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Reslox

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Everything posted by Reslox

  1. You can clearly see once you begin your aileron rolls, you perform them in the same axis with barely any meters of displacement (docs show a single roll ends with at least 100-300 meters) For reference an accurate High G Barrel Maneuver : Maneuverable counteraction to missiles EN.pdf Doesn't exist, its a maneuver born out of a simulator that has yet to fully develop an accurate missile guidance system. To pretend that its a real thing that can be employed in IRL as I said is naive at best. Not providing tacviews or tracks doesn't prove your point at all and in fact makes it look worse at your attempts to confirm that "is a real maneuver" requires reproduction and study. And there is no point in studying the missile behaivour in DCS since as ED said they have to fully finish an accurate guidance model, maneuvers IRL can apply to DCS but not the other way around. Whether this happens on how the target velocity vector information is given to the missile, delay in ms of both internal missile logic + simulated hardware hickups or simulated frame time or missing documentations of software algorithms for late stage missile systems is for ED to deal with and study. This maneuver has always been an exploit, nobody cares if it's an AoA desync roll that causes teleporting or "resonant roll" as you call it, there is no evidence that a maneuver like that would work IRL and as far as feedback comes from, examples and documents from reality are the go to in order to achieve a believable state not things born out of DCS, it would be like training AI datasets on AI hallucinations.
  2. The way I get around this annoying issue is flying close enough for petrovich to see the targets without the aid of the ATGM scope. Once he reports seeing the target you can fly away to a safe distance and tell petro to aim at the targets (assuming you survived flying close enough in the first place).
  3. The only Gifs, tracks or tacviews I've seen so far are performing an aileron rolls and not barrel rolls, it's really clear that it is a bug that MP desync exacerbates but its also present in single player. Documents of both recommended defense maneuvers and missile performance show clearly displacement of (over 100m in the defense maneuver docs) of both the horizontal and vertical plane when performing High G Barrel Rolls is necessary, so to claim that this maneuver is an effective means of defense when there is barely any displacement of the actual flight path is naive at best. Whether this is a consequence of how radar returns are modeled or last second missile guidance corrections cocking up at the last second is for ED to figure out. I speculate from the tracks and tacview footage provided in the thread that the missile is trying to lead and intercept the target's current flight path even though with the closure rate, current distance, and the target being in the center of the seeker should be a clear hit with a pure pursuit.
  4. Im using a humble i3-10105F/1660S and 16GB By using medium/low settings I get stable 60 FPS even on the SR cold war server. It only dips if you are flying about 100m or less in a helicopter but only dips to a minimum of 40
  5. I tested it with both Hyperthreading on and off and it didn't make a difference, also tried making sure no processors were limited by msconfig. The only attempts so far that have been able to bypass the crash are to disable 1 of the cores (Dual-core CPU). As soon as both of the cores are active the crash starts happening. (Tried with 1 core 1 and 2 threads, 2 cores 3 and 4 threads).
  6. @FlappieAny help here? I tried Updating windows/drivers/BIOS and no joy, If I temper with the BIOS or with MS config and change the amount of cores to 1 it is able to get past the crash, anything else doe sn't make it in. dcs.log dcs-MSCONFIGEDITS.log
  7. Was able to avoid the crash by going into the BIOS and changing the amount of active cores to 1 instead of all. uploading the Logs files I was able to get from it. Changing back to the default amount causes the crash again. All of this was done after renaming the SavedGames/DCS folder, Running a cleanup and a slow repair. DCS single E-core.log dcs-MT.log dcs-nonMT.log DxDiag.txt
  8. DCS crashes on launch (MT version only), tried Cleaning up, slow repair, removing all shaders and mods alongside renaming the DCS saved game folder. Uploading MT log,SC log and dxdiag dcs.log DxDiag.txt dcs_non_MT.log
  9. I feel the problem isn't if the shaking happens or not but rather that it's the camera that shakes in the cockpit rather than the cockpit itself which makes it really uncomfortable to the player. You can see a clear difference of the shaking of an aircraft either stalling or a helicopter transitioning its flight compared to the one in the Su-25/T
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