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Divinity10

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Everything posted by Divinity10

  1. Hi everyone, Just thought I'd share a little video I made using some footage picked up from a couple of Aerial Refuelling training sessions with my partner and our friend. After recording footage from some tracks, I figured deleting them would be a waste so I threw them together with the intention of getting used Adobe Premier 2022 (which is why some is recorded in lower res + discord mic overlays popping in). Weirdly, I ended up being quite happy with the result and ended up going back and recording 1440p/60 footage for the latter half of the video. I hope you enjoy :). https://youtu.be/0ugSwa1AZDk
  2. You're a star! For some weird reason, my steering wheel (for the rudder pedals) had secretly assigned itself to roll. I was fighting that the whole time! I hate it when games auto-assign axis haha. Not sure why that wouldn't let me alter the trim tabs but I'm not going to question it ha. Just disabled the sneaky axis binding and she instantly self righted herself. I was so focused on the trim settings that the roll axis hadn't even occured to me :doh:. Thanks for your help Eaglecash! :pilotfly:
  3. Hi Eaglecash, Thanks for your fast response. Please see attached for a quick inflight fast mission track. I've not adjusted any switches such as Emergency Trim Override on this track. Note that the trim tabs appear to be fully extended on the wings. Nothing I do can reset or alter them. A10c Trim.trk
  4. Hi everyone, Back to DCS from a long break and it appears my ability to trim the A-10c is gone. I've got long hours in the A-10c and more than used to trimming so I'm pretty confident it's not user error. I've tried using the default keyboard controls, reassigning it to my stick and tried rebinding buttons. I even followed some older threads from patch 1.5 who said they had the same problem. Turned off FFB in the controls (I have a non-FB Stick) , tried switching to emergency trim override, pulled the trim fuse from the board and reset trim while holding the plane level. Literally nothing is working. No matter what I do, the plane rolls to the right around 45 degrees. If I manually level it off using the stick, it lifts it's nose until around 125knts and then begins to lower. Flaps are retracted and I've tried in both ramp start and airbone. Same result. Is this some kind of funky new bug and has anyone had the same issue who found a fix? Thanks everyone.
  5. Hi everyone. I have just been playing around with cameras in a track I made. Whenever I use Free Cam however (Ctrl+F11), it starts automatically pulling away from the target. 1) I have disconnected all my joysticks and restarted DCS. - Didn't solve the issue. 2) Disconnected my Mouse during the track - Did not resolve. I have searched around for answers to this but most people appear to have a static camera when they enter free cam. I just can't get this camera to stay still! Anyone had this or know how to resolve it?
  6. I'm having a strange problem with the laser on my TGP pod being a bit temperamental. Even when perfectly lined up and not during INR, the laser occasionally refuses to manually fire. Even during 2oclock and 10oclock targets. It only does this now and then, but when it has, I've tried all sorts of things. I thought it might be cloud cover disrupting the laser so I've tried dropping to 5000ft and still the same thing happens. TGP is on, Laser is on. Latch is off. Target is at a clear angle for the TGP. It will sometimes flash L and then cut off, even when the target is in direct view. I have dropped quite a number of laser guided bombs without problems yet this one tends to crop up on occasion. Are there any other conditions or criteria to look out for which could cause the TGP laser to not respond?
  7. Yeah that's a very good point about the IGLA user not always being alert, never thought of that. I can imagine target identification being a bit tricky as well. I like your idea of having the MANPAD's start disabled. Ah thanks alot, I'll look into it.
  8. Ah interesting, I'll look into the downed pilots. I take it they used the A-10A in Desert Storm then? Since the C has the launch detection (The module on the rear of the A-10C, between the rudders right?). Would an A10 actually engange a MANPAD with a bomb or AGM if it spotted it on the TGP? I'm always interested to know what the air force are willing to use on infantry or if there are any limits to the cost of the weapon vs the target cost/importance. Thanks for the points there. I've just been testing evasion for a couple of hours. It seems after it all, for me that the best way to dodge them efficiently is to check the direction of the launch and then evade in the opposite direction so hard that the plane almost stalls and sort of falls a little. The IGLA's final moment before it impacts seem to really dedicate itself to a straight line so if you can turn just in time, it flings past. Like you said, a second launch is lethal but generally you're out the area by then or at least have your ass to the target. Gotta say though, those IGLA's....they really know how to ignore flares well. I put myself up against a couple of different SAMS throughout the test, as well as IGLA's and out of all them, I found Strela 10/13 the easiest to survive. The stingers came second easiest for me, not because they weren't addicted to chasing flares, but because their launch range makes them a factor harder (but not by much). I'm going to try having a Strela 10 launch at me later while I'm in 50%- of it's engagement range. That should boost up the challenge quite a bit. Yeah, I found that one out the hard way. I would have thought a SAM vehicle would have been deadlier but it seems the shoulder mounted IGLA really does trump it in everything but range. Yeah the IGLA really does seem to give you very little chance of surviving. That's not a complaint, I'm just surprised how efficient it is compared to the oh so popular stinger. Oh I can definitely see the mission being based around the level of air defense threats, it's just hard to imagine they can accurately guess a target has 3-4 IGLA's hidden around somewhere. Not saying they can't, but I imagine it's a hell of a task in comparison. I take it in modern day Afghanistan etc, the threat from AA/AAA is pretty low? I've seen a few video's and like someone previously said, Restrepo where they call in CAS, however not all them seem to flare on Ingress and they are easily within SAM range. Are the expectancies of insurgents having such tech pretty low? I can't imagine stingers are too hard to come by these days, especially since the ol' CIA gave them a fair few. To be honest, when I was making the missions I underestimated the effectiveness of the IGLA. I was expecting it to be somewhat similar to a stinger. I agree that most people wouldn't like a hidden ton of AA in random places but I only make the missions for myself and I find hiding a SAM on a hillside halfway down a waypoint lets me get more effective at unexpected launches. I think I may change them to stingers or something however as IGLA's really are rage quit material at times lol. Although if I get good at dodging IGLA's, dodging other AA will be a breeze in comparison. I base most of my missions from Middle Eastern operations anyway so rarely is there even AA in a mission, and if there is, it's a stinger with a group of infantry somewhere.
