Search the Community
Showing results for tags 'farp'.
-
MASSUN92´s Animated ground crew and lights MOD -- DOWNLOAD IT FROM: HERE! What a journey, right? As mentioned in today's newsletter (May 17, 2024), the asset pack will become part of the DCS core, allowing everyone to use the assets in their missions without needing to download anything. This does NOT include the animated ground crew and lights, which will still be available for download from the link above. ------------------------------------------------------------------------------------------------------------------------------------------------------ Before addressing some questions, I would like to thank all of you, the community, for your support and positive vibes. This achievement is also partly yours. On one hand, your support for the asset pack pushed me to make it better and bigger. On the other hand, I'm sure ED wouldn't have noticed the asset pack if so many people weren't using it and creating wonderful bases with it. So feel proud, we've achieved something fantastic! ------------------------------------------------------------------------------------------------------------------------------------------------------ - What's going to happen with the mod? I will continue developing content because I enjoy doing it. I love seeing what I create come to "life" within the simulator. According to my discussions with the people at ED, there's a possibility of adding more objects in the future, so feel free to leave suggestions below. - What will happen to the missions created with the latest version of the mod? As far as I understand, and I could be wrong, they should work fine WITHOUT the mod installed. - Will there be improvements? We have an agreement where I will make some minor future corrections to the models. Beyond that, I don't know what the future holds. ------------------------------------------------------------------------------------------------------------------------------------------------------ - Who I am? Hi to all! My name is Patricio Massun, I'm a 3D artist and architect from Argentina. My job is mostly related to arch visualization and asset creation for renders. I use this mod to practice some lowpoly, game-ready, real time rendering technics. I use Blender for all my work. All the models of the mod are created entirely by myself and the textures are from ambientcg (old cc0textures.com). All the export process is based on the EDM exported made by Tobi and use the tutorials from Grajo (Without them the mod would not have been possible). - About the mod:
- 523 replies
-
- 95
-
-
-
I want to create a heliport FARP like we have it in Static Objects. in official DCS object each chopper spawns and lands on helipads not on other parts of the surface. while the model that I created only spawns one chopper in center of objects. how can i force it to spawn 4 choppers for each helipad that I made. in below images you can find out what I need. SO_Example.blend entry.lua SO_Example.lua
-
nullCan we somehow have it so when placing a FARP heliport that it levels the terrain it's supposed to be on? Or a feature in the mission editor that shows the terrain popping through the static heliport. It's annoying as a mission maker having to drag a FARP around looking for even enough terrain so the terrain doesn't pop through. I'm not asking to level a whole mountain.
-
It became ever so clear to me that invisible FARPs by-design remove trees/objects around them without an option to turn this off. In my attempts to create a sort of "hidden" FARP in a forest I've also found out that in doing so the invisible FARP entry decides to clear entire chunks of the forest without much care for range or shape. Please improve how the tree/object removal is being done, or better yet make it optional for entities that do so in a hardcoded fashion. I'd love to make use of invisible FARPs, but simply cannot in this case. I've attached a small test mission for you to try and reproduce this yourself. The following screenshot is the result when I run it on my machine (smoke = FARP): LumberjackFARP.miz
-
Hi Everyone, As part of DCS 2.7 @NineLine said on reddit that we will be seeing a 'FARP Zone'. Does anybody know what this actually is? Or is this just referring to the invisible FARP we also got in 2.7?
