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BrianTheBrain

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Everything posted by BrianTheBrain

  1. Ah, going to airshows with my grandpa are wonderful memories to me, and may or may not planted the seed of my airplane video game obsession...
  2. I know you guys love it
  3. The cool thing is that with how modular Loki has gotten the flight model, stuff like this and the jet lanc are totally theoretically possible... 3d model edits be damned
  4. Really do mean to get you guys more videos, internal clips and stuff like that, but my time and availability for this project gets sucked into other things like trying to get AI voice transcription to work or importing new tools and stuff. Can assure you that the gunner stuff is amazingly fun, but probably the most not ready at this point. all in good time
  5. ## __**Updates between 1st May - 6th July 2024**__ Hello everyone, here are the updates so far since we've last spoken to you! - Changed to programmatic sideslip drag, removing reliance on OpenVSP beta angle parameters. - Wing divided into 4 sections, flaps given new aerodynamics. - Roll Stabilised. - Oxygen system now working. - Refactoring of dihedral effect in aerodynamics. - Elevator and center of pressure implemented. - Fixed issue with autopilot initiation and bombs not dropping. - Differential braking and brake gauges added. Braking pneumatic logic rewritten - Keybindings overhauled. - Stall behaviour and speeds improved, tailplane is also now computed from airfoil. - Fixed some broken bombs. - Reduced elevator authority and replaced briefing image. - Exhaust and engine textures added. - Autostart fixed. - Tail wheel and ground handling improved. - Minor fixes to collision model. - Oxygen system hitboxes added. - Vera livery and external model update. - flight model refactored, prop strikes now kill engines. - Radiator flap animations and pneumatics. - ID lights, Nav lights, Landing lights, model fixes done. - Landing lights now work. - Rudders converted to airfoil based aerodynamics. - Climb performance calibrated for new aerodynamics. - Landing light effect and nav light illumination added. - Wing UV adjustments and visual damage textures on right wing added. Thank you! Small dev update from discord for those without.
  6. You guys might like this mini vid, all credits Loki https://www.youtube.com/watch?v=MlxSReIt7xo
  7. ooo those look very nice. would love to get my hands on a set. youll need another 3 buttons just for starters, and another set of magnetos
  8. Mayhaps if I can figure out how to use the replay tracks thing. funnily enough ive never opened a DCS replay XD
  9. The authentikit guy is in our server and said he's definitely interested in making something Lancaster. That would be a dream.
  10. Just released a new dev report. if you are on discord, but not our server, you should be! discord.gg/project-lancaster-810241832130314270
  11. Still gives you 6, or 9 levers, not 8. and not a great way to mount one on top of the other
  12. Yeah, that might be a good start. I think 4 of the 6 could be throttles, and the other two could be left 2 rpm and right 2 rpm. as it is internally theres not even 4 individual throttle keybinds yet
  13. I wish thrustmaster had an 8 lever set... 4 throttle and 4 rpm.
  14. At least Loki can land it, last I tried I was still having a hard time Happy new year peoples
  15. R12 70/80's link is no longer valid
  16. Update: Doing some work, im able to get the desired result with a combination of deadzone and slider. this way works just as well as figuring it out for real, so ill just leave it as this.
  17. No. It jumps in the control settings as well (visually you can see this as deflection all the way to one side, then jumping to the middle and going the other way)
  18. In the "control+enter" visual, you can see that the bar jumps up halfway (what I circled with the cursor) to 50 percent, then smoothly to 100. Am I reading this wrong?
  19. Im confused, it seems to me that I can easily see them get to 100 percent (atleast on the controls in thr cockpit. Regardless, I will try again. Should I debind the "non axis" wheel brakes too?
  20. https://streamable.com/kgherj heres a link to a video in the F14. the brakes are a little small in the control diagram but you can still see that im never able to get the brakes under basically exactly 50 percent (as well as the animation in the cockpit), with or without slider mode. a windows gamepad settings clip at the end to show that windows does indeed see its full range of motion.
  21. Changing to slider had no effect
  22. I was using any random given plane with toe brakes. A4, P51, f14. Windows does indeed give a correct value in the game pad settings, and I can see it fluidly go from 0 to 100 with no sort of jumps I will try this, thank you.
  23. Mine is exactly the same, but i needed the "inverted" axis tune on every plane. yes, 100 percent sure this is in the axis commands menu. its just that, in the actual game, and in every plane, this correlates to every set of individual toe brakes jumping to 50 percent when there is any movement
  24. I've got the "G Flight" Logitech pedals, and love them for what I paid for them. I need help with axis tuning toe brakes, however. Inside of the control editor in DCS, they never register a "negative value", which means that the second i start using them, they jump immediately to 50 percent usage. Ive tried messing with curve and saturation settings, but i can't seem to figure out how to unsaturate only the side of the graph that I need. Anyone with these pedals have this issue too? i tried using the official logitech app to see settings there, but that app seems entirely useless. In the attached image i show the pedals at "zero percent usage" however, the second i touch them, they jump to the half way point.
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