  9. I agree keeping out the firing line is important but sometimes things don't go the way we plan, hence my initial question. You can have knowledge ingrained and you're still going to get launched at from time to time, even if it's incredibly rare. This thread is based on what people do in that situation. As I said in my original post:
  10. I know. Still, people may have found other factors which helped such as the one person who mentioned getting low to the ground to hopefully cause the missile to hit the ground. Information such as that can be handy, if not just for me but for anyone else with the same quesiton.
  11. Again though, you seem to imply all AA is at the target location... Yes assume all targets are defended, I agree, but an IGLA on a tall hill way from the objective is rather unpredictable. Being ready for one and knowing where one will be are very seperate issues. I find assuming "I'm not up to snuff yet" to be rather patronising considering I never even initially asked how to avoid being lauched on. I do assume targets are defended but it's still down to assumption. I can avoid being launched on when I know they're there and if you don't KNOW they're there, it's down to assumption which still, no matter how good you are...will be delayed in response time. Of course it's a factor. If I know there's an IGLA at my 9oclock...I'll keep my distance from it as much as possible and be ready to turn to 3oclock incase of a launch. Knowing where the missile is coming from is rather handy knowledge pre-evasion. Agreed. I'm confused on where you thought I said otherwise. I do jink automatically, but it's happened on more than one occasion where I've jinked INTO the direction of the IGLA so that's why I tend to dive hard first and put a turn in as soon as I've found the direction. I find this has kept me alive more times than the former. Trust me I'm always ready to get out of there, but I think blindly jinking is a 50/50 chance when it comes to IGLA's. I never assume any target is undefended and I never even mentioned half the things you assume I didn't know. I appreciate your input but I find some of it is kind of patronising. Anyway.... All I was asking for was other peoples techniques on evasion in the case of an IGLA launch. I agree with automatically jinking but I personally prefer...personally...to know the direction before I commit fully. With normal SAM's I fully agree with you and do jink instantly...but with IGLA's you've got seconds and don't have time to turn back the other way.
  12. Why of course? IGLA's are almost invisble from the sky and could be anywhere. Just because I approach a target..for instance...a truck...doesn't automatically tell me an IGLA is there :/. What have either of these got to do with knowing an IGLA is there? If I download a custom mission for instance or make my own mission and get a friend to place IGLA's...how would you just "know". Unless you play with labels and don't have hidden IGLA's on the mission planner, then it's pretty difficult to know. I don't understand your logic there at all. When I create missions I don't place all my targets in one big convenient lump. I'd be impressed if you could spot an IGLA and a couple of AK infantry in a forest from the cockpit. Uhm...I agree. It was someone else saying "fly high" and equally simple answers who I was refuting. It's not always that simple. Another assumption. Auto or not, if the IGLA fires from your 12oclock, those flares are rendered almost useless. Yes, I would evade as quickly as possible, but as I said, there's about 3 seconds to do all this in. When you're not expecting it, most of that time is taken up by realizing what's happening, figuring the launch direction and then turning to evade.
