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Rhrich

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  1. This is correct They would cooperate. Remember they also had the IRST, and it could be used seperatly. That’s also true of the lantirn. Never flown a two seater, but it does not require much imagination to think of many operational advantages
  2. Thank you to everyone who contributed to this discussion. It’s been very interesting. question: What about the F-5 and the F-16?
  3. Im sorry, but reasons discussed elsewhere I do not share any personal information. However I believe that number should correspond to the distance between your pupils. I got an optometrist to measure me. Perhaps you could do the same if you’re uncertain. Thanks again.
  4. Just thought I would express my gratitude and say thanks Im not saying it looks perfect, but the IPD thing definitely did make it a lot better. Both attitude perception and overall look. I also checked force ipd, do you think that is correct? don’t understand why this wasn’t enabled by default, but I can wholeheartedly recommend mr. Draconius suggestion Altitude, not attitude.
  5. Thank you. I’ve never messed with the IPD, I just assumed it was the same as the «set how far it is between your eyes» thing. Could it be beneficial to change that in DCS as well? A few comments: It’s altitude I think seems off. Distance seems somewhat better (although this is highly subjective). However I believe it’s considerably easier to spot stuff than in real life. Especially from distance and front facing in some planes with smaller front cross section, like 16, 21, etc
  6. Hi all, How do you find the height perception in DCS? I have a Facebook Q3 headset, and I really feel I don’t get enough sense of the altitude. It’s decades since I was last in the cockpit of something decent, and my eyes aren’t what they used to be, but I’ve always thought that you don’t get sufficient impression of altitude and the enormity of one’s surroundings in DCS. But, as said, I’m old so I figured it just could be that. However, just a few days ago I was passenger on a civilian flight in a place covered by DCS. It was scattered clouds as well and I knew that altitude. So, I thought id recreate what I saw out of the window in dcs. And now I’m certain that there’s something off in altitude perception or perspective in DCs. anyone else noticed this? And is there settings I can change to rectify this? (It would not ve surprising if I’m to blame…)
  7. Snort quoted Grumman employees who said it was a 13 g airplane and claimed that he had done 13G. The are plenty of claims of over 11g without any structural damage. In fact so many that I would say it’s verified. Before they had a g-meter that the pilots couldn’t reset it was apparently common to treat the Tomcat as a 9G airplane. Back in the old days we treated those limits more as advisory. In any case, it’s clear that both the 6,5 and the claimed design of 7,5 was more about longevity and an effort to reduce maintenance than concern about structural failure. That does not mean I don’t think a pilot in a stateside LFE pulling 9Gs isn’t a douche, but I would recommend and commend him for doing so to evade a missile over soviet backed <profanity>whole countries.
  8. Its no wonder. Most who might want a grip has got it. And while it might be great in the real tomcat (though I would prefer a different layout), I guess its not that suited to a sim environment where you would want more buttons to compensate for lack of cockpit. the real reason I write here though, is an encouragement to those who own it: Make sure to take good care of yours. The item is quite unique and it’s probable that no one will produce anything similar again for a long time. you might therefore own something more hidden and sought after than MH17s black boxes: A piece of PC equipment that might retain and even increase in value.
  9. I’ve been trying my hand at bombing. First practice bombs, but then the real stuff. When I switched I was surprised how much the accuracy decreased from practice to live. As I didn’t seem to kill anything. However after using the F-keys to follow the bombs down I see that they do indeed hit or land very close, but it seems that almost only a direct hit will result in a kill. I’ve seen the result of the bombs in reality countless times, and there’s not a chance a soft skinned truck would survive a close miss. Am I doing something wrong in the setup? Or could it be lag causing the bomb damage to not go around the animated impact of the bomb?
  10. The F-14 does not in any way behave realistically on the ground. Especially not in wet weather. I’ve had my share of landings in wet and snowy conditions, and fast jets does not preform like that. However, I believe it’s not just the models fault. Some of the trouble people have is probably caused by the fact that the model is sensitive to differential braking. And many people’s rudder pedals isn’t that precise. Be careful, and also consider binding an axis to all brakes.
  11. The headline is a play on «have you tried turning it off and on again?», but in all seriousness: Jester often annoys me because he can’t find targets that should be child’s play to find. However, I’ve found (or think I have) that he is considerably better if when I’m on the deck tells him to turn off the radar, and I’ll keep it that way until we are 15-20nm from the ship. its hard to know for sure, but I’ve run test on a few missions, and as far as I can tell he picks up and hold radar tracks significantly better if I do it that way. im sure that isn’t intentional, but bugs sometimes creep in even the smallest gap. Anyone else noticed this? Oh, and also, and this I haven’t tested, but he seems to preform poorer if the TCS doesn’t have an image. But that I’m not sure about.
  12. Aar has become easier for every patch. Now the basked behaves like a magnet and is pulled onto the pole if you get somewhat close. Unfortunate. Use bomb mode. It makes your speed a little less twitchy and as it locks wing sweep you’ll can roughly trim the plane before you’re perfectly on speed. The key to aar is to match the speed of the tanker. Then use muscle memory for throttle position and give little burst of throttle (or vice versa) if you need to close, and quickly return the throttles to their former position. Also, irl you would prefer to use the rudder for a lot of your correction. In DCS, use what you have best quality of. so, if you have a good stick (say Virpil with extension), but <profanity>ty rudder pedals, then use the stick.
  13. How do you define dogfight? To me, a dogfight is 1v1 guns only, mano a mano. First of all, if you find yourself in such a situation with the plane with the longest stick and radar of all - you’ve failed. However, I’ve found all planes, regardless of AI skill, quite easy to beat in the Tomcat B, except the Viper. Even if I drag him down and slow, the viper still is a challenge, though I almost always beat or draw. In general the AI doesn’t seem very clever and resorts to cheating ( I think) instead of outfighting.
  14. Ive never had intimate contact with the USN, but as a general rule: Back in my time the S in SOP was often taken as suggested. Pilots do what’s most safe. If something happens, the less you have to worry about asymmetric, the better. That’s true even if your engines isn’t two an a half tennis courts apart.
  15. I did. Unless I’m mistaken it was terrible. For example, it didn’t care if I did everything right when I dropped LGBs, it wanted me to drop it according to a script. Did a test: Did everything as stated in the script, dropped when I was supposed to, then masked and went in clouds. The bomb still hit its target. What’s the point then?
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