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Mario.

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  1. @Hulkbust44 You are correct, I have a dual stage trigger which is weapon release then trigger. I've had this issue for years now and just figured this out lmao RIP. I will try to swap the sequence hopefully it doesn't mad dog a 120 or I will have to find a new way to bind my trigger.
  2. EDIT: Possibly not an issue as it was pointed out to me the trigger vs weapons release in this post. If not a bug please delete this post and sorry for wasting your time lol. When in AA mode on the stores page you can't box the override mode for the AGM-88. For example when I'm in a mission with a cap loadout of 6 AIM-120's and 2 AGM-88's, if I get locked by an SA-5 from 70+ NM while also having an enemy jet close that I need to shoot an AIM-120 at I'm forced to shoot off the AGM-88's outside its respective range before I can engage the air target because I can't box the HARM override. This has been an issue for some time and looking today I couldn't find a report on this issue. I can only assume this is a bug as it works fine in AG mode (shown in track) where I can override the HARM to release other weapons but I can't in AA mode. The track file attached was done in the AGM-88 weapons practice mission in single player on the Caucasus map specifically to keep the track short. However I have tested this on Syria and Persian Gulf both in single and multiplayer. Also I performed a repair just before to make sure that there were no issues with my install. Specs - Mobo Z690 Gaming X - DDR4 32 GBytes - Intel I5 13600K - RTX 2070 Super - Samsung 2TB M.2 AA-HARM-NoOverride.trk
  3. I know this is a bit of an old post but it works now. The unfortunate part is I can't box harm override so I'm forced to shoot off my harms before I'm able to fire at an enemy jet. It blows my mind how simple <profanity> like this takes years to get right. Let me box harm override FFS!!
  4. This was changed recently and I'm assuming because it was hard to get bombs to go through trees. I like the thought behind that even though I would just set a delayed fuse if it was a bomb and it was a non issue. Mavs and Hellfire missiles however you can't delay so that's the one upside to the change. However the massive down side is for Combined Arms, AI can now see and shoot your tank from kilometers away through an entire forest. I play on the DDCS server which CA is a huge part of the game and is now unplayable on your map sadly. I don't know what you guys can do about it short of reversing the change but it took a huge part of the gameplay away from DCS and I hope that you guys or ED can find a way to bring it back like maybe if the tank can't actually see you it wont shoot lol but I know that's a big ask for ED in general.
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  5. Nope, its been a bug I've worked around for years and by the looks of what the solution is I bet the f-18 will be broken in many ways for years to come.
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