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Kilo Oscar

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About Kilo Oscar

  • Birthday November 28

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  • Flight Simulators
    DCS
  • Location
    NZ
  • Interests
    DCS

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  1. And a log from running in SP dcs.log-20230314-061352.zip
  2. Couple of log files attached for mission running on dedicated server. No mods in mission. 20230314-055742 new mission with just a few units and all my mods turned off. Client hangs about 10 seconds after Left-Alt + C and right mouse button click. No red crosshair appears, then client crashes. Server keeps running. Let me know if you need more info. dcs.log-20230314-033339.zip dcs.log-20230314-055742.zip
  3. Crash when attempting Visual recon got as far as Left-Alt-C RMB click Ka-50, Caucasus Logs attached dcs.log-20230311-071709.zip dcs.log
  4. Some further testing seems to be showing that if the Kuznetsov is destroyed, the red AI aircraft stop spawning altogether.
  5. @Surrexen I think I've found the problem. On a hunch I removed the Kuznetsov from the SeaSlugUnitInterment.lua file (SeaSlugUnitInterment[87] = "CV 1143.5 Admiral Kuznetsov"), fixed the array numbering up, and the mission runs fine. Attached the persistence files to see if you can replicate it. SeaSlug Persistence Files.zip
  6. Ah - forgot about the mods. They're just ingrained is all the missions we run. Very much appreciate your time looking at it. Will keep looking and hopefully find out what is going on. At worst - we can wait till your new version out and go with that! Oh for the ability to "trace" ... Cheers Kilo Oscar - DCSNZA
  7. Yeah I've made a few changes, but none since the last patch. We were playing a "hardcore" version. I removed the menu options to call for AI support. I've disabled the blue AI CAP spawns, set the mission date to 1989 and enabled a limit on airframes and ordinance via warehousing (AWACS and tankers are set to have hundreds). Added in IADS (and tried with out it). Persistence is working fine (with the modification to the script that someone made in a previous post (unsure if this is still required)). I've tried rolling back these changes, tried the base mission before I edited it and still no joy. Have attached a copy of the mission if that helps at all. BTW do you have a PATREON account? Operation Sea Slug - 1989.zip
  8. Hi @Surrexen, I think the last update may have broken the spawning of AI aircraft - at least in Operation Sea Slug. I am no longer getting AWACS, Tankers or AI rat spawns. I've attached the log file if this helpsdcs.log.zip. These are some of the type of errors: 2022-07-23 00:16:37.788 ERROR SCRIPTING: Mission script error: [string "C:\Users\OEM\AppData\Local\Temp\DCS.openbeta\/~mis00007AD8.lua"]:36383: attempt to index local 'UnitPoint' (a nil value) stack traceback: [C]: ? [string "C:\Users\OEM\AppData\Local\Temp\DCS.openbeta\/~mis00007AD8.lua"]:36383: in function 'GetVec2' [string "C:\Users\OEM\AppData\Local\Temp\DCS.openbeta\/~mis00007AD8.lua"]:11102: in function 'New' [string "C:\Users\OEM\AppData\Local\Temp\DCS.openbeta\/~mis00006BA3.lua"]:26: in main chunk 2022-07-23 00:16:39.982 ERROR SCRIPTING: Mission script error: [string "C:\Users\OEM\AppData\Local\Temp\DCS.openbeta\/~mis000063A5.lua"]:3617: attempt to index global 'USAFAWACS_DATA' (a nil value) stack traceback: [C]: ? [string "C:\Users\OEM\AppData\Local\Temp\DCS.openbeta\/~mis000063A5.lua"]:3617: in function 'SEF_USAFAWACS_SPAWN' [string "C:\Users\OEM\AppData\Local\Temp\DCS.openbeta\/~mis000063A5.lua"]:3600: in function 'SEF_USAFAWACS_SCHEDULER' [string "C:\Users\OEM\AppData\Local\Temp\DCS.openbeta\/~mis000063A5.lua"]:5662: in main chunk 2022-07-23 00:16:52.088 INFO SCRIPTING: Setsuka's Sword - Monitoring For Inactivity 2022-07-23 00:16:52.088 ERROR SCRIPTING: Mission script error: [string "C:\Users\OEM\AppData\Local\Temp\DCS.openbeta\/~mis0000515F.lua"]:105: attempt to index global 'USAFAWACS_DATA' (a nil value) stack traceback: [C]: ? [string "C:\Users\OEM\AppData\Local\Temp\DCS.openbeta\/~mis0000515F.lua"]:105: in function 'SEF_SetukasSword' [string "C:\Users\OEM\AppData\Local\Temp\DCS.openbeta\/~mis0000515F.lua"]:2173: in main chunk Any help is greatly appreciated. Kind regards, Kilo Oscar - DCSNZA
  9. Fantastic work thanks @Surrexen. Our Squadron love the missions!
  10. If I wish to add more groups of units to the mission and have them be persistent, do I just have to add them in to the mission table in 'Scarlet Dawn Mission.lua'?
  11. @Sithos Thanks for the message. Editing line 3125 adds the menu for the UH-60L. But clicking on Request Infantry (or any other type of unit or cargo) nothing happens. The script gives this error - attempt to index local 'TransPlayerUnit' (a nil value) when doing this: local TransClientUnitName = TransPlayerUnit:GetName() The group name is 8 char long, and the Pilot name is 4 char long. Any ideas?
  12. Finished the mission last night. Very challenging with the two aircraft carrier groups. The DCSNZA guys really enjoyed it. Thanks again!
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