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Found 7 results

  1. If you place a single FARP pad, complete it with the necessary facilities (electricity, command post, etc.), the lights do not work when landing at night. If, with all the same facilities, a FARP with 4 parking places is placed, the lights are lit FARP x4 lights work.trk lights doesnt work.trkBroken lights.miz
  2. ATC of FARP keeps telling me about taxiing (there is no taxiway here!), freezes when taking off, or doesn't see me landing (no option to ask to land at all). Hello ED, did you notice that we have more and more copters and next (Kiowa, Bolkov) incoming too? What about ATC for FARP, its ready only for standard airport with the runway but what about FARP?
  3. Hi All, I'm just now getting into making FARPs thanks to the Apache. I have a FARP with a lot of static objects on it, and I want to move them to another location of the map. Is it possible to move them all at once? I know you can create/load Static Templates, but they only place the objects in the same location on the map the template was create on. Also, you can only copy and paste a unit, and cannot select multiple static objects to copy. Is there no easy way to achieve this besides one at a time? Thanks in advance!!!
  4. There is a lack of ready-made lighting sources that can be placed. For example barrels with fires inside or floodlights/lighting devices. Especially lacking when creating invisible FARPs or roadblocks
  5. It became ever so clear to me that invisible FARPs by-design remove trees/objects around them without an option to turn this off. In my attempts to create a sort of "hidden" FARP in a forest I've also found out that in doing so the invisible FARP entry decides to clear entire chunks of the forest without much care for range or shape. Please improve how the tree/object removal is being done, or better yet make it optional for entities that do so in a hardcoded fashion. I'd love to make use of invisible FARPs, but simply cannot in this case. I've attached a small test mission for you to try and reproduce this yourself. The following screenshot is the result when I run it on my machine (smoke = FARP): LumberjackFARP.miz
  6. Hi Everyone, As part of DCS 2.7 @NineLine said on reddit that we will be seeing a 'FARP Zone'. Does anybody know what this actually is? Or is this just referring to the invisible FARP we also got in 2.7?
  7. Dear Eagle Dynamics, is it pland, that FARPS, TENTS, TRUCKS, TANKS, ... get new skins for presets in the DCS-Editor? As a Missionplaner an Missionmaker i miss following TENT-SKINS: - Desert camo - Desert camo with medic cross - Desert camo with numbers (01, 02, 03, 04, ...) - Green camo with medic cross - Green camo with numbers (01, 02, 03, 04, ...) - White with Medic cross - White with blue UN - White with numbers (01, 02, 03, 04, ...) - Tents for Insurgents Different Tents with different sizes. TENTS as Units not as Building to get it in a group for better handling with Triggers. I miss wounded and civil Units at all. You have no civil units to embarc or for Missions like "Avoid civil victims" I miss single Helipads with medic cross. I miss TRUCKS and TANKS with white color and blue UN signs. I miss Medic-Trucks at all. I miss JATAC-Infantery-Unit with Laser, Smoke and IR. I know you can get this with mods, but this has to be in DCS without mods, i think. If you want to make good and realistic HELI-Missions this is absolutly necessary. Cause than yo can say: "Embarc troop from Marker and bring it to Farp XXX to the Tent number 01" Or yo can say:" Embarc the wounded and bring them to the Medic-Tent. Smoke as marker is unrealistic big an Flags ar not good to see. I know, making skins for PLANES, HELICOPTERS, TANKS, ... is hard work and costs a while, but I think, making skins for TENTS and bring them in DCS (basic) without mod is a work of 20 Hours or less. I know this is primarily for Heli Pilots/Player who want to make realistic Missions but it is worth it. So is this planed? How long will it take? If not, Why? Thank you.
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