I'm aware that there are issues with long replays, fast-forwarding, or complex missions.
But recently I can't even save a trk file of a simple 1v2 engagement lasting 5 minutes without it getting corrupted?
It's not small differences, either. It's massive, the AI behaves completely differently in the replay than it did during the flight itself.
See attached video: 2024-05-21 23-00-40.mkv
The TacView on the left is from live gameplay, and the TacView on the right is from playing back the TRK file. Back to back, as you can see on the timestamps, so there was not DCS update or anything in between.
In the trk file, the Flankers come in at 35k instead of 27k, they shoot missiles they didn't shoot "in reality", etc... I get that the trk file only saves inputs, but clearly, something else is horribly broken.
Is there literally *anything* I can do to mitigate or minimize those corruptions? As it is now, it's not even useful for providing analysis to the Devs, as it's simply not what happened.
I'm on Multithreading, VR, singleplayer. This issue has become worse with every update so far.