Understood, but for me it doesn't happen with SVR in multiplayer, with GFX and render scale set high.
Multiplayer, when using OpenComposite, even with all in game options low (but DCS VR set at 100) and OXR Dev Tool render scale turned down to 20, eventually the stutters will begin, and will generally remain regardless of how complex or barren the scenery.
On my two systems it's behaving like a tap dripping into a bucket. Lowering the GFX settings slows down the drip, but ultimately it will full up, at which point the judders/jitters start.
Other than this problem, it's fantastic