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Doug

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Everything posted by Doug

  1. Thanks. :) I will soon test the LoSetCommand function wich allow us to control the plane at distance. How many peoples have a PSP here ?
  2. Today, I have worked on engine's information :book: regards
  3. Yes, i can. I will do it later ;)
  4. Hi ! I haven't enough information to bluid the A10's MFD... :cry: Two screenshots of the VSD (not finish). It's not like the VSD of the F-15C. I'am working on it. :book: Currently, you can adjust position and width of the VSD. Later you will be able the add informations and customise your display. :thumbup:
  5. Today I have worked on the interface. When you clock on a button, you can change the display and view what information you want. I have set a timer into the Mission display. You can start, stop, reset it. It's just the beginning.
  6. @ Fufunka, It's possible to export data to an other computer a display it on the screen or on the same computer and the second screen. I juste have to replace the PSP with a soft which receive data and display it. I will be do that later. ;) @ DPS, It will be soon possible. LOPSP will be able to give you the nearest airport of you if you have an engine failure or others failures. I hoppe it will be able to give BRAA of the nearest friendly tanker to refuel when you have a bingo fuel.
  7. Hello ! I'm working on an homebrew on PSP wich allow to receive data from LockOn. Currently it exports flight data as Rool, Pitch, fuel, ... It give time and distance remaining with your fuel consumption. It works like that:
  8. Hello ! What are the levels in LUA export ? LoGetLockedTargetInformation() -- (args - 0, results - 1 (table of current locked targets tables)) this functions return the table of the next target data target = { ID , -- world ID (may be 0 ,when ground point track) type = {level1,level2,level3,level4}, -- world database classification ----------------------------------------------------------- LoGetTWSInfo() -- return Threat Warning System status (result the table ) result_of_LoGetTWSInfo = { Mode = , -- current mode (0 - all ,1 - lock only,2 - launch only Emitters = {table of emitters} } emitter_table = { ID =, -- world ID Type = {level1,level2,level3,level4}, -- world database classification of emitter
  9. Doug

    LoTac II

    There isn't any LOTATC 2. Curently, Brothers is very busy by its work.
  10. any news of linux dedicated server ?
  11. I don't think so. Look at my video. In the 1st timer, when TTA=0, the right value is 19. Next, in the 2nd timer, we can view the same value which continue to counting down (18, 17, 16, ....). And which 2nd missile, I have launch one missile. It can't be the waiting missile (just before a launch) because the value T xx (in the bottom right of HUD) is different that the right value of the 2nd timer. :/
  12. So there should have only one value by timer ? 1st: A TTA 2nd: M TTI and not: 1st: M TTA TTI 2nd: M TTI ???
  13. Once TTA=0, it begin a new timer whith new values like: M ?? ?? Look at this video (there is a mistake in the label of the video for the 2nd timer (M TTI ???)).
  14. Yes but which coordinates ?
  15. When an AIM-120 has been launch, we can seen in the bottom left of the HUD this: M xx yy whith xx and yy digital values. What is xx and yy ? Thanks.
  16. Yes it's this. Thanks a lot ;) :)
  17. The link is down. :/
  18. I hope U like it :)
  19. When the switch is on, you can undo with Ctrl + Z. Only when it's on. :)
  20. Use Ctrl + Z ;)
  21. Happy birthday !
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