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AcetheWolf195

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About AcetheWolf195

  • Birthday 07/12/2000

Personal Information

  • Flight Simulators
    Digital Combat Simulator; Microsoft Flight Simulator; IL-2 Sturmovik
  • Location
    Namibia
  • Interests
    Flight Sims

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  1. Hey guys, I'm fairly new to making custom skins for aircraft in DCS, and I tried my hand with the JF-17 for fun (Unfortunate wording for anyone familiar with the plane). Everything looks great but I simply cannot get the helmets to work. I've attached my .lua file I'm trying to use and my buddy who has a TON more experience told me everything looks in order. The helmet texture loads no problem if I replace it in the Core textures folder, but I want everyone I'm flying with to have their own unique helmet. In addition to this: is there any way I can use the model viewer to look at my custom liveries in the Saved Games folder? I keep having to drag all my .dds and .lua files to a test folder in the CoreMods folder, and it gets tedious when you're busy with 4+ people's skins. Edit1: This is having the helmet loaded on the skin folder itself VS in the CoreMods Folder, nothing about the name or anything changed Thanks! description.lua
  2. Hey guys, getting this error whenever I try to use a replay from Flashpoint Levant servers: I tried to edit the Mission editor file as it showed as follows: Is there a specific section of the Mission editor file I need to edit, or is this another case that I lack server files?null
  3. That really sucks, any way for me to get it to play? Do I need to get those files from the server owner?
  4. I wanted to play a .trk file with the DCS in built Replay function, however every time I try and get the replay started I'm immediately booted to the coalition selection screen, whereafter if I choose spectators, my game will throw out this error: null It is a Cold War replay I'm trying to get clips of, but I can't find that Cold War directory anywhere. Loading up the file and editing it in mission editor didn't give me any issues, but the problem still persisted even when I enabled External views and disabled FOW.
  5. I'm currently running the multithread beta, and every time I'm pulling more than a couple of G's my camera flips over to this weird warping glitch, this lasts for about 10 - 15 seconds but costs me an t each time. My setup is currently as such that I'm running the MT beta at 1440p, getting roughly 30 - 50fps. I use head tracking as well.
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