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100Fuegos

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Everything posted by 100Fuegos

  1. It's because of the units of measurement
  2. These indicators appear to me, and I see that they are different for other people and even in the manual. ????
  3. I think it's a disaster of a module now
  4. because I don't have axes to assign, that's why I use buttons
  5. Hi, The TASB scrolling is too slow for people who don't have an axis to assign and have to use buttons. Regards
  6. I don't fly it much; I usually fly it in AA, but the few times I've used the pod, it's always been impossible. Initially it works, but after a while, when you make a turn it no longer points correctly And the HUD in vertical scanning with the PL-5 also incorrectly points to the enemy; I have to zoom in as far as I can to really see where they are.
  7. Hi, thanks for interacting. I don't have Discord, but I think it's a problem that happens to more people. Best regards.
  8. Hi, besides WMD-7 Targeting pod not working, it turns out it can't locate enemies properly in Dogfire either? When do you plan to fix this mess?
  9. Hi, has the WMD-7 Targeting pod been broken for quite some time?
  10. as Irisz has commented. Normally the range of the 29 missiles is smaller than that of other opponents, if you launch it before the opponent forces him to maneuver and you can find advantageous situations.
  11. hi, When you have the LPO, the iff doesn't work, all the constants appear as "A", activating or deactivating the radar. (I don't know about FC, I bought the module separately) Most often I launch beyond the missile's range with the LPO, so when it is in the missile's range LA still appears, then you immediately switch to IR missile, and LA still appears. If another contact appears in the battle, there is no way to know if it is friend or foe since all contacts appear as "A", except by deactivating the LPO, which is what I sometimes forget. The only solution is to wait for full fidelity
  12. Indeed, the problem is when the enemy is within the missile's range, in this case the LPO disables the iff so that both friends and enemies appear on the hud as "A". Hopefully in full fidelity it can be verified in some way, with some light signal, on the hud, or visually with the position of the switch. greetings
  13. Hi, is there no way to know if LPO is activated? I haven't seen it on the hud, is there a light on the panel? More than once I forget to deactivate it and I kill a friend because it cancels the iff. thx
  14. In real life, do you wear out the ventral tank first and then the wing tank? and they eject backwards?
  15. and the needle clock marks the IAS? a bit weird, isn't it?
  16. Is there a reason for the hud to show different speeds depending on whether it is in AA or AG or ENR? tnx
  17. yes, they were right, it seems to be the antifreeze system.... thank you very much for the help, a pleasure
  18. nice takeoff.....
  19. I don't see your track attached... In any case, I am increasing the collective until the helicopter loses all power. I will try to see what you do and pay attention to the parameters that you indicate. thank you
  20. Muchas gracias Eduardo, menudo trabajo mirarlo todo, y si que me sirve claro, un saludo, nos vemos por ahi.
  21. OK, thanks a lot
  22. an example in the attached file a.trk
  23. Are you too heavy? No It is too hot? not always. If it's very hot, the heli doesn't take off? Do you draw too much power from the motors? (anti/defrost) not always Can you give us much more information? Otherwise, you will be crazy to guess what the problem could be. This is the problem, I go crazy and I don't know what happens xd thank you I have tried in all three positions and it happens in all of them, although I always used the middle position, until I found this problem thank you
  24. hi guys, Why sometimes it doesn't have enough power to fly? It has happened to me on several occasions that it barely takes 1m off the ground and I don't know why greetings
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