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Zebra1-1

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    DCS
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  1. Totally agreed. Yes initial implementation won't yield any performance improvements, that will happen over time. What I was more implying was that even if you could run 2 or 3 or whatever GPUs, you're going to hit bottlenecks elsewhere. Whether it be hardware or software. At some point it becomes worthless throwing money at an issue. An RTX 6000 PRO or Multi GPUs would be that point IMO. Right now I'm just glad Samsung has joined the VR space as it should help development and competition between headset manufacturers. I feel like this has been the biggest issue with VR since HP discontinued the Reverb. It's really just the Quest or expensive Pimax now. Yes the Index is still around (and a good headset), but I don't want to deal with base stations.
  2. Yikes. Well that makes me even happier about not upgrading to the 5090 from my 3090. I have a Reverb G2 which is supposed to be comparable to the Q3 and it too is nowhere close to the clarity of my monitor. But again, that would be lenses. I'm waiting for the Steam Frame to come out and will probably be upgrading to that headset. I don't even think the Pimax Crystal has monitor clarity though and that's currently the best headset on the market in terms of clarity for Simmers. I just don't think the tech is there yet in terms of what you're looking. Like others have said, even with multi-gpu support, you're going to run into a CPU bottleneck. And then there's the DCS core which is limited until we get Vulkan and that gets optimized... I just hope Vulkan doesn't take another year. I know there is a lot to it and the Dev teams have been busy and good things take time.....but this has been planned for release since 2021ish. https://www.digitalcombatsimulator.com/en/newsletters/newsletter08012021-txeuwna3q8uxe2dqmg6xelf4w2tfy3ek.html I know it will like break RB modules (which I have 3 of), but that is inevitable at this point and may as well let it be.
  3. I believe BIGNEWY is correct that SLI is dead for even the RTX 6000 PRO. A 5090 should be more than sufficient for VR. I'm using a 3090 and get a very small amount of stutter with most settings set to the highest. I think I have smoke and traffic lowered. The stutter is only noticeable when I look to the ground from the corner of my eyes. Overall I have a smooth experience. Image quality is largely going to be a limitation by the headset lenses.
  4. Honestly, budget PC and DCS (or sims in general) don't really go together IMO. You can get away with using an older CPU, but VRAM is a must. Especially if you are considering VR. Personally, I wouldn't get a card with less than 16GB VRAM. 24GB if you are planning to go VR. Despite sims becoming more optimized, they are also becoming more intensive and you don't want to be upgrading GPUs every release cycle.
  5. Any updates?
  6. True. So 2 weeks? Take your time. We appreciate all you do!
  7. This is the most quiet Patch notes discussion thread I have ever seen. lol
  8. Two weeks? [emoji2960] Sent from my SM-S908U using Tapatalk
  9. @BIGNEWY How is progress going on Vulkan?
  10. Agreed. Sadly, it is probably dead for W11. Just don't understand why they couldn't have left it until 2026 as originally planned.
  11. For now at least. The latest patch KB5053606 restores WMR functionality.
  12. The latest Win10 update, KB5053606 restores WMR functionality.
  13. Sorry, It's for Windows 10. Update KB5052077 at the end of Feb, broke WMR for Win10 users.
  14. FYI, the last Windows update restored WMR functionality. Hopefully it stays this way until the next Valve headset is released.
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