BD, I did struggle flying M01 after not touching the Hornet in months. I've got 5,000 airline hours, with tons of night ILS, and that zero/zero approach still bit me. So good job! And thanks for a solid rationale. It's neat to hear the creative process. Also, how you weaved fundamentals into the story was smart. For example, the combat merge with a 1nm turn in. I've never seen that type of practice in DCS. The Kursant campaign was the closest, but we civilians never got exposed to tactical air work--which is fun to experience. That is a great selling point for DCS, because Places like Air Combat USA aren't very accessible.
For the record, I stand by the gripe about narrative hopscotch. I assume it's Miller's doing because finding pilots who have time to work on narrative structure is rare. So, I freely volunteer if you need an editor in the future, and I look forward to your next story.