

gofrm76
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Everything posted by gofrm76
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Danke. Habs gleich mal überfolgen. Hab aber nichts zum MFD (bzw. ABRIS/Shkval)-Export gefunden. Ich befürchte, die Netzwerkfunktionalität beinhaltet genau dieses nicht. Lasse mich aber gerne eines besseren belehren...
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the creator of touchpal statet in one post that his application is designed to run localhost with the game only, maybe that is because he faced the same problems like i do. for the cdu-text the best solution would be to have only the characters exported like the DED in F4AF. this way, you need less bandwith over the network and you could even build a real-life digital-display for more advanced/sophisticated sim-pits.
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.... 3. TouchPal does not have any client/server capability, it is designed to run on the same machines as the game. .... Das ist aber leider nicht ganz was ich mir Vorstelle. Die App sollte schon auf einem anderen Rechner laufen können, in dem Fall müssten die Daten übers Netz übertragen werden, das wird mit dem Liveimage nicht so leicht hinhauen...
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my problem here is not how to get it INTO the remote-app like TB because in my case it's a custom selfmade application. my problem is how to get it OUT of the sim. (thats what i wrote in my earlier post in german). i didn't find anything in the lua-files to export. gandi had that idea of taking the cdu-backup mfd but if the TB(whatever)-app is not running on localhost it would require transmitting the mfd-image over the network and thats something i don't want/know how to do. i want to use the export.lua solely for that job.
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Sieht echt gut aus. :thumbup: Hast du das alles selbst gezeichnet, oder hast du die Grafiken irgendwie aus A10 exportiert? Dem Aussehen nach würde ich sagen teils/teils... Hast du schon herausgefunden wie du an den Text im Display kommst, oder soll der nicht live sein? Ich wollte so ein CDU für das iPad bauen. Nach längerem Suchen im Forum und in den entsprechenden lua-Files konnte ich leider keine Vorgehensweise finden den Text vom CDU-Display aus der Sim zu exportieren. Auch die Drehregler könnten in TB schwer werden. Da es sich hier im Prinzip um Buttons mit mehr Zuständnen als nur 'ein' und 'aus' handelt und das meines Wissens in TB bis 1.3 nicht unterstützt wird. Bisher habe ich Testhalber mal das AHCP in C# programmiert, welches ich über AirDisplay auf dem iPad laufen lasse. Wie oben schon angedeutet hätte ich an einem CDU in dieser Form Interesse. Wenn sich die offenen Fragen klären lassen könnten wir uns vielleicht gegenseitig helfen. In Kunst habe ich in der Schule immer gefehlt. :smilewink:
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how to you trigger the device.performClickableAction-command? do you have some kind of input-device or do you just execute the command in some kind of loop in the LuaExportBeforeNextFrame()? are there any other options to connect to / get input from external devices besides socket?
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new export.lua? are there any changes made in the WH-export.lua compared to the BS-version especially in the socket-methods()? some things seem to work different. http://forums.eagle.ru/showpost.php?p=1035246&postcount=5
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who is the server and who is the client is a matter of which program connects to the other and which program is listening for connections. in this case your program has to be startet first to listen for connections and DCS will connect to your program when the sim starts (at least in case you use the socket:connect()-example in the export.lua). that's why DCS is the client and your program is the server. no matter in which direction most of the data is transmitted.
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socket:send() / socket:receive() last night i created a small program in c# that can communicate with the DCS-Sims via the export-script. reading data works for BS and WH but writing data seems to be a bit of a problem. triggering commands from my program works fine for BS but WH refuses to read the command from the socket. i have tested it with BS 1.0.2 and WH beta1. same c#-binary and same export-script except the above mentioned changes to the file-writer in WH. to test this, i simply sent a single byte over to DCS to change the view (cockpit=7, aircraft=8, flyby=9). in BS i can read the byte using the lua c:receive() method and change the view with the LoSetCommand() method, but in WH i only get back a nil-value from the receive()-method. is this a WIP-issue (what i don't believe because to this point the sim itself isn't involved), or are there any changes in the syntax because of a newer lua-version? i have a quite good understanding for programming in java and c# since i do this for a living but i am a total newbie to lua. :helpsmilie:
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the green lights on my warthog are illuminated permamently, even if i turn off the pc (no hibernate, no suspend). i have to plug out the warthog to make the lights go off. is that the normal behavior?
