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Qcumber

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About Qcumber

  • Birthday 09/24/1969

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  • Flight Simulators
    DCS, IL-2, MSFS
  • Location
    UK

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  1. Nice. Very clever. I think I will steal your idea! How do you manage to integrate VR with the cockpit? Do you use pass-through? Or is it more a case of lining up virtual hands with the switches etc? What is your next project?
  2. Truly amazing. I am jealous. When I retire I am going to build something similar, although likely the BF-109 or Spitfire. I have 3 questions. 1) How long did it take to build? 2) How difficult is it to get into? My simpit is very basic but it is a challenge to my hips and knees. 3) Does than fan sound more like the real Corsair engine than the sim?
  3. Yes please!
  4. The only way I can get decent results is with high supersampling. I have started using MSAA x2 with QVFR. Set VD to Godlike with 150% in the slider. Then set the peripheral resolution to 0.33. I get good aircraft sporting and only a slight flickering. Overall it's a better experience for Warbirds.
  5. No. I'll give it a go. Cheers PS I am very grateful for moders but I still would like an official upgrade.
  6. I want the Dream Air too but the extra 1k seems a bit steep. I'm not in a rush so I'll see how things look in Jan 26.
  7. ED can we please* have a cockpit refresh of the K4? It's my favourite warbird but I think it needs some love and attention. Also would it be possible to have a choice of cannon. I understand that some units were fitted with MK 151/20 Motorkanone. A much better choice for dogfighting. Finally wing mounted cannon pods please*. *Bitte, bitte, mit einer Kirsche obendrauf
  8. The Dream Air SE looks good too. Half the price of the Dream Air.
  9. OXRTK still works fine. The turbo mode issue was related to something else.
  10. Sorry for false information. Try NVPI.
  11. You set use preset K with the NVIDIA app.
  12. The only way to optimize your VR experience with DLSS is to make sure you use the most recent version and preset K. Then supersample to about 4800-5000 pixels. If you combine this with QVFR then you should get reasonable results. I find that there is only a slight smearing of aircraft against some backgrounds, low over trees for example. My biggest bug is spotting dots which look smudged compared to no AA or MSAA.
  13. This is a longshot but is your GPU overclocked and are you using DLSS? For the last few updates (going back since DLSS 4 was released) there has been some instability with DLSS and manual overclocks.
  14. You cannot get rid of the ghosting with DLSS in VR. Even with the latest DLSS version and preset K. The advice I gave above regarding the super sampling will minimize this but you will still notice a fuzziness in spotting dots and a slight bleeding effect from moving objects against some backgrounds, particularly low over trees and dense areas. In most situations though it looks very good. But this comes at a massive performance cost unless you use fixed Foveated Rendering with QVFR. Then you can push the centre region high and keep the periphery low. Not everyone can cope with that though. It would be worth giving it a go if you have not already tried. You have basically the same PC specs as me so you should get some decent results. I have been trying out using MSAA again. It's not as good for an overall smooth image but is much sharper when it comes to spotting and moving objects. As with DLSS you need to super sample in order to get the best results. The ideal world would be to be able to use QVFR with DLSS applied to the periphery and MSAA applied to the centre. @sleighzy I am not sure that this is even possible!? Could someone potentially work such "magic"?
  15. In VR you need to push the resolution high to remove ghosting. I don't know what headset you use, or PC specs, but try increasing the resolution to about 4800x4800 pixels. I use Quad Views Foveated Rendering to increase the Foveated resolution to this level and it removes most of the ghosting. Spotting dots are still not great though.
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