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Everything posted by Chad Vader
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DML - Mission Creation Toolbox [no Lua required]
Chad Vader replied to cfrag's topic in Scripting Tips, Tricks & Issues
Haha thanks! Dont want to take up your time, so ive just used that workaround for now and its working Glad you like the mission!! I might post it up to the mission files. -
DML - Mission Creation Toolbox [no Lua required]
Chad Vader replied to cfrag's topic in Scripting Tips, Tricks & Issues
yea but persistence is at the bottom of the list, under pulser, put puler under persistence and it breaks it. -
DML - Mission Creation Toolbox [no Lua required]
Chad Vader replied to cfrag's topic in Scripting Tips, Tricks & Issues
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DML - Mission Creation Toolbox [no Lua required]
Chad Vader replied to cfrag's topic in Scripting Tips, Tricks & Issues
In that mission I sent you, if you put persistence above the pulser module, it will cause the persistence to fail. I just use persistence out of the box, with a default save time of 1 minute and to display a status message. I do use quite a few pulsers though. -
DML - Mission Creation Toolbox [no Lua required]
Chad Vader replied to cfrag's topic in Scripting Tips, Tricks & Issues
Thanks for the quick reply The modules are loading ok, and the folder is being created. I think ive narrowed down the issue. If I load persistence above the pulse flags module, it gets stuck in the loop and does not work. (only on first load and creation of the mission text file) Its like the save message is pulsing! If I load pulse flags first, everything is ok. Can you recreate? -
DML - Mission Creation Toolbox [no Lua required]
Chad Vader replied to cfrag's topic in Scripting Tips, Tricks & Issues
Helooo, Me again sorry. Im tryinmg to get persistence working in one of my missions (the first one works fine but the second does not) It just seems to get itself into a loop and not create a save file. null(see attached image) Im loading persistence straight after dcscommon and cfxzones If i load persistence at the end of the list, it works... so it must be interacting with another module and getting stuck in a loop. -
DML - Mission Creation Toolbox [no Lua required]
Chad Vader replied to cfrag's topic in Scripting Tips, Tricks & Issues
Thanks! -
DML - Mission Creation Toolbox [no Lua required]
Chad Vader replied to cfrag's topic in Scripting Tips, Tricks & Issues
HI CFrag, can I ask a question please? With the persistence module and the saveFlags attribute, does this only save flags that are used outside of DML? Do DML flags persist as a matter of course or do I need to add them into this attribute? Thanks for any advice you can give. -
DML - Mission Creation Toolbox [no Lua required]
Chad Vader replied to cfrag's topic in Scripting Tips, Tricks & Issues
Do you have to actually complete the CSAR? Can you not just add a zone and if the helo lands in the zone, despawn the unit, then fly it home then respawn the unit at the base? -
DML - Mission Creation Toolbox [no Lua required]
Chad Vader replied to cfrag's topic in Scripting Tips, Tricks & Issues
Ok thanks for the advice cfrag. Im going to split the map into three theatres (north center south) and run them at different times. -
DML - Mission Creation Toolbox [no Lua required]
Chad Vader replied to cfrag's topic in Scripting Tips, Tricks & Issues
Here is the response from fox 3 RAM was pegged at 100% and they posted this snippet of log. Any clues? I think im going to break my mission into 2 separate maps. I just dont understand whats hitting the server, maps like pretense have waaaaay more units than my map. -
DML - Mission Creation Toolbox [no Lua required]
Chad Vader replied to cfrag's topic in Scripting Tips, Tricks & Issues
Hi, It happens on my server as well and it has 64GB of memory. Whe the desync occurs, the utilised RAM is only 80% I dont think its a memory issue. Ive played maps with many many more units than this. -
DML - Mission Creation Toolbox [no Lua required]
Chad Vader replied to cfrag's topic in Scripting Tips, Tricks & Issues
Hi, me again. Sorry to reach out for support again but im experiencing a weird issue. About 20-30 mins into the mission, I start to experience a network desync. The entire mission suffers from it and all player experience the same thing. Planes start darting about, flying backwards etc. Have you experienced this before? Its exclusive to this mission so im wondering if something in DML is causing it to occur. Thanks -
DML - Mission Creation Toolbox [no Lua required]
Chad Vader replied to cfrag's topic in Scripting Tips, Tricks & Issues
haha he speaks the truth! -
DML - Mission Creation Toolbox [no Lua required]
