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sebbomann

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Everything posted by sebbomann

  1. uhm, uhm, ...:music_whistling: Feeling stupid now. :cry: Now it works! :joystick: Thank you very much. :thumbup:
  2. bought me a used cougar. now i'm very happy, BUT the scripting is harder, than i thougt. i've got this strange compile error, which i cannot fix by myself. i need help. BTN T7 = /P boataft /R boatcen is the line which raises the error. the error message is: "ERROR 2009: Found an out of place press (/P) modifier, one right after another You cannot have /P followed by another /P. " so far, i have the same opinion like the error message, there should be no /P followed by another /P. but i cannot see a /P followed by a /P. i am confused!
  3. This is getting boring. Aren't there already enough rant-threads?
  4. The loadouts are now handled the same way like for a10c. You find everything you need to know in this thread. If you create some useful loadouts, feel free to share... :thumbup:
  5. oh, this was just for private use. i will not publish it and everyone who was on the server yesterday, knew that it was just a modified version of your great work. :)
  6. i was a bad boy, and modified the ka-50 weapons training mission from dragon, so that i could fly the a-10. it was an incredible multiplayer experience... :D but i'm also waiting for the real... :pilotfly:
  7. Wenn Du Dir da was schickes zusammengestellt hast, darfst Du's gerne teilen. ;-)
  8. Excellent. That's all i wanted to hear. :thumbup:
  9. yay! :thumbup:
  10. that's good to hear. :thumbup: but i meant, if the nvg in bs is now similar to the one in the a10. i always found the a10 version better to use, but i never was sure, if it is because the engine is better, or it is modelled different, because the nvg in the real hog is better then the one in the shark. bit confusing, eh? :D
  11. did the nvg change? if yes, may i see it please. :)
  12. I disagree. A network stack is never universal. A Stack is a individual implementation of a protocol-suite. So for every OS it should be different. And it absolutely is different for Windows and Linux. Even the API, which is used to communicate with the stack, differs. I don't understand, what you want to tell us there, but compared to the complexity of the DCS everything should be simple. :smilewink: And this statement clearifies, that you are not a software developer. No offense meant. Don't misunderstand me, i would really appreciate a headless server, but it's not a simple task...
  13. http://www.acme-nuclear.com/ here you go
  14. i could not test the patch yet, but in beta it helped, to pause the game, press ctr+alt+del (to do something uac related) and the switch back to game. after 1 sec or so, the textures were reloaded...
  15. i'm seeding as fast as i can :smilewink:
  16. for me it's fixed since final release.
  17. temp folder was cleared out. the issue still remains. :helpsmilie: maybe ed is not answering, cause they are working hard on fixing this... :) win7 32bit, gtx460, core2duo
  18. same issue here (GTX460). i'm seeing a pattern. :/
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