the developers in investigating the problem. -
Force feedback silly question
Smollet replied to firefox121's topic in Controller Questions and Bugs
Yes, in the real F5 there is no strict limitation of the stick on the roll. It uses spring stops that the pilot can overcome. I tried the F5 Tiger in the DCS. As I wrote above - in the F5 in the FFB implementation, when the stick reaches this spring stop, there are similar pushes to the hand with the same frequency (about 2 times per second). What I noticed: there are pushes to the hand only when the joystick reaches the position at which it touches the stop. As soon as I press this position - then the joystick moves with great effort and without pushes (as it should be). I got the feeling that the FFB protocol has a function that causes a jerk to enhance the feeling of reaching the stop with the joystick. I think this could have been done specifically for joysticks like MSFFB so that the player could better feel the moment when the joystick reached the stop. At that time, there were no FFB joysticks with more power, it seems. On a strong joystick, this moment, when creating a certain force, leads to constant oscillations. The joystick is pushed back, you continue to press on the roll, again reach the stop, the joystick is pushed back again. If you apply significant force, then this moment is not noticeable, since you overcome the repulsion force and get into the zone behind the stop, where this effect is no longer created. Video1.mp4 Video2.mp4 -
Force feedback silly question
Smollet replied to firefox121's topic in Controller Questions and Bugs
The problem is absolutely not in this. I experimented with these settings for a long time and I came to the following conclusion: The minimum and maximum force settings set the force gradient (curve) for the joystick axis. This may be necessary for weak FFB joysticks. But on a powerful joystick it feels strange. In the center, the handle is too soft. Then, when deflecting, the force increases quickly. With my version of the settings, the force on the handle increases proportionally to the deflection. The manual for the module has a description of this setting, but in my opinion it is not clear enough (see screenshot). The manual does not prohibit my version of the settings, but only describes that the forces will be the same (in my understanding, this is a linear increase in force). In order to make sure that the problem is not in this setting, I tried the recommended settings again. As I wrote above, the forces became non-linear, but the jerks when moving did not disappear. In my opinion, they even became a little more noticeable. Perhaps the problem lies somewhere in the FFB protocol itself and it concerns all DCS aircraft that implement joystick travel limitation. I heard that the F-5E Tiger exhibits similar behavior when limiting the roll travel. There, an imitation of a hard limitation of the stick's roll travel is implemented. And they say that when this stop is reached on the FFB, the same jerks are felt that push the stick away. That is, if the damping mechanism in the Mirage F1 is implemented as if it were a stop that moves behind the joystick but has a limitation on the speed of displacement, then it is probably this stop that creates jerks. I do not have an F-5E Tiger, but I will take it for a trial period to see how it works there. -
Force feedback silly question
Smollet replied to firefox121's topic in Controller Questions and Bugs
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Force feedback silly question
Smollet replied to firefox121's topic in Controller Questions and Bugs
It seems to have gotten a little better after the last update. In a parking lot with the engine running, when moving the joystick, I still feel intermittent drag when moving. But they seem to have become weaker and less noticeable. In a normal flight, this is almost not felt. If I intensively pull the joystick along the pitch in flight to reach large angles of attack, the jerks are noticeable. -
Force feedback silly question
Smollet replied to firefox121's topic in Controller Questions and Bugs
How should a pilot feel? The hydraulic stop rod? Now on FFBeast, it looks like pushing into the arm in the opposite direction to the pilot's effort. The frequency of shocks is the same regardless of the speed of movement of the joystick (about 2 shocks per second) -
Force feedback silly question
Smollet replied to firefox121's topic in Controller Questions and Bugs
Good day! Thanks to the development team for doing everything to bring FFB to a new level! After the update, a strange sensation appeared on the FFB joystick. For example, when moving the joystick in roll or pitch, starting from a certain displacement speed, an intermittent force appears. It seems that every half a second it tries to stop the movement of the joystick and then immediately releases. After half a second, it tries to stop again and releases. At the same time, if I apply significant effort to quickly move the joystick, then these intermittent stops are not felt (apparently I overpower them) Judging by the entry from the changelog "Increased FFB responses to joystick displacement to better match the real flight stick." it seemed to me that this should have been a damped force (the faster I move the stick, the stronger the force). Are these the correct sensations that you wanted to convey or is something wrong? Can I read somewhere about how the force loading works in F1, so that I can understand what processes are happening there? To configure the FFB as accurately as possible. And in addition, I would like to ask the development team to add the output of the FFB pedal center. Many people (including me) already have FFB pedals with a force of up to 30 kg, but the planes in the DCS do not transmit the pedal center. Someone has to be the first) P.S.: I use the FFBeast joystick and pedals. The available force on the joystick is up to 20 kg -
Да, речь идет именно о сторонних модах. Есть сервера где не пускает игроков с модами. Есть сервера, на которых обязательно наличие некоторых модов. Зная заранее на каком сервере я планирую полетать, было бы удобно прямо в лаунчере снять или поставить галочку на тех или иных сторонних модах. Без этого приходится лезть в файловую систему и там удалять или добавлять мод. Либо запускать ДКС и в меню игры отключать мод, после чего игра требует перезагрузки. Что не очень удобно.
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было бы удобно если бы лаунчер позволял еще включать/выключать моды
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подскажите, что за квад-вью. Где почитать как его включить для pico4?
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give us, the minority as you said, the opportunity to return the money. Then you will feel how many people disagree with your decisions. Many people simply do not sit on forums. Many people simply don’t write because enough has already been said.
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Force feedback silly question
Smollet replied to firefox121's topic in Controller Questions and Bugs
There are already FFB joysticks capable of creating a force of 20 kg on a stick. Please tell me what forces in kilograms should be in a real F1 plane? This knowledge would help to fine-tune such joysticks more accurately. -
вопросов по теме у меня нет, но послушал бы Вашу лекцию с удовольствием. Очень надеюсь что будет видеозапись
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- сау вертолета
- scas
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Когда сажусь оператором в мультиэкипаж - указатель курса не работает. Еще не нашел в настройках управления назначения клавиш на кремальеру курсозадатчика и яркость прицельной сетки и прицельной марки.
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Спасибо! По галетнику ЩО вопрос снят
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Подскажите пожалуйста название команды в меню настроек управления на галетник щитка оператора. Искал очень долго но не нашел
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Александра и его команду благодарю за замечательно проделанную работу! Модуль очень нравится, но есть пожелания: Полетал в мультиэкипаже на месте летчика оператора и заметил что при выполнения более одного пуска ПТУР за один заход сталкиваешься со следующими проблемами: 1) отсутствует назначение горячих клавиш на переключение галетника на щитке оператора 2) при выборе следующей ракеты мешает наличие долгой анимации "прильнуть к прибору наведения". Из за отсутствия возможности переключиться на следующую ракету горячей клавишей (см. пункт 1) этот процесс на мой взгляд излишне затягивается. Кроме этого в VR (использую Oculus Quest2) анимация "прильнуть" как мне кажется вообще неуместна. Первое время от нее испытывал дискомфорт. Я бы её с удовольствием отключил в настройках, чтобы вид поля зрения прибора наведения появлялся сразу без анимации. И может его стоит сделать доступным только для правого глаза а не для двух глаз? Сам вид поля зрения прибора наведения немного движется за поворотами головы в VR-шлеме, что тоже некомфортно и требует привыкания. Будет ли еще дорабатываться вид прибора наведения для VR? Или мы имеем его финальную реализацию?