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dans679

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About dans679

  • Birthday 04/09/1980

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  1. I guess I set my self up for that, I was curious if the code was in use somewhere else already or I was missing a simple flag within the code structure. I'll dig into it after the holidays when life slows down some. Happy Holidays.
  2. Is it possible for crates to be auto loaded after selecting them on the f-10 mdnu? For example when I select a JTac, the crated is automatically added to the requested unit. I'm working on a naval task force mission and would like to use crates off a ship. Since we can't at the moment in DCS spawn them on deck, is there a way around with this auto loading? I know that when they spawn they go to the bottom of the ocean and if the ship is stopped, you can load them via the no-hover option. How-ever stopping the fleet isn't always a ideal scenario I was hoping to tackle this another way. Thanks!
  3. **edited*** Disregard my post noob mistake on my part...I was unaware DCS would re-write the the .lua with every start of the server. I was making my changes and save/closing the file prior to running DCS. Which at startup would write over my changes. Wanted to leave up my post in case it helped anyone else. ********** I also am not seeing the creation of of .lua files in the root directory or any error in the logs, or something randomly trying to write to a .lua in the logs. Could you please tell me what error would be thrown if there was a permissions issue blocking the save function v/r
  4. I've seen this issue for awhile now and haven't seen a forum post. But We are unable to command ships to move(set new course or add way points, oddly you can control speed until vsl stops) client side only with Combined arms. This issue doesn't replicate on the server hosting the mission. This has been tested from all player slot options (Pilot, Tac Command etc..) Respectfully, ~P
  5. Still having the same issue with the OB release on both of our servers. I'll report back when-ever it is ED sorts out the bug with Ship movement.
  6. We are running it on both of our servers and have the same issue. I believe it's related to the OB bug were you cannot move the ships with Combined arms. Since we run a 24/7 server all ships start out stopped (if even they creep in at 10kts to wpt 0.) Once the ship is stopped the scripted reports the ships BRC is 360 and final bearing is 351, even if the ships heading is 270 etc. This would make sense on why the script isn't reporting aircraft position (i.e It thinks the ship is pointing a different direction). How-ever if I place a route in the ME and load the same .miz the script reports and works fine until the ship stop moving. This appears to be an OB issue and not a script issue, We do not run a "Stable" server for the obvious reasons(we want the new toys first). How-ever I just wanted to share my finding with the group for review and comment. This is a great script and once ED sorts out the beta release I'm sure it will be back to ops normal. We are looking forward to using this with the Bug and the Turkey (like everyone else). Thanks! Pono
  7. Has anyone had any issues with the script after the last update?(OB) The script responds to requests (Marshall, Pattern) but doesn't seem to detect aircraft position accurately. My squad is running the OB release, my guess it ED broke/changed a trigger behavior which in turn breaks the script. Just wanted to see if anyone else was having a similar issue. Happy New year! Pono
  8. Also having the crate spawn timer cool-off issue. It appears the timer is counting in reverse, unable to spawn crates even if the cool of timer is set to 0. Current Mist in use, on OB 2.5 Thanks for your great work.
  9. That indeed did the trick, thanks for the speedy response and sorry for not catching that myself!
  10. I have a similar issue as SageOT, where at the bottom of the weather panel where I would put in the airport ICAO is not visible. I can just barely make out the top of the txt box, and if you click on it just right, you can input the ICAO and download the weather, but it isn't easily usable anymore(we run a remote server). Thank you for the product. Respectfully, Pono [355th] VFS http://355thvfs.enjin.com/
  11. CiriBob, Thank you for taking a second to answer my question. I don't have the option on the F-10 menu to load crates, only load/offload vehicles and check cargo status. The vehicles as well as the troop loading functions work fine. I am using the CTLD.lua stock with no changes. Respectfully, Also I placed the aircraft almost touching the logistics unit, but I don't think that effects the f-10 menu population.
  12. I am not able to load FOB crates into the C-130/IL-76, how-ever the troop and vehicles functions work. Is this features currently disabled? Thanks
  13. Great thank you for all the hard work, love the script!
  14. With the latest release of CSAR I am unable to return the down pilot to any field, FARP or mash. All other functions are working fine, and I've been using CSAR on this mission for a long time. Has anyone else experienced similar issues?
  15. Is this a common issue or something on my end?
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