Jump to content

Scatlet-565

Members
  • Posts

    3
  • Joined

  • Last visited

  1. It's great to hear that the logic layer is getting looked at for MT support. Is there more work going into making said layer more efficient in general? In particular for high population servers. I'm not a software engineer but to me it seems wasteful for (and this is merely my assumption of how the system works) each client to need to run logic for every active unit on the map. Could the majority of this work be handled by the server and packeted to clients within a certain range for example? The Grayflag servers have developed their own bespoke bubble spawning logic that greatly saves on unnecessary active units. Perhaps that's a good place to start?
  2. I've tried to play this campaign twice now, I only got to Mission 3 the first time and gave up halfway through Mission 1 the second time. Preface: I fly in VR without the magic autopilot. The dogged requirement for the player to manage radios and navigate on the F-10 map in the (otherwise very nice and rewardingly challenging) bad weather is a deal breaker. I partially got over the radio issue since getting a Winwing Orion, finally having enough inputs to bind the radios to physical controls. But trying to nav on F-10, clicking each orange circle to find the new one, taking bearings and copying them to my IRL kneeboard always finds me in a 90* bank 40* nose low 300ft above the trees no matter how well I trim it out. The copilot is RIGHT THERE! I know Casmo is a busy guy, but I'd rather a bit less quippy lines ripped from "Guts and Gunships" (fantastic book btw, highly recommend) and more actually helping me fly the ship. All he had to say was "Bravo 6 is approx. 1.8 miles south of Berlin" and I'd happily fly every mission here. I WANT to enjoy this campaign, but I can't in its current state. And given the huge ask for the amazing voice cast to come back years later to add purely functional lines and Reflected's previous statements that I took as "suck it up", I don't see anything changing ever. There was so much potential for this "Guts and Gunships" adaptation, but the quality of life issues drag it down into the mud for me. Once the AH-64 model matures, I hope someone makes an adaptation campaign based on Ed Macy's "Hellfire", just not Reflected Simulations.
  3. Miz 1 was fun after I bound active pause to give me time for radio stuff. When should I be tuning the next station btw? I've been tuning it to the next station in turn before taking off again like I would irl but I feel like I'm missing stuff
×
×
  • Create New...