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deathgun

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Everything posted by deathgun

  1. Yep... I kill one S-300 Launcher in a M1A2. Now I'm use EVENTHANDLER in M.O.O.S.E framework to handle 'kill' event instead of the DCS one. It works great and i can get the killer when the 'kill' event is triggered
  2. it lead to an error when i kill a S-300 LN. It's not a static objects.
  3. I tried to use the kill event, but I found that it couldn't find the event.target. According to https://wiki.hoggitworld.com/view/DCS_event_kill, the event table should have the following members when id=29: Event = { id = 29, time = Time, initiator = Unit, weapon = Weapon, target = Unit, weapon_name = string, } However, when I executed a test script in the mission using doscriptfile: env.setErrorMessageBoxEnabled(true) local e = {} function e:onEvent(event) if event.id == 29 then -- kill MessageToAll("type: " .. tostring(type(event)), 10, "DEBUG") MessageToAll("id: " .. tostring(event.id), 10, "DEBUG") MessageToAll("Time: " .. tostring(event.time), 10, "DEBUG") MessageToAll("Initiator: " .. tostring(event.initiator), 10, "DEBUG") MessageToAll("Weapon: " .. tostring(event.weapon), 10, "DEBUG") MessageToAll("Target: " .. tostring(event.target), 10, "DEBUG") MessageToAll("weapon_name: " .. tostring(event.weapon_name), 10, "DEBUG") end end world.addEventHandler(e) The result is as the following image. How can i use 'kill' event correctly?
  4. I put a FARP in Normandy2.0 and it's in blue coalition. It remained neutral after entering the game, even though I placed a blue MBT on it. When it's placed within range of the airport, it changes back into the blue coalition. I tested FARP on other maps and it all worked.
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