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charonx

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  1. I don't see comparisons to real world loadouts being relevant in the current single player campaign. The campaigns are combating the Russian armor horde, taking off from bases that are barely 50nm from the front lines. In the real world, I'd be willing to bet the Hogs will be flying heavy, expending vast amounts of ordinance as quickly as possible in target rich environments. Tactics have changed as the threat of the Russian armor horde has evaporated in the real world. In current theaters, I don't imagine they see many Taliban MBT battalions with supporting mechanized infantry.
  2. This video answers the C-17 question about thrust reversers. :)
  3. Why not just speed up the game time while the system is aligning?
  4. I'm running two 7" USB monitors and the size issue really isn't that big of a deal to me. It took some playing around to get the MFCD sized right, but it works great now. The major issue is one of the monitors will not refresh properly when the game first loads, but cycling the power resolves the issue. It will creep back up though, either from alt-tabbing or over time. A power recycle always fixes that though. I also bought a 7" touchscreen to use with Helios to make a CDU, but the touchscreen is so horribly inaccurate it's unusable. There is no reason I can think of to use touchscreens for MFCDs, so you can save a little bit of money there. Oh, if only I could find a cost effective solution for the CDU. :(
  5. I could be imagining things, but I thought there was a PDF document that was a very simple chart. The above link should work though, thanks!
  6. I once saw a really nice PDF document on these forums that had a comprehensive list of air defenses and their engagement envelopes. Does anyone happen to have a link to this?
  7. On the occassions where I've had the Mavericks powered on for over 30 minutes, they will NOT fire until the power is recycled.
  8. When I'm beginning my Maverick attack run, I generally turn on autopilot first. That makes a big difference. I've already locked something up with the targeting pod and made it the SPI. Once you slew to the target area (your first target should already by under the crosshairs) you can use TMS Up Short to lock on to it without moving the seeker at all.
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