AORUS ELITE RX 9070 XT 16GB DCS World FPS Test:
Hello guys, I’ve finally finished my reviews.
The system I used for the test includes an AMD 5600X, 32GB DDR4 RAM, a 750+80 PSU, a 32-inch Samsung 2K monitor, and the HP Reverb G2.
AMD offers us three different technologies:
Radeon Super Resolution Technology: For example, if you set your monitor to 1440p but choose 1080p in the game settings, this feature will stretch the 1080p image to 1440p without lowering the FPS, giving you the look of 1440p at the same FPS rate.
AMD Fluid Motion Frames 2.1 (AFMF): In short, AFMF tries to add one extra frame between two existing frames without causing any blur or delay. I can say it’s really successful. For instance, in a game, if you’re getting 60 FPS, turning on AFMF will double the FPS to 120. It applies this across the entire screen (full screen). AMD specifically designed this feature for games that do not support FSR.
Note: You can only see the FPS generated by AFMF through AMD’s Adrenaline software's FPS tracking tool. You need to enable the “Adrenaline-performance-settings-metrics layer.”
FSR 4.0 (Fidelity FX Super Resolution): AMD’s frame generation technology for specific games. As far as I know, unfortunately, DCS still uses FSR 2.0, and they haven’t updated their FSR yet, so we can't benefit from FSR 4.0. When you turn on FSR in games, you’ll see a massive FPS increase, but the image becomes blurry, and distant objects are hard to see, etc... If the game you’re playing supports FSR 3.0 or higher, you can use 4.0. Those who use it say that FSR 4.0 is really successful, but unfortunately, it’s not available in DCS… DCS officials, please take note! Wake up Matt Wags Wagner!
I conducted my tests on the Dubai map, orbiting the Dubai airport at 1000 feet between skyscrapers, and then heading towards the sea. Over the sea, I did a low pass over an aircraft carrier.
2K Godlike DCS setups I used in my tests are listed below:
FPS results I got on the 2K monitor are as follows (since I couldn’t use FSR 4.0, I didn’t use the old FSR, although FPS increases, the image becomes blurry):
The results are great for its price! You’ve probably noticed that MSAA is a real FPS killer. Now, let’s get to the bad news: Unfortunately, we can't use Super Resolution or AFMF in VR. Since FSR is outdated and poor in DCS (hopefully it will be updated), we’re left with No Frame Generation and either MSAA x2 or MSAA x4. By lowering the settings a bit, we can maintain 60 FPS in VR. If AFMF alone worked in VR, we’d get much higher frame rates, but unfortunately, we have to lower the game settings. The VR settings I lowered are shown below: