-
Posts
1740 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Everything posted by edmuss
-
OpenXR Guide - Deprecated - This time for real (▀̿Ĺ̯▀̿ ̿)
edmuss replied to nikoel's topic in Virtual Reality
I think most people are on standalone DCS, works perfectly for me -
DIY Pendular Rudders build thread
edmuss replied to edmuss's topic in PC Hardware and Related Software
Finished the main assembly and carried out the initial dry fit. Needed to add slots to the cam plate fixings so I can more easily align the centre detent and also reposition the lower connection points for the damper gas struts as they were limiting the stroke. With the spring tension wound off the dampers hold the pedals where they're left (for helo use), for anything else it's just a case of wind the spring preload collar on about 25mm and they return to centre with a nice slow damped motion Still waiting on the laser cut parts for the toebrakes but they will be useable without for now (got an M16 bolt in there which will act as the brake pedal spindle. All being well I will set up the main cross beam magnet and hall sensor tomorrow and get them bolted to the desk over the weekend. -
Infinitely better now , for example you can easily pick out the infantry at WP2 on Caucasus easy instant action; previously it was almost impossible to see then with the TGP. @ZeeMan90 try adjusting the gain a little, stationary trucks will still be cold and dark but you can see the white/black hot glass windows on your examples.
-
Says the man with 24gb VRAM
- 688 replies
-
- 2
-
-
- oxr
- openxr dev toolkit
-
(and 1 more)
Tagged with:
-
I have no idea, it should be somewhere in the oculus settings I would imagine. The openxr translator has been developed for WMR headsets specifically but has been applied to most others as well. There are some specifics to setting it up with the quest but I believe it's all in that thread, use the search function and you should get some results about it in there
-
You have ASW enabled which will lock it down to half refresh rate unless you can beat the refresh rate (72Hz + a little overhead). ASW works by rendering at half refresh rate (36Hz in this case) and generating synthetic frames to interpolate to alleviate GPU load, these synthetic frames make it appear as though you are achieving refresh rate of 72Hz so the image is smooth, however it can introduce some visual artifacts. If the image is smooth then don't worry too much about it. If you disable ASW it should display the actual framerate that your GPU can output, however it may well be less smooth. I would hazard a guess that you should be around 55-65fps on Caucasus and 45-60fps on Syria. With ASW enabled it will only ever display as 72 or 36 when using steamvr or the oculus runtime; if you switch to the openxr translator mod then it should release some additional performance and smooth things out. For reference my system isn't a million miles from yours and I run openxr on my G2 at just under 90% resolution, high textures, medium everything else with low/flat shadows, no MSAA, tree/building factors at 0.7 (using Taz's tree mods) and can get pretty reliably get 70fps on Caucasus in the A10C or KA50. I don't use reprojection (openxr equivalent of ASW) as I don't like the visual artifacting and openxr is very much smoother than steamvr.
-
OpenXR Guide - Deprecated - This time for real (▀̿Ĺ̯▀̿ ̿)
edmuss replied to nikoel's topic in Virtual Reality
I think mine is set to always on (when WMRP is running) but I haven't checked it and there's no saying that a windows update hasn't reset it. -
OpenXR Guide - Deprecated - This time for real (▀̿Ĺ̯▀̿ ̿)
edmuss replied to nikoel's topic in Virtual Reality
I've had a couple of instances of my G2 just going completely black but with DCS still running and responding on the desktop mirror as you describe; I'd not figured out a fix though so I'll try the win+Y trick thanks. I don't know if there is a specific trigger and I haven't so far done enough testing to attribute it to DCS or openxr/toolkit, however if your fix with the win+Y is repeatable I would hazard a guess that it is more to do with WMR putting the headset to sleep, it might be worth just checking the settings on that one, windows update could have altered the behaviour somewhere. I'll do some digging but I happily flew an hour in the black shark last night without a hitch -
DIY Pendular Rudders build thread
edmuss replied to edmuss's topic in PC Hardware and Related Software
All of the aluminium flats are now cut, drilled, tapped and machined. Bearings are fitted and main pedal frames assembled setting nice and freely on the main spindle. About 75% of the delrin parts are machined now, hopefully the rest will be finished tomorrow. -
OpenXR Guide - Deprecated - This time for real (▀̿Ĺ̯▀̿ ̿)
edmuss replied to nikoel's topic in Virtual Reality
Right click on the RTSS icon in the notification area and go to settings/options/prefernces (whichever it is). To be honest I would leave it uncapped though, openxr seems to run just as smoothly at 60fps as it does locked to 45. -
OpenXR Guide - Deprecated - This time for real (▀̿Ĺ̯▀̿ ̿)
edmuss replied to nikoel's topic in Virtual Reality
You need to apply a framerate cap, you can do this globally or apply it to dcs.exe only. Where it says framerate limit input a number and it will tie it down. Note that it's a bit of a hack around and pegs your cpu at 22ms all the time. I'm currently running 90Hz, reprojection off and getting 60-70fps in the KA50 and A10C, it's just as smooth as locking it down to 45fps with the current openxr toolkit. -
For oculus headsets I believe you have to force it to use steamvr, OC_ACC (which is the openxr translation wrapper that we're using) just translates the steamvr (openvr) data to openxr data. I'm on a G2 so can't say for certain but I think if you don't force steamvr it will just use the oculus runtime as normal.
