

Coutie
Members-
Posts
15 -
Joined
-
Last visited
-
I think my GPU was overheating. I turned the fan up on it and played for an hour last night and it was fine. I have the latest version of the game and the most up to date version of all modules. If I have any more issues I will post them here.
-
My game has crashed five times in the past two days. I re-installed the game two days ago because I thought that might fix the constant crashing, but it didn't. Computer specs are Nvidia GTX 660 Ti, Core i5-3570K, 8GB ram. I've got the latest drivers for everything. It only created three crash logs. # -------------- 20130703-021047 -------------- # C0000005 ACCESS_VIOLATION at FE0B1197 00:00000000 00000000 00000000 0000:00000000 FE0B1197 0016DAC0 0000:00000000 memcpy()+B7 F0E27F55 0016DAF0 0000:00000000 D3DXCreateEffectEx()+1B061 EF4720B6 0016DB80 0000:00000000 ?DeleteSurfaceRenderItem@edtg@@YAXPEAUhandle_renderitem@1@@Z()+4F26 EF4C36AC 0016DBE0 0000:00000000 ??4FileFilter@io@@QEAAAEAV01@AEBV01@@Z()+5155C EF4CB153 0016DE50 0000:00000000 ??4FileFilter@io@@QEAAAEAV01@AEBV01@@Z()+59003 EF4CB2E2 0016DE80 0000:00000000 ??4FileFilter@io@@QEAAAEAV01@AEBV01@@Z()+59192 EF46CA88 0016E000 0000:00000000 ?RenderSurface@edtg@@YAXPEAUhandle_renderitem@1@AEBVVec3f@osg@@AEBVMatrixf@4@2AEBUGlobalLights@1@AEBVFog@edcg@@PEAXPEAUSurfaceRenderData@1@@Z()+4F8 F4AFECDA 0016E810 0000:00000000 ?RenderSurface@SceneManager_Implement@@AEAAXPEAVsmCamera_Implement@@W4eDrawRoutines@edtg@@PEAUhandle_renderitem@4@AEBUTerrainOptions@4@@Z()+E5A F4AFF037 0016EAD0 0000:00000000 ?RenderScene@SceneManager_Implement@@QEAAXPEAVsmCamera@@_N@Z()+297 F4B01834 0016EDD0 0000:00000000 ?RenderMain@SceneManager_Implement@@UEAAXAEBVdPosition@@W4vCameraType_e@@AEBUViewport@smSceneManager@@PEAVContext@Graphics@@@Z()+4F4 F4B02A3C 0016F0D0 0000:00000000 ?Render@SceneManager_Implement@@UEAAXXZ()+63C 3F92CA5B 0016F160 0000:00000000 3F92F42D 0016F1C0 0000:00000000 3F9460A4 0016F1F0 0000:00000000 3F945F7B 0016F220 0000:00000000 3F9D6918 0016F290 0000:00000000 3F9D7DEE 0016F890 0000:00000000 3F9DAA1F 0016F940 0000:00000000 7756652D 0016F970 0001:0001552D C:\Windows\system32\KERNEL32.dll BaseThreadInitThunk()+D 7769C521 0016F9C0 0001:0002B521 C:\Windows\SYSTEM32\ntdll.dll RtlUserThreadStart()+21 # -------------- 20130703-203035 -------------- # C0000005 ACCESS_VIOLATION at EFB35F61 00:00000000 00000000 00000000 0000:00000000 EFB35F61 0013E298 0000:00000000 Direct3DCreate9Ex()+3B01 1FCBFA6C 0013E2A0 0000:00000000 EFB35E98 0013E2E0 0000:00000000 Direct3DCreate9Ex()+3A38 F6F64781 0013E330 0000:00000000 D3DXCreateEffectEx()+1788D F6F64BAC 0013E390 0000:00000000 D3DXCreateEffectEx()+17CB8 F6F64C82 0013E3D0 0000:00000000 D3DXCreateEffectEx()+17D8E F6F65BF8 0013E610 0000:00000000 D3DXCreateEffectEx()+18D04 F6F64CA7 0013E650 0000:00000000 D3DXCreateEffectEx()+17DB3 F6F64612 0013E680 0000:00000000 D3DXCreateEffectEx()+1771E EFD4DB54 0013E850 0000:00000000 ?draw@DXEffect@Graphics@@QEAA_NHW4PRIMTYPE_ENUM@render@@HHHH@Z()+664 EE9FD990 0013EB50 0000:00000000 ?load@VertexFormat@model@@QEAAXAEAVIBinaryFile@io@@@Z()+E220 EE9FE356 0013ED20 0000:00000000 ?load@VertexFormat@model@@QEAAXAEAVIBinaryFile@io@@@Z()+EBE6 EFD5FC71 0013ED50 0000:00000000 ?DrawNormalLights@DXRenderer@Graphics@@AEAAXPEAPEAVRenderObject@2@H@Z()+A1 EFD62AED 0013ED90 0000:00000000 ?DrawObjects@DXRenderer@Graphics@@UEAAXPEAPEAVRenderObject@2@I@Z()+16D FA81DC18 0013EDE0 0000:00000000 ?DrawZWrited@RenderParserImpl@@QEAAXXZ()+1F8 FA81EEEE 0013EE20 0000:00000000 ?DrawAll@RenderParserImpl@@UEAAXPEAX@Z()+E FA831A34 0013F120 0000:00000000 ?RenderMain@SceneManager_Implement@@UEAAXAEBVdPosition@@W4vCameraType_e@@AEBUViewport@smSceneManager@@PEAVContext@Graphics@@@Z()+6F4 FA832A3C 0013F420 0000:00000000 ?Render@SceneManager_Implement@@UEAAXXZ()+63C 3FD4CA5B 0013F4B0 0000:00000000 