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Everything posted by 100Fuegos
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hi, For some time now, at least on the servers, when you restock and rearm a stationary plane, it rotates almost 90 degrees. And now I've had several occasions where when you repair it, it falls to the ground and breaks down. regards.
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Hi, it would be nice if the radio frequencies appeared on the pienograph. Let's see if they fix this module. We're so eager to see its true power. regards.
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It's because of the units of measurement
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These indicators appear to me, and I see that they are different for other people and even in the manual. ????
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Target Acquisition Symbol Button
100Fuegos replied to 100Fuegos's topic in Controller Questions and Bugs
yes -
Target Acquisition Symbol Button
100Fuegos replied to 100Fuegos's topic in Controller Questions and Bugs
I think it's a disaster of a module now -
Target Acquisition Symbol Button
100Fuegos replied to 100Fuegos's topic in Controller Questions and Bugs
because I don't have axes to assign, that's why I use buttons -
Hi, The TASB scrolling is too slow for people who don't have an axis to assign and have to use buttons. Regards
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[CHK] JF-17 POD Bugs (video attached)
100Fuegos replied to Fabiano-VIKING's topic in Bugs and Problems
I don't fly it much; I usually fly it in AA, but the few times I've used the pod, it's always been impossible. Initially it works, but after a while, when you make a turn it no longer points correctly And the HUD in vertical scanning with the PL-5 also incorrectly points to the enemy; I have to zoom in as far as I can to really see where they are. -
[CHK] JF-17 POD Bugs (video attached)
100Fuegos replied to Fabiano-VIKING's topic in Bugs and Problems
Hi, thanks for interacting. I don't have Discord, but I think it's a problem that happens to more people. Best regards. -
Hi, besides WMD-7 Targeting pod not working, it turns out it can't locate enemies properly in Dogfire either? When do you plan to fix this mess?
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Hi, has the WMD-7 Targeting pod been broken for quite some time?
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as Irisz has commented. Normally the range of the 29 missiles is smaller than that of other opponents, if you launch it before the opponent forces him to maneuver and you can find advantageous situations.
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hi, When you have the LPO, the iff doesn't work, all the constants appear as "A", activating or deactivating the radar. (I don't know about FC, I bought the module separately) Most often I launch beyond the missile's range with the LPO, so when it is in the missile's range LA still appears, then you immediately switch to IR missile, and LA still appears. If another contact appears in the battle, there is no way to know if it is friend or foe since all contacts appear as "A", except by deactivating the LPO, which is what I sometimes forget. The only solution is to wait for full fidelity
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Indeed, the problem is when the enemy is within the missile's range, in this case the LPO disables the iff so that both friends and enemies appear on the hud as "A". Hopefully in full fidelity it can be verified in some way, with some light signal, on the hud, or visually with the position of the switch. greetings
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Hi, is there no way to know if LPO is activated? I haven't seen it on the hud, is there a light on the panel? More than once I forget to deactivate it and I kill a friend because it cancels the iff. thx
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In real life, do you wear out the ventral tank first and then the wing tank? and they eject backwards?
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and the needle clock marks the IAS? a bit weird, isn't it?
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Is there a reason for the hud to show different speeds depending on whether it is in AA or AG or ENR? tnx
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yes, they were right, it seems to be the antifreeze system.... thank you very much for the help, a pleasure
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nice takeoff.....
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I don't see your track attached... In any case, I am increasing the collective until the helicopter loses all power. I will try to see what you do and pay attention to the parameters that you indicate. thank you
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Muchas gracias Eduardo, menudo trabajo mirarlo todo, y si que me sirve claro, un saludo, nos vemos por ahi.
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OK, thanks a lot
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an example in the attached file a.trk