Jump to content

Convoy

Members
  • Posts

    108
  • Joined

  • Last visited

1 Follower

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Nope.
  2. Omg lol. Don't know why that should matter, but that's probably it
  3. I agree. It seems way too flimsy for an aircraft that's supposed to take off from damn near anywhere
  4. Sometimes it works, other times it doesn't. Something I'm missing?
  5. Same thing happened to me and my wingman multiple times today. No excursions, hot start, straight from the hanger to the runway, airborne by 150 knots, gear retracted immediately.
  6. Weird. I flew over a base, got hit a ton, nothing.
  7. The only time when I got them all 3 to retract is when I started to pull my stick back at 80
  8. Flew near an enemy base, got hit by a SAM, had no effect. Flew back over on purpose, hit by 30 SAM's, no damage.
  9. Main gear keeps breaking on take off. Yesterday flew all day without it happening, today mine, and my wingman's just kept having a strut stuck down on multiple takeoffs. Was on MP server.
  10. That's it. Thank you!
  11. Probably something silly, but I bound the speed brake in controls, but it does nothing. I don't see a speed brake extending. Am I missing something?
  12. first impression is very good, but a few things. The mirror reflection is very stuttering while the outside world is smooth. Remove the eye piece from the left eye in VR. It's causing a blurry vision because they don't overlap. It's set on right eye only, but you can see the side of the eye piece in the left eye and it doesn't match.
  13. Seperate module
  14. The two best modules in DCS of course. The Tomcat and Phantom.
  15. First of, make sure your plane is in the correct landing configuration. Speed brake out Gear down Flaps down DLC out All these things change the pitch of the aircraft, otherwise known as ANGLE OF ATTACK or AOA for short. Once that's all done, you want to get the AOA at the correct angle for landing. Which is 15 units of AOA. This is where the yellow donut comes in. When the aircraft is configured for landing, and the AOA is correctly set on the yellow donut, you are "ON SPEED". When that is achieved, you can adjust your glideslope simply by adjusting throttle. Less power makes you descend faster, more power less fast, and if you give it enough power you can fly level or even climb. All you have to do is set the Flight Path Vector (the circle with the 3 lines sticking out) on the runway, and adjust power to make a smooth landing. DLC helps with that too, but that's more for carrier landings where a more precise touchdown is needed. For now stick to runways.
×
×
  • Create New...