  13. Yes you can go above the target, that's common sense. The point is, sometimes you might not know they're even there and can catch you unaware in a multitude of situations. It's hard to believe you don't drop below 11500feet in any situation other than landing or taking off. Yes denial of shot is nice...if you know where the IGLA will be. If you don't know there's one there and flare the entire journey, you're going to need more than 260 flares (that's if we sacrifice all our chaff). When dropping JDAMS or firing Mavs etc yes, it's good to stay about 12k ft+ but that's closing off any other scenario. Just visuallising it my head now, but 12000 feet...during an gun run (for instance)...it's going to be difficult to see what you're doing, let alone if you're even aiming at the right target. And that's a damn steep attack angle. I'd say by the time you've dived...spotted the target, aimed and fired off a decent burst, you're going to be way below the 3500m mark. Haven't actually tested yet, but I can imagine almost any target you attack with the cannon is going to put you in the killzone of an IGLA. Even if it looks like nothing more than a couple of trucks an infantry, there still could be an IGLA hiding within a mile or so of that.
  14. Oh I agree, but I'm practising for such events as ambushes...or hidden Igla's out from an objective. The cannon is pretty much at it's most effective at 1.5 miles and under and at a 30 degree bank if I'm not mistaken. When I make my missions, I tend to add in AA/AAA away from the main objectives etc, such as a hidden samsite in a forest 5 miles from the designated objective. Makes missions less predictable.
  15. Yeah they're right lil' bastards to shake. The only way I've managed it so far was by turning + diving so hard I almost stalled lol. Better than exploding I guess. I'll give the steep dive a go though, thanks. I did a load of test runs earlier with flares etc, it's insane how often they just ignore flares and just take half your wing off or engine. I managed to dodge a few of them but that was only when I turned before they fired. If the IGLA fired first I was pretty screwed. Even with 4 flares, 0.50 interval and 10 cycles, it still manages to hit halfway through my turn. I noticed dropping the nose and lowering my engines to reduce their temp helped the counter measures take effect more often but not by much. I can imagine these having a 99% kill rate IF the pilot isn't expecting the IGLA...there's literally zero chance for evasion. By far the hardest AA in the game so far (imo).
  16. I generally do. My question was, under the circumstance where you ARE shot at by an Igla, what are the techniques (if there are any).
  17. Does anyone else find these much harder to dodge than medium/long range SAMs? I don't even think it's the missile that's harder to dodge, I think it's the fact they seem to launch around 1.5 miles and give you about 3 seconds to evade. The fact they are infantry makes it even harder as they don't stand out from the crowd like most other SAM's do. No idea what I'd do without using the TGP to check each soldier's weapons. Anyone got any evasive technqiues to dodge these buggers? Normal SAMS are fine, but IGLA's...So annoying. (Not getting in range would be the top idea but I mean for when they manage to get a drop on you).
  18. lol, I'd expect Liz Taylor to be a playable character if this was used as menu music.
  19. You'd be surprised how often the two go hand in hand. http://www.youtube.com/watch?v=qYLYAa4LxAY&feature=related http://www.youtube.com/watch?v=v7zKPfmSKj0&feature=related
  20. I don't get why everytime somebody compares the graphics of one game to DCS A-10, everyone goes mad with "OMFG THOSE GAMES AREN'T AS COMPLEX". OP wasn't talking about the gameplay, he was talking about graphics. Yes it's a game centered around realism, which is exactly why having small explosions draws some people out of the immersion. Things like this really annoy me. Maybe he doesn't want to play Apache or Hawx...maybe he wants to play A-10 but with an option to turn on halfway decent explosions. People who compare other games graphics to A-10 aren't saying those games are better, they're just saying what would make A-10 better, and imo anyway, a 2000lb bomb should look like a bomb explosion, not like a ten year old with a fuel can and a box of matches. It seems like everytime somebody mentions even something in any way negative about this game, they get rushed by a crowd of angry, sheep behaved fan boys. Either way, it's still in beta so we can hope. Maybe somebody might mod some decent explosions in anyway. Uhm, the player isn't always the one firing the weapons. You've got wingmates...other players online...not to mention mavericks are generally seen in the distance as well.
  21. I was actually a bit diassapointed to find out the windsreen clearing controls were no function. Would have been awesome to have rain, snow and ice cover your view.
  22. Just do like Geskes said (10K height) and kill the buildings with CCRP + bombs. I personally mooch around at 12,000+ but tbh...it's just as easy dropping from a safer height like 20K.
  23. Awesome mission. That one alone had more realism and pulled me in more than the entire LOMAC campaign combined lol. I hope the campaign on release is more like this than the usual "dive head first into 5 SAM's". Sadly I got to the JTAC moment, requested targets and the my game crashed. I LOVED how Enfield got told to stand down and watch the boats for a while, that was great. I got a little bit confused though when the coordinates came up but I presumed that was just the next waypoint. Just as a personal opinion, maybe put: "Enfield 1 go to coordinates [iNSERT COORDINATES HERE]" and then just after put in brackets (Waypoint 3). Other than that, I loved the mission as a whole. Like someone before said, I much prefer playing as an asset in a mission rather than the feeling of fighting the entire war by yourself that the LOMAC campaign gave. Hopefully we'll see a campaign from ya? ;D
  24. Blind Patriotism...the most dangerous and fanatical of all organised religions.
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