-
Dear Eagle Dynamics, is it pland, that FARPS, TENTS, TRUCKS, TANKS, ... get new skins for presets in the DCS-Editor? As a Missionplaner an Missionmaker i miss following TENT-SKINS: - Desert camo - Desert camo with medic cross - Desert camo with numbers (01, 02, 03, 04, ...) - Green camo with medic cross - Green camo with numbers (01, 02, 03, 04, ...) - White with Medic cross - White with blue UN - White with numbers (01, 02, 03, 04, ...) - Tents for Insurgents Different Tents with different sizes. TENTS as Units not as Building to get it in a group for better handling with Triggers. I miss wounded and civil Units at all. You have no civil units to embarc or for Missions like "Avoid civil victims" I miss single Helipads with medic cross. I miss TRUCKS and TANKS with white color and blue UN signs. I miss Medic-Trucks at all. I miss JATAC-Infantery-Unit with Laser, Smoke and IR. I know you can get this with mods, but this has to be in DCS without mods, i think. If you want to make good and realistic HELI-Missions this is absolutly necessary. Cause than yo can say: "Embarc troop from Marker and bring it to Farp XXX to the Tent number 01" Or yo can say:" Embarc the wounded and bring them to the Medic-Tent. Smoke as marker is unrealistic big an Flags ar not good to see. I know, making skins for PLANES, HELICOPTERS, TANKS, ... is hard work and costs a while, but I think, making skins for TENTS and bring them in DCS (basic) without mod is a work of 20 Hours or less. I know this is primarily for Heli Pilots/Player who want to make realistic Missions but it is worth it. So is this planed? How long will it take? If not, Why? Thank you.
-
Hi All, I'm just now getting into making FARPs thanks to the Apache. I have a FARP with a lot of static objects on it, and I want to move them to another location of the map. Is it possible to move them all at once? I know you can create/load Static Templates, but they only place the objects in the same location on the map the template was create on. Also, you can only copy and paste a unit, and cannot select multiple static objects to copy. Is there no easy way to achieve this besides one at a time? Thanks in advance!!!
-
There is a lack of ready-made lighting sources that can be placed. For example barrels with fires inside or floodlights/lighting devices. Especially lacking when creating invisible FARPs or roadblocks
-
ATC of FARP keeps telling me about taxiing (there is no taxiway here!), freezes when taking off, or doesn't see me landing (no option to ask to land at all). Hello ED, did you notice that we have more and more copters and next (Kiowa, Bolkov) incoming too? What about ATC for FARP, its ready only for standard airport with the runway but what about FARP?
-
If you place a single FARP pad, complete it with the necessary facilities (electricity, command post, etc.), the lights do not work when landing at night. If, with all the same facilities, a FARP with 4 parking places is placed, the lights are lit FARP x4 lights work.trk lights doesnt work.trkBroken lights.miz
-
I put a FARP in Normandy2.0 and it's in blue coalition. It remained neutral after entering the game, even though I placed a blue MBT on it. When it's placed within range of the airport, it changes back into the blue coalition. I tested FARP on other maps and it all worked.
- 1 reply
-
- normandy 2.0
- bug?
-
(and 2 more)
Tagged with:
-
Something happened in this patch - DCS Open Beta 2.9.1.48111 (earlier 2.9 was ok). FARP lost their names on the radio (menu). Before this patch was ok, now no names but DIGITS (???) only. Previously, the name from the Callsign window was visible in menu, now digits only (so how do we know which FARP we are talking to?) @Flappie, pls report it. See this: In some cases I now see that only the name of the object is given (e.g. single pad) and not Callsigns as it was before the last patch test.trk test2.trk
-
The grass is not blocked by platform of FARP, every map, looks really strange:
-
Hi Devs. Can you please consider adding a FARP like static but a Runway to be able to place in Mission Editor. Three types would be great. -A dirt Strip with parking -A Marsden Mat Strip with parking (Similair to South Atlantic San Carlos FOB) -A single Bitumen strip capable of taking a fast jet such as M2000C and similar with a small apron. This will enable Mission creators to "hide" expeditionary bases in some of the maps with large open areas such as Syria, Persian Gulf etc.
-
There has been a problem with ALL kind of FARPs from a few last patches. Even though they are marked as invisible, they are visible on the F10 map and even with the names of the objects, which means that they either cover other map elements or overlap with other icons. Request for the FIX. Thank you. Tracks F10 map, all are visible + EXTRA names of model from the editor, ups : Even Invisible is visible. test.trk