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Posts
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Community Answers
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OnReTech's post in Parking spots missing was marked as the answer
Thanks, added to the bug list. Priority - medium
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OnReTech's post in Street Signs some have high res others cant read? Map issue or? was marked as the answer
Thanks, added to the bug list. Priority - medium
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OnReTech's post in Bir Hasanah Black Boxes was marked as the answer
Thanks, added to the bug list. Priority - medium
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OnReTech's post in Northern Israel / Southern Lebanon detail removed was marked as the answer
Dear friends and pilots.
On behalf of our company, we apologize for this error. The removal of this part of the map was an internal error and misunderstanding.
We will soon return everything to its place before the early access version (Northern part of the map). Having checked everything again beforehand.
Thank you for your understanding, we really value the opinion of users, and have done everything possible to solve this problem. Thanks again for your understanding.
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OnReTech's post in Airfield Cairo West and Bir Hasanah - Displaced Structures was marked as the answer
Thank you, already fixed in trunk
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OnReTech's post in improved height maps where? was marked as the answer
Sorry for delay answer @Japo32
Yes, as you noticed on the map there is a normal map - which is great for high altitude. The main problem was and remains to generate a more accurate mesh. But we can generate it with the improved heightmap that we managed to get.
Now a mesh has been generated from the improved heightmap, but with a rather large edge and it is equally dense throughout the map, but already with it we got unevenness on the dunes, although with the standard heightmap we had just a plane.
As I wrote earlier, this technology is used to work out some places at the moment and these places will be supplemented. These are static mesh that replace the main mesh, as seen in the screenshots you showed.
Why can't we do this for the whole terrain? Because static meshes don't have a lod system like a standard terrain mesh does. That is, when I make a mountain section of an improved network and get 1M triangles - this 1M will be visible even in Cairo - although it is in Jordan.
I'll show you a screenshot in which the improved mesh is built, it's a square of about 30 by 30 km and there are more triangles in it than in the entire territory of the entire map. And without lods, we get 1fps, because 100M triangles always fall into the frame.
But there is a way out, it is necessary to modify the TDK a little so that these static pieces fall into the general mesh of the terrain.
But the technology works and there are places in the shinai where this improved mesh is available. I will also add it to the place where Petra is located in Jordan and a couple more places in the future.
I hope I explained it clearly, if you have any questions feel free to ask.
Screenshots attached.
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OnReTech's post in Is it among the development team's plans to make Jerusalem look like Jerusalem? was marked as the answer
we are working on it
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OnReTech's post in Helipad Realism and other issues? was marked as the answer
helipads are located according to data from OSM. We plan to diversify them, add more objects. Also make several types (now only one). The roadmap is almost ready, we will coordinate it with ED and publish it. Thanks for the feedback.
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OnReTech's post in HESH Sharm El Sheikh International Airport / Ofir Air Base was marked as the answer
roger.
added to todo list
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OnReTech's post in Expanding the scope to include Israel, Jordan, Iraq, and southern Syria was marked as the answer
Syria map is an excellent map.
We do not plan to expand the map beyond our borders. But within our borders, we plan and will improve it, as it was intended in all the announced phases of our project.
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OnReTech's post in Some suggestions for citys night scenery was marked as the answer
it's already in the works, thanks. All objects will be illuminated according to the new lighting system. Thank you
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OnReTech's post in Trailer vs In-Game was marked as the answer
Situation is like this:
Yes, and the game has now changed the model of the pyramids, I will explain why.
Some beta testers started to experience fps drops to 0 when flying through the pyramids.
But this does not happen in our tests. We are solving this issue, as soon as we deal with this bug, we will return the models to their place, thanks for your patience
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OnReTech's post in Why Is This Map Not Available For Pre-Purchase? was marked as the answer
There are many factors that determine whether to launch a pre-order or not. A lot of things are related to Steam, because Steam has tightened the pre-order rules.
We offered to pre-order the first phase of the project, but you need to be sure that you will complete the rest of the phases on time. This is a big responsibility to users.
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OnReTech's post in F10 view map icons was marked as the answer
These icons will only map on the Sinai map.
Maybe other map developers will add them too, I don't know.
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OnReTech's post in Estimated date of release was marked as the answer
There is no exact date yet. We are preparing the project for early access, fixing bugs and comments. Later we will make a progress report for 2023.
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OnReTech's post in Map Specific Liveries was marked as the answer
We haven't thought about it since it's not part of the map development, but I'll try to clarify about liveries. As far as I know, there are many custom liveries from users.
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OnReTech's post in At least one shared airbase. was marked as the answer
I understand you, yes this is a good idea, I think that we will implement in the future. It is important that the airport be like in the map of Syria? I mean the number of airfield parking lots, the frequency of the beacon, etc..?
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OnReTech's post in Cairo, Tel Aviv and Jerusalem was marked as the answer
Cairo, Tel Aviv will be included in early access. Jerusalem - the city is made, including several unique buildings!
But we will continue to work on Jerusalem in the future.