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About CRUD
- Birthday November 2
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Magnet fishing, DayZ, https://discord.gg/vrkNePrz
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CRUD started following My wishes , Not sure if this is a bug or what , Humanitarian Aide and Military supplies for external cargo or as an option for internal pallets. and 1 other
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where would I find the track replay? And yes sir, I am using scripts for IADS no version listed, CG Artillery Spotter 1.04 and Splash Damage 3.0. I picked up a squad with attachments (as separate units) in the field and was taking them up to Fulda on the Germany map. I used the Fac with them to pop smoke at the PZ they boarded then on we flew. It was a slightly hard landing but no damage was done to the 47.
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Military Assets for DCS by Currenthill
CRUD replied to currenthill's topic in Static/AI Mods for DCS World
yep, my mods have a conflict. I can see them on the airfield in f7, but when I f10 they aren't there, in the Crew chief slot they don't show under airborne troops. Another mod is likely causing this. I did away with the fxo and metashaders2 folders too. -
Did the last update burn down the user file liveries?
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CRUD changed their profile photo
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Military Assets for DCS by Currenthill
CRUD replied to currenthill's topic in Static/AI Mods for DCS World
I just tried KOLA again, they are not in the menu under airborne troops to embark on the for a cold start for a CLIENT. I tried AI too and they don't even show on the map at start of mission, I do not have load at start checked. They won't load into the 47D either. On Germany Cold War I tried with vanilla infantry, they all loaded at the PZ but as I was getting to the DZ I went out of the aircraft to the FAC, momentarily, to pop smoke for marking the DZ, when I landed, no one was in airborne troops to disembark. -
Military Assets for DCS by Currenthill
CRUD replied to currenthill's topic in Static/AI Mods for DCS World
No they are not. -
While in flight to drop troops accessed the FAC vehicle at the DZ to pop smoke, when I landed the troops were no longer in the back to disembark.
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Humanitarian-Pallets of Humanitarian Daily Rations, Water Blivits, IRC&RCM Refugee tents and Camp Sundries. Military- Fuel and Water Blivit's, Pallets of MRE's, Small Arms ammunition, 105 mm, 122mm, 152mm and 155mm shells, rockets for MRL's of all types. All towed artillery pieces available as cargo for sling loading. (dying to do an Air Assault Two Gun Raid) Instead of just a landing task for AI, add a Land and Unload task please. These would be great for the C-130 when it comes out too. Add the UH-1 to the Logistics System. Thank you for your considerations
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I wish I may, I wish might. wish for cargo that includes Humanitarian Aid, for example, HDR and MRE Pallets, stuff like that.
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Map symbols for hospitals, ADA and radar sites. Is there a way to hide all these? Nevermind, found it, uncheck Buildings in Map Options
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Military Assets for DCS by Currenthill
CRUD replied to currenthill's topic in Static/AI Mods for DCS World
I've tried the Sinai and ColdWar Germany maps, I'll try KOLA again, that before I figured out you can't mix the units. It's too bad we can't use mixed Squads, that would be handy. -
Military Assets for DCS by Currenthill
CRUD replied to currenthill's topic in Static/AI Mods for DCS World
Anyone else having trouble embarking CH USA Infantry to a CH-47F you are flying? I set them up but when I look at ground troops to call them to board they aren't an option. They'll board AI aircraft ok but won't board a client aircraft. -
Military Assets for DCS by Currenthill
CRUD replied to currenthill's topic in Static/AI Mods for DCS World
Dern shame we can't Air Assault mixed squads in one unit. Have to separate them as units, even with the vanilla units. -
Military Assets for DCS by Currenthill
CRUD replied to currenthill's topic in Static/AI Mods for DCS World
My current issue is I can't get CH's USA Infantry to load into helicopters. -
Just two things Flight Engineer position for steering while taxiing, currently cannot steer from here but can manipulate MFD's and other switches on the lower console. Option to start with cargo ramp in the full open position, I tried this in saved game but when I came back in the ramp was closed and all my mfd pages were back to default instead of where I left them.