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mbucchia

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Everything posted by mbucchia

  1. No there is no option. Don't get why people are obsessed with it at some point y'all have to forget the stats and play the game!!
  2. For the record, I'm not the one behind OpenComposite. You want to thank ZNix and Jabbah for that!
  3. There are many potential bottlenecks in the GPU pipeline, and FFR (using VRS) is only helping at the Pixel Shader stage. So you bottleneck is likely somewhere else and FFR does not help with it.
  4. Have you checked this? https://mbucchia.github.io/OpenXR-Toolkit/troubleshooting.html#checking-if-you-are-cpu-or-gpu-limited
  5. I'm not the developer doing OpenComposite (which is the OpenVR to OpenXR bridge). I do OpenXR Toolkit, which is another add-on to improve OpenXR features. Not quite sure what the issue being discussed is, and whether OP is using OpenXR Toolkit at all. Please provide some more details to make this actionable. Try without OpenXR Toolkit if you have it installed, to isolate whether the issue is with OpenComposite or OpenXR Toolkit. If the issue is seen without OpenXR Toolkit, then you need to report it to the OpenComposite developers instead. Edit: my best guess, given the lack of any information at all in this thread and the other threads linked, is that either 1) the issue is specific to OpenComposite, or 2) it is caused by FFR in the OpenXR Toolkit. If the issue is 1) there is nothing I can do about it. If the issue is 2) there is a whole thread about asking the developer of this game to add 2 function calls to their engine to make it easier to achieve FFR (and even DFR): Last time I checked on that thread, the developer did not want to commit to making the necessary change. This change would likely resolve the issue, if the issue is indeed 2).
  6. According to this screenshot, you're not starting DCS in OpenXR mode, therefore no OpenXR Toolkit. Check your setup of OpenComposite.
  7. mbucchia

    OpenXR

    This statement of no OpenXR support is no longer true since I introduced https://github.com/mbucchia/Pimax-OpenXR The instructions for Pimax remain the same, just need to install this Pimax-OpenXR runtime to use instead of SteamVR. @nikoel there are too many people who dont understand what WMR is, and they end up following the WMR steps (install portal, dev tools etc) with their Oculus etc. I think you could clarify that on your post. This video, while recent is largely outdated. This video is using an older version of OC (the original one from Jabbah) and you should pick up the more recent one from the official OC branch here instead: https://gitlab.com/znixian/OpenOVR/-/tree/openxr Also the incompatibility with newer versions of OpenXR Toolkit is no longer true. For Pimax users: 1) You need to install OpenComposite the same way that you can find instructions all over the place (replace openvr_api.dll and possibly delete D3DCompiler_47.dll). 2) The new bit is to use my OpenXR runtime for Pimax. https://github.com/mbucchia/Pimax-OpenXR 3) Always make sure that in your game settings like render scale or Pixel Density are set to 100% (aka 1.0). Otherwise things won't work. You will be able to use NIS/FSR in OpenXR Toolkit to do the same thing!
  8. I wrote a page with some explanations about what's going on with OpenComposite and also listing all the common errors I've come across. Could be helpful: https://mbucchia.github.io/OpenXR-Toolkit/opencomposite.html
  9. That HAGS issues should be fixed in OpenXR for WMR soon. I considered a check but reality is, people don't read messages from the app. I still get "how do I open the menu?" even though the instructions are displayed on screen
  10. To clarify some confusion, OpenXR Developer Tools for WMR was renamed to OpenXR Tools for WMR a few months ago, since many non-developers used it. It's exactly the same thing as before. Here's a good read about the OpenXR apps from the MS store: https://forums.flightsimulator.com/t/openxr-for-windows-mixed-reality-release-faq/489183
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