I never liked having goggle vision. Not that it matters too much, but you can get rid of the mask by changing the HMDMask file
to 0.5 instead of 1 for example, especially for content creators
float4 vsOctagonMask(in float2 pos:POSITION0): SV_POSITION0
{
return float4(pos, 0.5, 0.5);
It's the the bazar, shaders folder ...look for HMDMask file and edit that .