Chad Vader replied to cfrag's topic in Scripting Tips, Tricks & Issues
Hi The first symptom I have noticed is that none of the cloners spawn units. The second related symptom is that the owned zones dont detect when units pass into them and spawn relevant units through the cloner. The third symptom is that I have other scripts like EWRS that dont fire at all either and ctld doesnt even work. I can replace do script file with do script, but thats a lot of work as ive included lots of your scripts -
DML - Mission Creation Toolbox [no Lua required]
Chad Vader replied to cfrag's topic in Scripting Tips, Tricks & Issues
Hi cfrag I have completed a quite complex mission in dml. It's all working great! Recently, I rented a fox 3 managed server and I load the mission on this server but some of the scripts don't fire. I don't have any way of debugging why. Tue fox 3 servers are a bit weird in that they only give you Web access to the mission folder. They create a junction between dcs.openbetaserver/scripts and mission/scripts. When I created my mission. I used do script files to link to all of the dml modules in dcs.openbetaserver/scripts. When I look in my miz file all the scripts are there. Do you have any idea why this could not be working? It's as of there is some dependency that dml is looking for that it can't find. Thanks. -
DML - Mission Creation Toolbox [no Lua required]
Chad Vader replied to cfrag's topic in Scripting Tips, Tricks & Issues
The log reports missing libraries, but they are added.... null ah it worked, it was the order of scripts added... -
DML - Mission Creation Toolbox [no Lua required]
Chad Vader replied to cfrag's topic in Scripting Tips, Tricks & Issues
Hi, Thanks for the reply. Yes I have set the troopCarriers variable to any. I have also set verbose logging. No CSAR missions spawn when I start my mission. But im not even sure that the logging is supposed to look like when you start your mission with CSAR enabled. I would imagine it should ay something. THats why im thinking its not enabled. I am using a lot of scripts in my mission.nullnullnull nullnull null -
DML - Mission Creation Toolbox [no Lua required]
Chad Vader replied to cfrag's topic in Scripting Tips, Tricks & Issues
sorry that is also installed -
DML - Mission Creation Toolbox [no Lua required]
Chad Vader replied to cfrag's topic in Scripting Tips, Tricks & Issues
Hi CFrag. I cant get csarManager to work. I have installed the following scripts via trigger at mission start. 5.6.3.2 Dependencies Required: dcsCommon, cfxZones, cfxPlayer, nameStats, cargoSuper Optional: cfxCommander, limitedAirframes, autoCSAR It says the scripts start but no new CSAR mission is triggered inside the CSAR zone at mission start? Any ideas? Thanks. Id really suggest you get to grips with the mission editor before attempting to use this framework. Thanks for replying... you replied quickly I managed to fix it and deleted the post hoping you wouldnt need to reply -
Hi, As the title suggests, ive created a mission and tested it solely in singleplayer and on a client launched mp server form the ME. THe mission contains various hercules drops with a view to AI capping zones, The mission works fine on SP and from the ME, but when i play it on a dedicated server, the hercules events in the cargo.lua script do not fire. Has anyone managed to get these scripts to fire on a dedicated server? Ive added the mod to the server and all the triggers are set to fire the mods from the mod folder in the server directory itself. The server and game client are on the same PC. Thanks.
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DML - Mission Creation Toolbox [no Lua required]
Chad Vader replied to cfrag's topic in Scripting Tips, Tricks & Issues
Ah ok, im looking at the example on page 654 and it says to pass the *cVal on counterOut! Is this a mistake? That worked. Thank you. -
DML - Mission Creation Toolbox [no Lua required]
Chad Vader replied to cfrag's topic in Scripting Tips, Tricks & Issues
HI, Me again. Things are going well! Ive overcome many hurdles with my mission. I wonder if you could help me with what looks like a simple one.. Im trying to use a countdown module to display a message when a base is destroyed (see attached image) The counter should start at 10 Basically when a base is destroyed we have an input on count? Then we pass the counter number out with counterOut! to numBase Then we feed numBase into a message. However, the message reads There are 0 bases remaining, when it should read the counter number, which after 1 base is destroyed should be 9. Can you let me know what im doing wrong please? Thanks a lot. -
remove mods DCS crashes when shooting at Hercules Mod.
Chad Vader replied to Hotshot 338th's topic in Game Crash
I figured it out, you have to use the default livery.