

cpt_milkeye
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Made a batch file - edit user (server) to match yours and server install location if different. Hope this helps. (copy/paste this in a .bat file on your server desktop and run) cd C:\Program Files\Eagle Dynamics\DCS World Server\bin DCS_Updater.exe install KOLA_terrain NEVADA_terrain SYRIA_terrain MARIANAISLANDS_terrain SINAIMAP_terrain AFGHANISTAN_terrain SUPERCARRIER FALKLANDS_terrain WWII-ARMOUR CAUCASUS_terrain PERSIANGULF_terrain NORMANDY_terrain THECHANNEL_terrain
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Mike Force Team started following cpt_milkeye
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installer will install in either C:\Users\UserName\Saved Games\DCS.openbeta or C:\Users\peter\Saved Games\DCS.openbeta_server (the Mods and Scripts folder). (if you copy the zip contents and not use the installer, this issue happens also). But the shortcuts in Saved Games\DCS.openbeta_server\Mods\Services\Olympus (that can be copied to the desktop) only references starting the config and server in DCS.openbeta. For dedicated server, I had to modify them to show that the files are in DCS.openbeta_server by adding the "_server" part to the shortcut "start in location" Instructions talk about "non standard" path, but should specifically mention this above detail. Putting a server in the server folder is not non-standard. Maybe 6 shortcuts instead of 3 would help (3 for game and 3 for dedicated server would be a solution?). Also, there is no mention for login "Name" ... I realize now it's just a name and not a username, but why is that not specified and instead I have to guess (especially when nothing works initially and I don't have a way to learn what's causing it). The 3 passwords ... what are the blue and red ones for? and if choose to create the same one for all 3 how does the webpage tell which team I am on? Or the red and blue are the ones in game mission file? Testing is currently with Pretense and Realtime TacView and seems to work great.
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Here's experience with the 3 vs Pro ... I prefer the PRO due to it's super sharp image, edge to edge. The rest is quite subjective and the 3 is amazing in size, weight, cpu for oculus apps, passthrough and such. I so wanted to upgrade my expensive pro to the higher resolution 3. But while it might have higher resolution on paper, it doesn't show when used with DCS. The 3 is quite an improvement over my older Quest 2, with sharper images and the pancake lenses of the Pro... there is no distortion or the smearing of the Fresnel lenses. It's light and really thin with a better AR passthrough, but it's nowhere close to the sharp, edge to edge of the PRO and the 3 has a narrower field of view as well (with the Pro I can see the obogs and gear switches without moving my head, in the 3 I did not). The image is softer and way less contrasty. It still has a sweet spot where the PRO does not have it. The 3 is going back. I also tested the PRO with a dedicated Wifi 6E 6ghz AP (limited to 6ghz wifi6E only - might even work with a pcie AX wifi card that the software allows for limiting 6E wifi only - don't let drop to 5Ghz just cause somebody passed between you and the router - 6Ghz doesn't even go through a piece of paper very well) and the quality was literally the same as it is with the USB link cable up to 175MBps Encoding (oculus debug). For Oculus apps, the way to get that sharpness (2, PRO, 3) is to go 1.5x resolution in the Oculus windows app (and 75-90Hz depending on your GPU - much easier to half 75fps than 90fps when needed). 1.5x is not upscaling. It's literally telling the game it can render at 5k resolution and then show it on its 3k displays with no extra overhead, which for moving images (you can't hold your head that still), is a great solution.
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Immortal PVP or PVE 1v1 mission - hits counter
cpt_milkeye replied to cpt_milkeye's topic in Mission Editor
If there is a way to "pull" player names 1-8, or use player slots, that would fix my first multiplayer challenge - I haven't been able to play with it, but my coding knowledge is quite limited to understanding simple code, most of the time. -
Immortal PVP or PVE 1v1 mission - hits counter
cpt_milkeye replied to cpt_milkeye's topic in Mission Editor
miz file did have Blue player instead of ice. Once I changed that, it worked like a charm. And I think I understand the scripts. I modified mine to reset lives to start instead of turning immortal OFF. And added unlimited fuel and removed the missiles off my plane. But the next goal - and I don't know the difference yet - is to make it work on a dedicated server, including 1v1 PVP and 2v2 PVP and 2v PVE. or for that matter 3v3 as there are 6 in VFA-195 squad that are actively playing. Server is set to start with clients, but might need to start it paused. Also, name of multiplayer players might need to be changed (or the scripts to match our multiplayer names). Mission starts as "failed" so Blue group must be "dead" before blue player logs on ... -
Immortal PVP or PVE 1v1 mission - hits counter
cpt_milkeye replied to cpt_milkeye's topic in Mission Editor
Tom, Danke Schöen I will check it out shortly but this already answers my question greatly. Thank you so very much! Peter -
cpt_milkeye started following Immortal PVP or PVE 1v1 mission - hits counter
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I can't figure it out and maybe somebody can help - I have two planes (either 1 player one AI or both players), set for immortal and unlimited guns. I am trying to display hits, or count them - keep score - but it seems that once a hit happens, it doesn't count the second. It should be simple enough but it's beyond me. Thanks.