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Communications with Speech-Recognition using GlovePie
gofrm76 replied to gofrm76's topic in PC Hardware and Related Software
cool. great tool. i wasn't aware of this program until now. :doh: VAC is much better than my solution. -
I don't know if this has been discussed before, if not maybe you'll find this useful: i hated that i had to press one of the f-keys on the keyboard to select a comm-command after pressing the the mic-switch on the hotas. i was looking for a solution to map the comm-entries to some buttons on my hotas using glovepie when i accidentally discovered the possibility to trigger these commands with speech-recognition (at least under windows 7). here is my glovepie-script: Keyboard.F1 = Joystick2.Button2 and Said("one"); Keyboard.F2 = Joystick2.Button2 and Said("two"); Keyboard.F3 = Joystick2.Button2 and Said("three"); Keyboard.F4 = Joystick2.Button2 and Said("four"); Keyboard.F5 = Joystick2.Button2 and Said("five"); Keyboard.F6 = Joystick2.Button2 and Said("six"); Keyboard.F7 = Joystick2.Button2 and Said("seven"); Keyboard.F8 = Joystick2.Button2 and Said("eight"); Keyboard.F9 = Joystick2.Button2 and Said("nine"); Keyboard.F10 = Joystick2.Button2 and Said("ten"); Keyboard.F11 = Joystick2.Button2 and Said("Back"); Keyboard.F12 = Joystick2.Button2 and Said("Exit"); i use the Joystick2.Button2 as "shift-switch" which is the z-axis of the warthog mic-stick. i had to train the speech-recognition first in order to minimize the errors. now i can communicate without moving my hands off the throttle. i am thinking about triggering additional commands like trackir-center/pause or zoom with speech-recognition.
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i have a MacBook dual-core 2,4 GHz and installed Windows 7 using VM Ware Fusion. Win7 itself is slow enought on it, so i didn't try to install any software on it, especially no software that has such extreme hardware-requirements like DCS: A10. even if you get the sim activated (you can try to execute the activation-program directly, it's in the program folder), you will probably run into DirectX problems or at least experience very bad performance.
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you have to map the spacebar to gun-trigger in the controller-config. (it is mapped there by default.) i had the same problem, i changed the mapping for the spacebar-key once, and after that the training-missions didn't work any more. after mapping it back to gun-trigger it worked again.
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but that doesn't mean that it won't be changed in the future, i hope. if there can be a second plane controlled by the AI which is sharing the waypoints with me, why can't it be another human player?
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MP: multiple clients in one flight? is it possible to have more than one client in one flight in multiplayer? it seem that the mission-editor automatically puts an ai-pilot in all planes but the first one. i created a flight, set the pilot/skill to client and added another plane leaving the skill-option alone and saved the mission. when starting the mp-server there where two airplanes available. after starting the mission with a player assigned to each plane the planes exploded after pushing the pause-key in cockpit. before that i noticed that another plane was exactly at the same parking-position like my plane. i was able to see the other planes cockpit right in front of mine. the same thing happened with my wingmans plane. after that we tried the coop-mission that was shipped with the beta. same problem here. i hope that is only a bug in the beta. will it be possible in the release?
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X52 witch DCS-A10c veering left?
gofrm76 replied to Kiezer's topic in PC Hardware and Related Software
i have the same problem. i also set up a deadzone but it didn't help. it seems that trimming has no effect at all. i configured my x52 hotas that i can use one of the cooliehats to roll/pitch-trim the plane. i even can see the cooliehat moving in the in-game 3d-pit but it has no effect. only yaw-trim seems to work.