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The number you are seeing at the top-left of the IHADSS is your engine torque, not the actual collective input. You will also notice this number can go over 100%, even when your actual collective is not at the max of its travel. If you want to monitor your actual input values of your controls, you can bring up the Controls Indicator with RCTRL+ENTER.
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If George is "safe"-ing the aircraft when he shouldn't be, check your controller and make sure your hat (assuming you are using a hat) isn't misfiring in multiple directions when it shouldn't be. (i.e. you are pressing "right" on the hat and it is also sending a "down" command.) Yes, the annoying loop telling you the "aircraft is armed" after you have hit the ground in a crash is a bug, but not something you are doing wrong. I find George most useful when engaging enemies from a hover, at a distance. Park behind a hill with a good line-of-sight to your enemy group at about 7km and go to work. If the aircraft is stable, and you aren't being rushed, he does a good job (too good?) at finding targets and taking them out. Now that you have the ability to queue up targets for him, and for him to adjust his track while maintaining his lase, you can wipe out multiple vehicles in one batch. You can take it to the next level and WAS missiles yourself in the back and keep a steady stream of missiles in the air to work through the queue very quickly. You can also use him successfully when rolling in on your target, taking the shot, then rolling out to circle back around for another run. Picking off one or two vehicles this way works well for me. When things tend to go bad with George for me is when I have gotten myself in way too close and am expecting him to engage a specific target (the one that is shooting at me) while I'm flying around like a madman trying to save my ass. Finding that specific target is a pain, then he takes his time to get his crosshairs on the target when you are moving, especially laterally to the target. I usually still use the "my LOS" method for directing George, but I do use the "scan" mode when I am flying toward a known enemy area so that he can spot them while we are still out of range and I can decide where to go to engage.
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AI CPG not lasing targets when in range
Floyd1212 replied to JaroGrozni's topic in Bugs and Problems
We aren't looking for him to hand-off new updated data to the missile, we want him to blip the laser (first detent?) to update the current ranging info to the target only. That way he knows when he has crossed over the magic 8km threshold and will then obey your suggestion to engage. As it stands right now, he is oblivious to the fact that you have moved in on the target, and are taking fire at close range, but all he remembers is that the last time he lased the target 2 minutes ago it was still over 8km. -
You are tapping your “consent to fire” button to add targets in the list to the queue? Are you able to do both a short tap and a long hold on your “consent to fire” button when the focus is on the main controls, not the list?
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Did you follow the checklist procedures for weapons deployment starting on page 637 of the manual?
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I think you are referring to the Controls Indicator to show you the inputs you are providing on the pitch/roll/yaw axis? RCTRL+ENTER is the default binding. Press it a few times while in the aircraft to cycle through the different display options.
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I ran for a long time with a 20cm extension, 100% Y Saturation, and a 15 curve, with a smooth cam (no notch), and a minimal springs.
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Military Assets for DCS by Currenthill
Floyd1212 replied to currenthill's topic in Static/AI Mods for DCS World
For me, it shows up there even when you have CAS as the Tasking, but then after you select the B-21 it switches the tasking to Ground Attack.null -
Here is what my Caucasus map looks like. Doesn't seem blurry like yours, but my text overlay doesn't seem as crisp as yours.
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Military Assets for DCS by Currenthill
Floyd1212 replied to currenthill's topic in Static/AI Mods for DCS World
Here is a mission with a working BUK M3 site using the semi-active TELARs. The player aircraft is an Apache, and is set to invulnerable. Feel free to swap in your favorite ride. I did test it without the CC vehicle or TR, and it still launched on me. CurrentHill BUK M3 Test.miz -
Military Assets for DCS by Currenthill
Floyd1212 replied to currenthill's topic in Static/AI Mods for DCS World
Do you have the CC vehicle as part of the group? I fell like I had the same issue, but it’s been a while. -
Military Assets for DCS by Currenthill
Floyd1212 replied to currenthill's topic in Static/AI Mods for DCS World
Yes, they need to be installed for each client, and on the server. -
Military Assets for DCS by Currenthill
Floyd1212 replied to currenthill's topic in Static/AI Mods for DCS World
Understood. Glad to hear LOD is coming to all your packs. Any reason why the problem would go away for one player while in the Hornet, then come back again in the Apache? That part is what seemed odd to me.