

Rhrich
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Everything posted by Rhrich
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No fighter pilot worth his salt needs to read the labels on anything. Long before you’re ever let into a cockpit you should know your way around the it by heart. It’s decades since I’ve flown anything fun, but I can guarantee the muscle memory is still there. I could operate everything blindfolded. Of course it’s realistic. Almost every squadron has a dog and has a star. That goes for both looks and performance. The problem I think some have with Heatblur is that they have chosen to portray the Tomcat as a museum relic. (With the exception of the TID screen). It even makes rattling noises like an old car. I’ve seen quite a few up close and sat in cockpits, but I’ve never been up in one, but I’ve never heard a pilot or Rio mention those noises. I think that’s weird. I don’t believe they ever sounded like that (but sure is handy considering you don’t get bum on seat feeling, so I’m not objecting). That said, it got older after I left, and since I wasn’t navy or us they might not have mentioned this to me.
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I am aware. That's not what I'm talking about. Some malfunction and goes 90 deg up and straight down again. Known bug.
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Dear all, I do apologise in advance, it might just be my imagination. But I’ve experienced a significant decrease in the performance of both the artificial RIO and also the PH charlies. on the Charlie’s I experience both missiles going strait up despite a solid track, not accelerating after launch (once they hit the hostile at the same time as I passed him), and generally less manoeuvring. as for the jester it seems so to be worse both at finding contacts and keeping tracks. All of this might be my imagination, I hope I don’t bother anyone by sharing it with you , but I would like to hear others opinions. Have you experienced any change?
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Hi everybody, please help. I'm at my wits end here.. I've had a problem with no sound in VR, and made a post about this. (Attached below) For a while I found a somewhat acceptable workaround: If i turned all sounds to zero before quitting DCS it would then be possible to turn it on again when I booted up DCS again. This however doesn't work anymore, and its gotten more strange. If I follow the aforementioned procedure, I get some sound. Typically I get normal sounds when I'm in external view, and in the cockpit I get radio, notifications and cockpit switches. While things like the engines and wind sounds are completly absent. About one in every ten times I run DCS (not consistent) I get normal sound. Tried so far: All sound settings is as far as I can tell correct. All output levels are equal and all audio out is set to the VR-headset. All Windows settings is correct. Sound works normal in all other programs. I've tried repairing DCS multipile times. I run in VR and MT. Any ideas? Where to start?
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No, thats not the solution. I've made a new thread as this error keeps changing.
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For some that’s not a choice. I think the computer controlled planes is to easy. Let them have any help from physics they get. I don’t. And I don’t even if I launch overweight or without headwind. They have made a excellent job of recreating as close as possible reality and in real life all launches was done in mil. If anyone gets a different result they are doing something wrong or there’s a bug - but I’ve never been affected.
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I will never join or play multiplayer. But if they sink when they launch they’re doing something (or more probably a lot) wrong.
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Tips for making a level turn and trimming with the Tomcat
Rhrich replied to alexkon3's topic in DCS: F-14A & B
You know that little thing in the hud that sort of looks like an Cessna (if you squint) if you set the tomcat to landing mode? It’s called the flight path marker and shows you where your plane is going. When you’re flying straight and level and keeping altitude adjust the horizon in the hud to it. (Altitude hold might help you). On a clear day the horizon should line up approx with the horizon over the sea. Then just drag the fpm across the horizon and you’ll keep 800ft. You can use the horizon as well, but then you’re relying on unlimited visibility and only ocean to look at. So don’t get into that habit. Ignore any bozo who wants to be smart and say you’re to dependent on the hud. If you flew the real thing you wouldn’t need anything else than your pants and your instruments would be much easier to scan. But, when you get more proficient you might want to scan the instruments above your left knee. The tomcat has a decent proper steam gauge altimeter. From habit I ignore the VSI and only pay attention to the former. That’s not the proper way of doing it, you’re supposed to include both in your scan, but I say that’s not needed. -
B always in mil and there is never any need for it. If you feel the need for reheat you’re doing something wrong. Restricted to zone III if I’m not mistaken. III is approximately mil thrust in B. Assymetric trust, high aoa and not enough air over the rudder(s) is a killer. Look at the huge one on the 73 In the B? Most of the time. Ironically it’s also one of the few that can sustain blower for more than a short dogfight. The 14 and 15 changed everything. Fuel, choice and power. They’re Gods jets both of them.
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I do apologise if I’ve put this the wrong place. Does anyone have any pointers to make sure that I get mil power when I reach the detent and neither burner nor 95%? Also, there seem to be stages or a smooth increase in blower also in the B. How do I set it up so I can control how much I use? Any suggestions on how to use the less than full blower in the B?
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Thank you very much! I will keep them in mind. You seem knowledgeable about this, do you happen to know if DCS emulates atmospheric conditions? Guess it’s almost impossible because it depends on so many factors, but ADF could play some tricks on you.
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I’ve got the same question regarding squawking, can I fiddle with the transponder without going in the back?
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Might be my lack of internet-skill, and in that case I apologise and ask for links, but I can’t find a good tutorial on front seat use? From what I can make out from old post the ADF in the front radio was not functional when the Turkey was released. Has this changed? The tutorials I find all recommend going to the back seat to set it up, but is there a good way to do it all from the front? Using that Jester wheel or some other magic? I'm quite new to DCS and only gradually getting to the point where I’m good enough to fly procedures and ADF would sure come in handy.