- 688 replies
-
- oxr
- openxr dev toolkit
-
(and 1 more)
Tagged with:
-
OpenXR Guide - Deprecated - This time for real (▀̿Ĺ̯▀̿ ̿)
edmuss replied to nikoel's topic in Virtual Reality
You could always just make a copy of your DCS folder, clean/repair that one and test openxr on it, that way you shouldn't need to uninstall reshade I don't think. -
OpenXR Guide - Deprecated - This time for real (▀̿Ĺ̯▀̿ ̿)
edmuss replied to nikoel's topic in Virtual Reality
I've not used reshade personally but... There are sharpening, saturation, vibrance, colour, brightness and contrast sliders amongst others in mbucchia's openxr toolkit. Whether or not you find it better would probably be up to you. Best to install it, if you don't get satisfactory results then simple disable it. Just follow they guide explicitly and you should be good -
Working on each axis in turn. Set the curve in opentrack to be linear (straight line) with a large maximum deflection (180° for rotational axes). Set the input angle (how far you want to rotate your head to get to the maximum deflection). The larger you set your input angle the more stable the view will be at the centre position but you'll have to look out of the corner of your eyes more to still see the monitor at the extremes of movement. When you're in the cockpit you want to use, turn towards the rear panels that your want to look at, if the view overshoots then alt tab back to the opentrack curve editor and reduce the maximum deflection till it's in the right place. If you're having to strain your eyes sideways too much then reduce the input angle. Repeat the above with all 6 degrees of freedom and that should give you the range of movement that you require. You can then add curves to the lines in the curve editor to give you finer control in the centre position. Hopefully that all makes sense, it's been years since I set up and used opentrack though
-
DIY Pendular Rudders build thread
edmuss replied to edmuss's topic in PC Hardware and Related Software
Best laid plans and all that! Finished the remaining detail drawings at 1am and realised that I had built a massive hard centre detent in, so promptly spent most of the night awak trying to figure out in my head how to best rearrange the cam setup. Redesigned the cam to be a seperate removeable milled block of delrin, being a dimensionally critical component it would be far better to get it profiled on the CNC mill than to try to do it by hand. If I find that I want to adjust the detent then I can get a new block milled. The cam profile is a little more like the MFG crosswinds, it's not quite linear but spring pull from one side to the other is only about 0.3mm different I also developed the mounts for the main spindle, another block of milled delrin with a keyhole slot that will clamp the Ø16mm stainless bar. Got the drawings to the CNC man who will be working on them as and when he can, spent most of this afternoon jigsawing, drilling and filing the arms to shape, some of the larger holes for the ball races I will need to do at work and ream them to size. -
@M1Combat If you have reprojection enabled then you should never see 60 unless you're bouncing between 45 and 90 all the time and it's displaying the averaged framerate. You should be able to get 60 FPS with your system by dropping the resolution slightly. At 2800 wide rresolution(approximately 88+on the G2) set in OXRTK I can pull 14-15ms on Syria in the A10; obviously modules like the Apache are more intensive though. I don't think the 2080 is that far away from the 3070
- 688 replies
-
- oxr
- openxr dev toolkit
-
(and 1 more)
Tagged with:
-
You can't reproject at 60hz with 90hz. Only if you have the headset running at 60hz but then you would be beating refresh rate and reprojection would be off
- 688 replies
-
- oxr
- openxr dev toolkit
-
(and 1 more)
Tagged with:
-
DIY Pendular Rudders build thread
edmuss replied to edmuss's topic in PC Hardware and Related Software
Spent most of last night slaving over solidworks to complete the detailed drawings and most of this afternoon marking out and centre punching the holes in the aluminium plates. I'll take them into work tomorrow and make use of the pillar drill. I could have drilled then at home with the pistol drill and vice but it's just quicker, easier and more accurate with the pillar drill. I'll give the details of the delrin components to the CNC lathe operator and let him churn them out. Hopefully I should get the laser cut pedal plates next week and in the mean time I can assemble the main mechanism. -
OpenXR Guide - Deprecated - This time for real (▀̿Ĺ̯▀̿ ̿)
