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SGT Toffee

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Everything posted by SGT Toffee

  1. Hello drivers! Just want to announce that I have created an extended storyline of the original campaign Hornet 1989. I thought it was a great story when it was first released, however I believed there was more potential to it. So, I created five exciting new missions with the same ships, aircraft, and bases. I researched Soviet training doctrine and tactics to give CAPs in Soviet territory realistic response times and equipment used in the late 80s. Also there will be a tense mission to engage naval forces in ASW load out in Vikings and Hornets, as well as escorting CODs transporting the wounded from the previous campaign and this one to Tibilisi. However, to improve the realism in USN equipment, this will require the A-6E and Modern Military Aircraft mods. It will make sense once you start the campaign. Now the true issue I’m running into is copywrite. I do not want to commit intellectual theft for this campaign. I do not know who is the director of the original project, but if they can respond to this, I would like permission to use the title of Hornet 1989 and it’s contents before uploading it to the User Files page. Just something to contribute to the community, and honor the original work. I am happy to answer any questions you may have without spoiling the storyline. Much thanks to all! SGT Toffee
  2. Just a curiosity, how is the request coming for destructible power grids? I just recieved another update pushed for DCS 2.8. Really looking forward to hear about it! Thank you!
  3. Quick question. Is there a way to fix the folding wing issue on carriers? It works for AI Static on deck, but when it’s an active player in missions it’s folded down and causes mayhem for AI traffic trying to taxi to the catapults. Also the external drop tanks don’t render all the time even though it’s used. Is there a fix to this too? Thanks!
  4. Maybe change the modeling on some of these pilots’ helmets. I get the HMD visor, but shouldn’t there be a more rounder helmet when that option isn’t selected? I could try to change the head to use only the F14 helmet, or swap the whole Pilot model all together. Also it would be cool to mod some ANVIS-9 NVGs on the helmets for twilight mission. No animations needed, just have it appear forward when in use, and up and away when not.
  5. New Update: Successfully landed at the refuel point with my wingman on the runway. However, he freezes on the runway with engines still running. Refuses to respond to commands.
  6. This alternative mission with the S-3s may affect time on target. But hopefully will continue to show the original problem.
  7. I have and it was a little confusing. Also it was from 2019, which makes me think the bugs from around DCS 2.7 will not be the same as the 2.8. Either they fixed the previous bugs or the updates just opened more bugs to fix. I'll give it another read to see if it fixes even the fundamentals that I've missed. As for the A-6 mod, I apologize. I have reloaded the same mission with the S-3s instead. Hope this helps! I should have stated the previous mission required A-6E Mod. Bad Neighbors S-3 Only.miz
  8. Certainly. It pretty much goes like this; Carrier --> Land Base --> Aerial Refuel --> Carrier. This is a work in progress, still fine tuning some glitches besides this frustrating one. Let me know what you think! Gave this mission an ironic name. Bad Neighbors.miz
  9. Oh I’m certain it has before, no doubt about that. But this one should be baked into the software instead of adding a whole trigger added into the mission so it saves computers CPU cycles.
  10. Hi Drivers, Just want a straightforward answer as how to properly implement the refueling and rearming of your wingman before beginning you next task in the mission. Here’s what it’s doing now: My Attack Group Give it Orbit command over airfield. I land, park, and keep engines running to hot fuel and rearm. Give Wingman Go To RTB. He lands, parks close to me. Chocks on, Canopy Opens, Covers Installed. APU is Audible. I shutdown quick, then start up to hopefully awaken my wingman. (No Response) ATC clears me to taxi to Takeoff, wingman still parked with APU running. I takeoff, wingman is still there. (Eventually Despawns) My Escorts of Another Group (AI) Lands in Pairs They Park, Shutdown, Pilots Vacate Aircraft Static Object State for a few minutes Disappears, Then Spawns Mid-Field on the runway, skating across it sideways at the speed of the CVN is miles away. Engines are Spooled Up. What could be wrong? Do I have to implement an LUA to make the Landing RefuelArm waypoint work? Anything helps! Thank you! SGT Toffee
  11. Much appreciated! Thank you. That is very true. I’m just wondering if these diesel generators in the SSRs were entirely effective, or they abandoned them to save cost since 1989 was pretty much the financial breaking point for the Eastern Bloc. So I opted to have random scramble times to be somewhat realistic.
  12. Hello drivers! A thought had just occurred to me that would not only improve the realism of DCS/beta and Multithreading with a trigger baked into the software, but also making or playing attack missions more enjoyable— making destructible Power Grids! As I was making a campaign to continue the original Hornet 1989s story, I had set up a timed attack with TLAMs hitting known power houses in the Russian SSR coastline prior to commencing a moderate ground offensive into the towns in Sochi and Novorossyisk. All they did is trigger a series of counter offensives at realistic times to scramble, and activate LR SAM sites. If you hit these power stations one by one in a very short period of time, they would deactivate 80% of their forces because there’s no power to go to the telephone lines, and communicate to warn the naval garrisons. However, they do not off the lights to residential sectors or entire cities. I know in 1991 during the Gulf War, TLAMs were launched from the USS Missouri to take out Saddam’s power grids and radar stations before H-Hour. To ED Developers, is there a way to shut off lights or paralyze towns once the power is destroyed? Or could there be some LUA coding that would enable such effects? Cheers! SGT Toffee
  13. Additionally, they should look into the Mouth to the Maramara Sea because it’s completely blocked off with lack of rough terrain to the east of Istanbul. I’m sure you can take the map and take some of the textures to convert them into water bodies to make the river, but then one would have to scale large cities in the region. I like the map as it is right now, but it looks unfinished. Can’t wait to see what new large updates will come!
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