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I’ll promise you Sir: If you make an electrode-to-balls add on you’re going to get a lot of new, but weird, customers. You’ll probably be surprised by their follow up requests though. Still not reading before you write? Honestly, Naquaii is doing a good job representing his/her company, but it would be easier without it’s groupie. I’ll spell it out for you one last time: Nothing, because the screens are crystal clear. If they try to make them burned out it’s going to be hard in VR, therefore, I hope they’ll make it optional if they do. But, all cockpit interactions in a sim on is trickier than in the real thing - unless you’ve got something like a professional sim with wrap around screens and a full cockpit. Long time ago, so my memory might be off but the 14s cockpit is roomy enough. And it would surprise me if USN pilots was strapped in tight the whole time… Probably better than my suggestion. Or, make them take compulsory training. Point is, there isn’t a “real” simulator anywhere. It’s always compromises. And that should include things like the readability of cockpit instruments and screens. That said, modifications is an excellent concept and if the makers allow this thing to to be used I think we should be happy and don’t bug them with anything more.
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Correct. You could also get more realism if you add fear by having electrodes attached to your balls that gave you a shock if you crashed. But I’m not suggesting that either.
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That’s fine, if you make it an option. Please remember that while a flight sim is far easier than flying the real thing in a lot of aspects.* Sims of modern fighters by necessity also end up being a simulation of operating a computer, without a proper interface and without looking directly at the screens. I.E.: It’s a lot harder to operate and view than the real thing. *The first thing anyone making a “real as possible” flight sim should do is to severely restrict head movement at high Gs. The second is to intrude genuine fear
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Damn, you replied 12 minutes after my post. If you’re on the forum that often you can at least take your time to read my post, because you’ve clearly either misunderstood it or misread it on purpose. I’ll help you out: 1: Government property isn’t always well looked after. Some tomcats looked and smelled badly. We all agree on that. However, Tomcats weren’t much worse than other airframes with same amount of use. Therefore: 2: The approach to recreating this in a sim differ. In my view others have done this better than Heatblur. Take the F-5 or F-16. I’ve seen very worn down cockpits in both, much worse than the one in game. 3: I Read my point about visibility once more, perhaps you’ll get it this time. 4: The only thing I would state is unrealistic about the cockpit in the 14 is the screens. There’s no way screens that crisp went with a cockpit that worn. At least, that wasn’t the norm. From what I’ve heard most where burnt in to some degree and adjusting them wasn’t easy. Luckily they haven’t pursued this, it would make the game unplayable. 5. If the publisher really thinks is going to take that much time to make a better looking cockpit the answer seems obvious: Buy the rights to this mod, improve it, make some changes and call it a day. There can’t be any money in spending a lot of man hours recreating something the average player can get for free.
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Haven’t anyone told you keyboard warriors that if you haven’t got something reasonable or valid to say you should stay silent? Try to be a bit more civilised in the future, and if you don’t have a few thousand hours in one, don’t tell me how a cockpit should look. If you can’t behave I’m sure there is a Barbie or Lego forum more suitable to your maturity level.
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That’s very good news! Thank you!
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Thank you for your reply. That sort of works out the same. The technicians would seldom have access to the screens while they where in operation. And as I said, all those who worked on the plane or flew it would have their memory clouded by now. I agree. As far as I’m concerned this mod solves my issues. Thank you for an excellent mod. The Tomcat is more modern than me, and while I disagree in some of your choices I will say that no other sim has given me the same smile and feeling of flying as your Tomcat. I’m very grateful!
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You’re artists and you are entitled to portray your work in any way you want. But I do wonder why you are so intent on representing the tomcat as worn as possible, they didn’t all look like that and no one ever rattled. But I would appreciate it if you took my post into consideration, especially the bold text which in all modesty is a valid point. Btw: I’m going to guess your SMEs work in or have access to museum pieces. That’s the only way you would end up with so worn instruments and combine them with such crisp screens - with fingerprints. (Pilots vary, but I always wiped those.) As tomcats, like all planes, varied it would be appreciated if you also tried to make some look decent. The CAG planes almost never looked like this.
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This will give you no valuable information. You should know that you can’t compare the time span from start to finish for someone working on and off in their free time and unrelated to the project and presumably unfamiliar with it, to a professional with intimate knowledge and experience and working full time.
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Thanks for help, but unfortunately it wasn’t the solution. I sort of solved it using a solution I found in an old Reddit post: I booted up as normal, set all sound in DCS to 0 (all sound sliders) and quit DCS. Then I booted up DCS again and set the sliders up again. Then I’ve got sound as normal. However, a new problem has arisen: The sound works as long as I’m in DCS. If I then quit, it will not work again the next time I start DCS and I’ll have to repeat the process mentioned over. Any ideas how to solve this? Since the solution is found in DCS I’m going to assume that the issue also is within DCS. But what can cause this: So, to be clear, the issue is: If I don’t set all the volume sliders in DCS sound settings to 0 before exiting, DCS won’t give me sound next time I start. Edit: I’m as certain as I can be windows settings didn’t affect this and that it is something inside DCS that’s causing it.
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This was most excellent, thank you. This made the Tomcat a thousand times more enjoyable for an old fart playing in Vr
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Thanks again! Unfortunately it doesn’t seem to solve anything. What else can I try? What can cause this?