edmuss replied to nikoel's topic in Virtual Reality
You shouldn't be adding any files with the global openxr installation, adding the files was for the old deprecated 0.6.3 version. With the current version it needs the latest updated d3dcomplier to be in your Windows directory (installed as part of openxr) which it references when the out of date one in the bin folder is deleted. -
DIY Pendular Rudders build thread
edmuss replied to edmuss's topic in PC Hardware and Related Software
It's 50x8 thick flat, unknown grade unfortunately and 60° bends. I dare say it could have been annealed and bent without the cracking but time constraints and lack of proper heating equipment on my behalf meant it was easier to just squash it in the pressbrake. My dad clad our flat roof in folded aluminium sheet some 30odd years ago and I was on the annealing duties (aged 10 with a blowtorch and a bar of soap for temperature checking). I know the theory but far from experienced in it personally. Mechanical engineering degree obviously touched on material sciences and failure modes but it's been a couple of decades and no regular real world useage since then. The cracking was minor and 5 minutes of tig to melt it back together and it's perfectly acceptable -
DIY Pendular Rudders build thread
edmuss replied to edmuss's topic in PC Hardware and Related Software
Another update. Found a clevis that works nicely for the cam plate/spring pull rod so modelled it up and ammended the design to suit. It will simplify the manufacture a good amount and be stiffer with it. Fiddling with the gas struts to form a damper for the main pedals resulted in the following. At centre position the damper struts are almost bang on mid stroke, the end position of the pedals themselves extends the dampers to 100% to give a stop. I will add a stiff rubber buffer between the main arm and the cross beam to stop harsh impacts on the gas strut. Hopefully the gas strut spring rate is close enough between the two to not cause any bias one way or the other when the spring tension is removed for helo use. Onwards with detailed design drawings before I can continue with much more manufacture -
DIY Pendular Rudders build thread
edmuss replied to edmuss's topic in PC Hardware and Related Software
Bending the braces by hand was a massive failure, even with heat applied. Fortunately my mate has a fabrication shop and he kinked the flat bar, welded to the cracks up (from cold working the aluminium) and cleaned them up. All for the cost of 4 packs of biscuits The gas struts for the toe brakes arrived, modelled them up and located. Had to extend the actuation arm to fit the package in but that just means the toe brakes will be a bit heavier which is preferable. Toe brake depressed. Toe brakes relaxed. The Leo Bodnar board arrived along with the hall sensors, wired one up to test and all working. Modelled the sensor and magnet and figured out best position for both to give full stroke of the strut. I have two spare struts that I ordered and I'm intending on setting them up equally opposed mid stroke to act as dampers for the main assembly. Hopefully get that modelled tonight. -
OpenXR Guide - Deprecated - This time for real (▀̿Ĺ̯▀̿ ̿)
edmuss replied to nikoel's topic in Virtual Reality
The only significant change has been from opencomposite_ACC (which was the original openxr translation layer developed by Jabbah for Assetto Corsa Competizieone but in the mean time transferred across to DCS usage) being merged into the main branch of the original translation from openvr to openxr. Functionally they're much the same, however there have been quite a few updates to the openxr toolkit by Mbucchia that gives much more options/control. The current version is a global switching application that also allows you to define which programs use which VR api, it auto updates the api files when available and because it's a global install it doesn't need to replace any files within the DCS/bin directory. @nikoel has updated the first page pretty religously so it should be up to date. I recently switched from the original oc_acc (last released standalone version 0.6.3 I think) to the current global version without any problems*; my steps were as follows: - Update DCS. Clean and repair DCS with the slow option to remove any extraneous files. Run the setup as per the first page instructions (I had already updared openxr tools to latest version). Run DCS. Profit. *the only issue I had was with renaming the D3Dcompiler.dll didn't work and caused a hard crash of the openxr compositor with a -2 error. I deleted the file from the bin folder and it's been perfect since.