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BrianTheBrain

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Everything posted by BrianTheBrain

  1. ( @Slippa get in here before the picture goes wonky - try it on desktop. Its beautiful)
  2. Yes! That experience was very fun. I think I had it on oculus?
  3. Sir, its actually the SNJ-5 And about the Dauntless... while being hired would be lovely, having a contact/in with the guys at CAF would go farther. not ready to realistically tackle that yet... we (I and some non-Lancaster affiliated people) are working on something else PTO that some will take as the stupidest thing we could've chosen, or one of the coolest. Stay tuned (in other threads, not this one. sorry for hijacking this one) also wtf is with the pics ig Lanc pics are destined by the forum to not work properly.
  4. Some cool snippets of AI testing from Loki And for those not on discord, a soft announcement: So we're going to first fully finish the external model and AI flying. That's a big milestone and there's not a lot left, that's why we're doing the damage visuals, borts, etc. It's close. Then we'll get back to the cockpit and human player stuff.
  5. We'd like to ship with a tallboy in some way shape or form, realistically or not I think (Loki and Scoob can confirm that). If youre talking about seeing my name and bombs in a patch notes a bit ago, thats a little misleading... all i did was change some values and boilerplate stuff. I dont believe we've ran into any bomb snags yet, although its been a while since i've personally looked at anything bomber related - wrapped up in multicrew rn. And a multicrew update Still kinda in the "research and figuring out" stage of multicrew. Different parts of the systems require different styles of syncing, so been working on 'simpler' projects to test my multicrew in the future. Turrets are the focus of my research in multicrew right now... again, plz write your local DCS Forum moderator to let them know that you'd like the Lancaster to be official (i jest (no i dont)).
  6. It was a jest about encouraging ED to take us as a 3rd party I of course know that only 3rd parties get SDK access.
  7. Just watched this, it was great! Poor Dave is living my worst nightmare, im applying to OCS and it would kill me if i washed out of pilot training. Those Lancasters are beautiful, wish theyd have saved them all for us in the future
  8. lol, when fulda comes out ill try and make a campaign where half of the missions are just rtb through normandy. that would be fun.
  9. That someone is most definitely me! If we had world map, I'd definitely be ferrying freshly built Lanc III's from Canada to the war.
  10. Some parts of the navigator are *technically* complete, as there are things like the E6B which require literally only animations. But there are other systems there, and the goal is to have *every* crew slot be completely playable, and fun. From first hand experience, the bombardier position is very fun gameplay wise
  11. Some photos courtesy of Loki A bit of work going into turrets right now, that's the first big "multicrew" bit being fully fleshed out atm. As you can see the 3d model and textures for the turrets are still being worked on. Multicrew wise there's some DCS core issues that we are battling but I'm sure we will find workarounds (that or you can write your local DCS community moderator to get us SDK access) but I'm going full throttle on multicrew. We may have larger update for you guys soon.
  12. Our Lanc flew at the virtual airshow with the BBMF maybe @Scoobyon has a recording somewhere? Mini dev update regarding what im doing: Finally, some significant process on multicrew. I've got some system state syncing between pilot/other position, but the Lanc in its own way is pretty daunting for a 7 player multicrew implementation. So the folks over at caffeine simulations are letting me use their rapidly progressing T38C mod as a test bed, also helps that @Hayds_93 is a fellow low life with plenty of time on his hands and a compatible time zone to mine, so thats where most of the work has been tested so far. I aim for multicrew to be as seamless in comparison to (great) mods like the C130 and Uh60 where theres some configuration in text files and port forwarding needed... so seeing how i can get around that requirement and make it as easy as an official module. Im pretty sure the DCS game host's server is the one that handles the connection for official modules... curse locked down SDK for making me circumvent ED. Thats about all i've been working on and is its own little feat. I'll leave the other updates for Lok' and Scoob who are working on that stuff should they care to comment... Merry Christmas and Happy Holidays to all those eagerly awaiting DCS Lancaster, I look forward to DCS's WW2 future in 2025 as it seems like theres a few things cooking that could be released soon. All in good time.
  13. I've been busy as well lately, coming up on semester finals and trying to proceed with internships elsewhere in the sim community. I've made a bit of progress on "seamless" multicrew networking but have yet to actually implement anything multicrew.
  14. Yeah, playing with an AI navigator, hopefully I will be able to get it to the point where the navigator is simply vectoring you via the ME waypoints and sending intercom callouts. Toying around with AI voice transcription and generation. Human navigator, on the other hand....... Theres gonna be a lot of 1940's shenanigans going on...
  15. DCS currently doesn't have much to fly against for night fighting, I think the Lancaster will have to fit in as day bomber for a little while.
  16. Ah, going to airshows with my grandpa are wonderful memories to me, and may or may not planted the seed of my airplane video game obsession...
  17. I know you guys love it
  18. The cool thing is that with how modular Loki has gotten the flight model, stuff like this and the jet lanc are totally theoretically possible... 3d model edits be damned
  19. Really do mean to get you guys more videos, internal clips and stuff like that, but my time and availability for this project gets sucked into other things like trying to get AI voice transcription to work or importing new tools and stuff. Can assure you that the gunner stuff is amazingly fun, but probably the most not ready at this point. all in good time
  20. ## __**Updates between 1st May - 6th July 2024**__ Hello everyone, here are the updates so far since we've last spoken to you! - Changed to programmatic sideslip drag, removing reliance on OpenVSP beta angle parameters. - Wing divided into 4 sections, flaps given new aerodynamics. - Roll Stabilised. - Oxygen system now working. - Refactoring of dihedral effect in aerodynamics. - Elevator and center of pressure implemented. - Fixed issue with autopilot initiation and bombs not dropping. - Differential braking and brake gauges added. Braking pneumatic logic rewritten - Keybindings overhauled. - Stall behaviour and speeds improved, tailplane is also now computed from airfoil. - Fixed some broken bombs. - Reduced elevator authority and replaced briefing image. - Exhaust and engine textures added. - Autostart fixed. - Tail wheel and ground handling improved. - Minor fixes to collision model. - Oxygen system hitboxes added. - Vera livery and external model update. - flight model refactored, prop strikes now kill engines. - Radiator flap animations and pneumatics. - ID lights, Nav lights, Landing lights, model fixes done. - Landing lights now work. - Rudders converted to airfoil based aerodynamics. - Climb performance calibrated for new aerodynamics. - Landing light effect and nav light illumination added. - Wing UV adjustments and visual damage textures on right wing added. Thank you! Small dev update from discord for those without.
  21. You guys might like this mini vid, all credits Loki https://www.youtube.com/watch?v=MlxSReIt7xo
  22. ooo those look very nice. would love to get my hands on a set. youll need another 3 buttons just for starters, and another set of magnetos
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