3FD4F42D 0013F510 0000:00000000 3FD660A4 0013F540 0000:00000000 3FD65F7B 0013F570 0000:00000000 3FDF6918 0013F5E0 0000:00000000 3FDF7DEE 0013FBE0 0000:00000000 3FDFAA1F 0013FC90 0000:00000000 769F652D 0013FCC0 0001:0001552D C:\Windows\system32\KERNEL32.dll BaseThreadInitThunk()+D 76DDC521 0013FD10 0001:0002B521 C:\Windows\SYSTEM32\ntdll.dll RtlUserThreadStart()+21 # -------------- 20130704-003302 -------------- # C0000005 ACCESS_VIOLATION at FFFFFFFE 00:00000000 00000000 00000000 0000:00000000 FFFFFFFE 0026E018 0000:00000000 181BC794 0026E020 0000:00000000 F6F64781 0026E070 0000:00000000 D3DXCreateEffectEx()+1788D F6F64BAC 0026E0D0 0000:00000000 D3DXCreateEffectEx()+17CB8 F6F64C82 0026E110 0000:00000000 D3DXCreateEffectEx()+17D8E F6F65BF8 0026E350 0000:00000000 D3DXCreateEffectEx()+18D04 F6F64CA7 0026E390 0000:00000000 D3DXCreateEffectEx()+17DB3 F6F64612 0026E3C0 0000:00000000 D3DXCreateEffectEx()+1771E EE9ADB54 0026E590 0000:00000000 ?draw@DXEffect@Graphics@@QEAA_NHW4PRIMTYPE_ENUM@render@@HHHH@Z()+664 ED04CDCB 0026E890 0000:00000000 ?load@VertexFormat@model@@QEAAXAEAVIBinaryFile@io@@@Z()+D65B ED04E356 0026EA60 0000:00000000 ?load@VertexFormat@model@@QEAAXAEAVIBinaryFile@io@@@Z()+EBE6 EE9BFC71 0026EA90 0000:00000000 ?DrawNormalLights@DXRenderer@Graphics@@AEAAXPEAPEAVRenderObject@2@H@Z()+A1 EE9C2AED 0026EAD0 0000:00000000 ?DrawObjects@DXRenderer@Graphics@@UEAAXPEAPEAVRenderObject@2@I@Z()+16D F7FDDEC1 0026EB20 0000:00000000 ?DrawTransparent@RenderParserImpl@@QEAAX_N0MM0@Z()+1D1 F7FDEF09 0026EB60 0000:00000000 ?DrawAll@RenderParserImpl@@UEAAXPEAX@Z()+29 F7FEF864 0026EDC0 0000:00000000 ?RenderMirrors@SceneManager_Implement@@QEAAXPEAVContext@Graphics@@@Z()+3E4 F7FF2330 0026EDF0 0000:00000000 ?RenderHumanTargets@SceneManager_Implement@@QEAAXHPEAVContext@Graphics@@@Z()+60 F7FF287B 0026F0F0 0000:00000000 ?Render@SceneManager_Implement@@UEAAXXZ()+47B 4025CA5B 0026F180 0000:00000000 4025F42D 0026F1E0 0000:00000000 402760A4 0026F210 0000:00000000 40275F7B 0026F240 0000:00000000 40306918 0026F2B0 0000:00000000 40307DEE 0026F8B0 0000:00000000 4030AA1F 0026F960 0000:00000000 769F652D 0026F990 0001:0001552D C:\Windows\system32\KERNEL32.dll BaseThreadInitThunk()+D 76DDC521 0026F9E0 0001:0002B521 C:\Windows\SYSTEM32\ntdll.dll RtlUserThreadStart()+21
-
F-15 HUD almost unreadable, how to?
Coutie replied to Pilotasso's topic in Lock On: Flaming Cliffs 1 & 2
I'd like to know this too. I set the HUD brightness controls, but it's as bright as it can be by default. -
Add the pinky switch to the modifier list, that should solve your problem.
-
Modifier no longer working(SU-25)
Coutie replied to Coutie's topic in Controller Profiles and Problems
I have set it the same as before, I have also made an entirely new profile, because I forgot to back up, so that shouldn't be the issue. -
Modifier no longer working(SU-25)
Coutie replied to Coutie's topic in Controller Profiles and Problems
It shows up in the modifier panel, and won't let me set it again. -
I've setup my pinky button on the X-52 to be a modifier in game, it works perfectly with the A-10 but with 1.2.1 it no longer works at all with the SU-25. Is there any way to fix this?
-
Getting this too, along with another two people in my group.
-
SFJackBauer's Saitek X-52 Profile
Coutie replied to SFJackBauer's topic in PC Hardware and Related Software
You are one smart guy! Thanks! -
SFJackBauer's Saitek X-52 Profile
Coutie replied to SFJackBauer's topic in PC Hardware and Related Software
I added Button 6(Pinkie Switch on X-52) to the modifiers list, I guess that is what you are alluding to, but it doesn't fix it, for me anyways. I will keep experimenting and try to get it working. -
SFJackBauer's Saitek X-52 Profile
Coutie replied to SFJackBauer's topic in PC Hardware and Related Software
I'm in the same boat as above.