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Chad Vader

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Everything posted by Chad Vader

  1. Hello! Whats the thoughts with the new save feature and its interoperability with DML, parameters, flags and so forth
  2. Is there any way to interact with the dust storms in the same way as the fog when you dive into the code?
  3. https://www.digitalcombatsimulator.com/en/files/3342428/ I attempted to recreate what sea power does in dcs.
  4. Awesome! I just included a fog key in my recent mission. I actually posted it to mission files: https://www.digitalcombatsimulator.com/en/files/3342428/
  5. Hi Guys. I successfully completed my mission. Here is a stream of the mission night, if you are interested, which was made almost exclusively using DML. Thanks for all the fish:
  6. Hey CFrag. Thanks for your continued efforts to troubleshoot my issues. Can I ask, I have the kuznetzov carrier in my mission and there are planes on the deck with orders to launch and engage. When I use a cloner to clone the carrier, the planes do not spawn with it. Is this intended or? Thanks.
  7. Hi c frag.  Here is my mission.

    Thanks for agreeing to look into it for me.

    For the first issue (RECON) please spawn into the f18 called F18 TEST RECON - its flying towards the enemy carrier

    The recon config zone is north of the red box ive drawn around the zone over on the right hand side.

    You can see the enemy ships are detected at 11km.

    The second issue (asw) I have sorted now (see forum post)

     

    SEA POWER.miz

    1. Show previous comments  7 more
    2. Chad Vader

      Chad Vader

      Yea it does but it should detect them at a much longer range.. I have tried setting 78km max range and 20km min range and it was still around 11km

    3. cfrag

      cfrag

      I read you, but cannot reproduce. Can you set up a small single mission that exhibits the issue, so that I can see it happening and track it down in the code?

    4. Chad Vader
  8. Ok, I think I have discovered the problem with the ASW zone. I was also using the same zone as a ctld pickzone and it was altering the code of the zone. I have created 2 zones now and ASW is working As for recon, I will send you the mission THanks.
  9. If you could just squash this one particular bug that would be amazing ! Happy to pass you a few quid for the service if you have paypal.
  10. A crap id kind of based my entire mission around it and assumed it was working... then I found this bug
  11. WiIl do !Did you see my other comment about ASW?
  12. Ok I looked at your mission and detection occured around 14km. In my mission detection now occurs exactly at 11km and no matter what max and min values i change, this never changes....
  13. Hi CFrag. I'm still testing recon with different aircraft. Unfortunately I have a different issue now with your ASW module. Spawn in in any aircraft and try to load ASW buoys or torpedo's and first time it works fine. The bug occurs if you then crash and respawn, a second f10 asw menu item is added and neither of them respond to loading commands. Can you reproduce?
  14. Ah no thank you! Please take your time thanks for all the help. I have a side question when you're back, I swear I saw a module that allowed you to create a trigger zone that followed units around? I cant find it for the life of me.
  15. Funny you should say that, the task force is made up of single unit groups.. THey are detected under 5km no matter what numbers I use for min and max. Can you replicate the issue? Thanks! No improvement. Im using a harrier for detection.. dont suppose the module in use makes a difference?
  16. THe way I understand it is, if I am above the maxAlt, I can see units at detectionMaxRange? Is that correct? Thats isnt happening... I just tried upping detectionMinRange to 20000 and no change.
  17. This was the detection range at 27000 ft Quite small, I need to increase it null
  18. Ok, ground units are being detected normally. Naval groups are not. Hang on, they are! I just have to fly really close... I have set the max range to 78km so could you advise on how to increase the spotting distance please?
  19. Hmmm, i've added the recon files to the zone and the verbose logging is telling me that player scouts are active but my scout planes are not detecting ships. Ive set a player controlled plane to immortal and flying it directly over them and nothing. Here is my config zone: ( i set the max range to a ridiculous number and my recon plane is above the max ceiling of 27000 ft.. Here is my recon zone that sits over an enemy carrier group
  20. Hey CFrag, whats RECONGUI.lua? Is it required?
  21. wow you are amazing thank you I will put this in now.
  22. Yea that would be amazing! I was going to use it to replicate some of the carrier strike group missions inn the new Sea Power game.
  23. HI CFrag thanks for the updates. Can I ask, does the recon module support ship detection? That would be amazing for a Sea Power mission im creating for some carrier on carrier action.
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