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OperatorPuski

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Everything posted by OperatorPuski

  1. v63 killed my DCS launching for me also. It crashes just after the 15yr splash page. Link cable launched from within Oculus home. Good news is if I launch this from within Steam and run it within Steam DCS works just fine. The performance seems to be on par after the latest steamVR updates. Good enough to just wait it out for a Meta patch. So far only DCS was affected that I can tell. I'm not tech disciplined enough to wrestle back and forth to try to keep v62 going since it works fine through steam for now.
  2. If I could chime in on this topic for those that may be on the fence or possibly thinking about ditching on the Pico4 and selling or returning it. Currently have a G2 v2. Picked up a Pico4 a week ago. Watched every video and connected it wirelessly with Virtual Desktop just like all the videos said to. I'm on a 5950x, 128gb ram, 4090 and have Wifi 6 in the same room. Basically 1200mb up and down no drops on the LAN. Computer hooked in to gig ethernet directly, (side note, my internet service is actually DSL because I live in a rural area and only get 10mb/s internet downloads) But latency is where this is all at obviously with the headset on wifi. Fired up the Pico4, connected to wifi, enabled everything in the headset, updated and loaded up everything and just used the headset for a while. It ran fantastic, looks fantastic. Configured VD, got all the firewall stuff ironed out, and that runs excellent. Showing over 135-145 streaming bit rate, godlike, H264, Automatic Motion smoothing in VD, Sharpness at 75, the headset is locked around 900 - 1000mb/s. no dips or drops. I can't emphasize how well everything looks and runs in VD so far... I can run in a virtual environment and look at a big screen in front of me and my desktop runs as if I am on the monitor and not the headset. No felt latency. Good to move on to trying DCS now right? Here's where things get a little squirrely Fire up Steam from within VD like it says to do. Steam loads up, and shows the headset at 10ms latency. within the Steam house it looks fantastic and smooth. I am running 150% render resolution there and there is no option for steam motion smoothing anymore. Probably because that is being controlled on the VD side. in Microsoft OpenXR Tools the render resolution is also set at 150%. Time to fire up DCS in m-t. From what I understand DCS has native OpenXR support so I was wondering how this will go but everyone says DCS will run in OpenXR through SteamVR. If this is the case then when DCS loads I should be able to call up OpenXR Toolkit. So the game loads and I couldn't have been more disappointed at what I thought I saw. 25 frames and so stuttery and laggy that I almost got sick or fear of having a seizure. I came from a G2 that never dropped below 75 fps with everything dialed up to this? My first thought was I just wasted $500 and I'm going to send it back because I did EVERYTHING I was suppose to and I am locked at 25 frames? No way! I watched every video I can find and all these videos are claiming great frames and buttery smoothness with DCS and MSFS. So, I decided simply because the headset looks and runs so good outside of DCS that I will use up my entire return window trying to figure it out before giving up on it. To make this short story long I found the culprit to be in a very unlikely of spots. It was within OpenXR Toolkit. The setting for Shaking Reduction I had set for the G2 at -45% which was to help soften some of the jitters in the headset and when recording video. My settings for everything else were CAS, Override resolution to 2160 x 2160. No Turbo Mode, Motion Smoothing is no longer available to choose but when it was there is was always OFF. Framerate is locked at 92 and for some reason the option to turn off Framerate lock is gone so I have to go with what I had set for the G2. I turned the Shaking reduction to 0% and immediately the stuttering and shaking went away and my framerates ramped up to 45fps on the DCS home screen. Looks like the headset motion smoothing setting kicked in. Time to turn that off and see what this does. With 1 setting and turning off motion smoothing I go from getting ready to return it to I can't believe how nice it looks and runs between 75 - 90fps on any multiplayer map. Even on the deck of the carrier at night. A sweet spot that compared to the G2 for me is 5 times larger all around with a slightly larger FOV. I can move my eyes up and down and side to side and basically see everything clearly inside the cockpit. If I need to glance over to the RWR, or the fuel, or whatever I can do it with my eyes and not my head now. The colors, brightness, sharpness so far imo aren't as good as in the sweet spot on the G2 but I haven't got around to trying to tweak those yet. Basically inside of DCS the Pico4 in comparison to the G2 looks a little more dull in color and brightness but I think that can be adjusted some. I am by no means an expert on how to do this and what you are using as a setup will probably make things different in your situation but I can sum it up in a few basic points... --Latency is first and foremost. Get that as low as you can by any means, Cable or Wireless. Try to achieve less than 15ms steady --Get your computer hooked up to a Gigabit Ethernet cable from your router, using wifi to the headset, get on Wifi 6 802.11ax or whatever bandwidth gets up gig speeds up and down --Dial in the Virtual desktop settings and Steam VR settings --Then get inside DCS and play around with what works for you in OpenXR Toolkit. In my opinion you will absolutely need Toolkit to make this run well. --Start with motion smoothing in VD set to Auto and then experiment with turning it off. Some people like it on or Auto and locked at 45 but I tend to have it off if the frames stay above 75. I hope this sheds some light on those of you who are kinda of new to this and trying to make all this work inside of DCS. What I can tell you is dollar for dollar the Pico 4 is every bit as good as the G2 and in some ways better. It just goes about things in a different way. That's how the VR world is right now. There are no set industry standards for how to get from A to B. Kinda like Betamax and VHS. BlueRay vs HD-DVD, Cassette Tape vs CD (well, CD was the clear choice there lol). Eventually a standard will emerge and there will be plenty of times you will spend more time tweaking the headsets than actually playing the game you are trying to tweak them for. Welcome to my VR world. lol Hope some of this helps.
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