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Fenix Mueneren

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Everything posted by Fenix Mueneren

  1. It was an attempt to not initialize the flag and check if it was working. But.... fancy thing; I was able to find the problem. The building supposed to go up in flames was a static object. and I was using (as can be seen) a "Group dead" trigger. This however, seemed to not play nice. I changed it to a "Unit dead".... and tada! Now it's working as expected.
  2. just tried it.... in fact I was working on a secondary sequence that comes up when you attack another place. That one is behaving (for the moment) but the first one... still plays naughty with the "time since flag". I'm trying different stuffs...
  3. Yes I know there's a "Or Time more". It was for initial testing of the sequencing. however... it only came into play if I made no previous mention of flag 101 in the triggers. The final mission won't have that obviously. Can this be the problem?
  4. I'm trying to sequence some events. Explosions mainly. And I'm trying also to do it as vanilla as possible (no MIST; no MOOSE) After a building goes of I want the fireworks to begin. So I tied the building going off to "Flag 100 ON" ; and "Time since Flag" used to trigger the sequence (from 3 seconds since flag; and more events with more explosions up to second 14) HOWEVER... The explosion sequence goes of (perfectly I might add) but at mission time 3 seconds. Not AFTER the building explosion. I tried initializing the flags to 0; or false, not initializing, using a "chain of flags"; building blows, sets flag 100; witch sets flag 101; with is the "time since flag" (for some reason I found that suggestion) Nothing seems to work properly and the sequence goes off like the flag is set at mission start, and not at "building explosion" Here are some screencaps: (on this stage, I was not initializing the relevant flags...) nullnullnull Any help with this? What Am I doing wrong? I'm at my wits end Kind Regards!
  5. One quick question: I see this is compatible with current FARPS for heliports, but to enable a "Road Base" with Dynamic slots... is there an option? or we are back to old spawn slots? Kind Regards!
  6. Never have I hated more not knowing how to make a mod xD This should be made a reality. DCS needs a totaly oversized and absurd floating aircraft carrier. That would be awesome!!! Think about the campaing posibilities!
  7. I see this has not been fixed
  8. On the image attached you can see the bug. I was doing the tutorial before starting the Rising Squall campaign and while doing the SLAM mission, I finished it and it was at 50 point and "Draw" status. As that bugged me, I reattempted the mission multiple times with no additional success. then I clicked on skip and... the mission cloned itself? I don't know what it's happening but each time I click skip, It gives the campaign completed but no success (obviously) and If I replay it, it generates another mission below as active (like in the picture) Is this a bug of the campaign? of DCS? I cant seem to finish the campaign with a "Success" Anyone has any idea? Kind Regards!
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