

sinzov
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@ Tetet thx for your hard work and the updates. unfortunately, the updated Mig-21mf is worse than the previous one:
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missing text: thanks Rudel. I thought about something like this Soviet icon (it is a fake aircraft, no animation whatsover, not even gears up ;-( cheers sinzov
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the new map is amazing, no doubt, the purchase is a non-brainer ;-). and there are even soviet airliners as static objects: Il-62 and Tu-134 (take a look at schoennefeld, the main airport of Berlin / GDR in the south of the city). so i wanted to create some new skins for the Il-62 and Tu-134, but I cannot find neither the edm-files (they are encrypted somewhere), nor the texture-files, so no joy. which is a pity, given that we need these planes - and the most important Soviet airliner, the Tu-154. these airliners are sorely missing in dcs - we have nothing except some small planes. does anyone know how to create new skins for these planes ? is there a chance that they will be part of the announced "Germany-asset-set" ? cheers sinzov
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I want to thank the team for their hard work and the joy they provide with this mod. may i hint to some minor glitches on the redfor aircraft ? Mig-17: size of main gear, air brake and size of pilot (?) MiG-21: when retracted the main gear on the right shows on the fuselage and a splinter emerges on the surface of the right wing; the wheel is not fixed properly to the strut; MiG-21: it has a nose-up attitude on the ground, culprit is the missing compression of the front gear BUT: as i said before - these are minor things and i am wholeheartedly thankful for the work done.
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today i tried various ways: using modelviewer to export a csv-file and then converting it to an svg-image via blender (great: UV Map Converter Tool) works fine and gives a clear mesh (much better than the one provided by the modelviewer's uv-mapping-feature in textures-tab). alas, it needs a careful setup of the texture-files and does not seem to work for each and every 3rd party model using a panel_finder works, though not for every small item of the model. it can turn out to be very time-consuming. highlightening by an extreme colour (pink): the same some years ago i played strike fighters 2, a lightweight sim. some guy provided a very fine modelviewer: just click an item, say a gear-strut, and it shows the exact place as a mesh on the texture file. hopefully some day ED will provide a similar feature. up to this happening i will stay with no. 1 thru 3 thx again sinzov
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thank you for your answers. i already knew these coloured panel_finders and used my own ones - far less sophisticated for some time. they are useful, but time consuming ... i will try those different ways this weekend. cheers sinzov
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Hi, i am new to texturing in dcs, so i do have some questions: how do you pinpoint a certain part of the model on it's texture ? say you are looking for the gear struts or flaps or whatever you want to repaint ? is there a way to see the model's mesh projected over the texture ? there is a way to see the coordinates of a certain point / the cursors tip on the model if grid-view is turned on. but i do not remember how to switch on this feature. any idea ? any help is very much appreciated sinzov
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this series of soviet helicopters is very fine. is there a chance to provide roughmet-textures for them ? cheers sinzov
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hi may I add an improvement for the wonderful Yak-28 interceptor. the default loadout and the positions of the pylons are wrong. the series aircraft had no pylons inside of the engine nacelles, but two pylons on each of the outward wings. the outermost pylons were only cleared fo small missiles like the R-3 / Atoll, whereas the main pylons carried the heavier R-8 / R-98. I changed the lua-file accordingly (but lost the inner pylons somehow, beware ;-). \Saved Games\DCS\Mods\aircraft\coldwar\Yak_28.lua <=== folders according to specific install / remember: always backup old file the new section reads like this -- edited 2024 07 10: reordered pylon-positions, loadout, re-positioned pylons -------------- start----------------- Pylons = { pylon(1, 0, -3.200, -0.00, -4.36000, -- { FiZ = -1, }, { {CLSID = "{R-3S}"}, -- R-3 Atoll } ), pylon(2, 0, -2.3000, -0.25, -3.6000, -- { FiZ = -1,}, { {CLSID = "{R-8M1R_Yak_28}"}, -- R-8M1R {CLSID = "{R-8M1T_Yak_28}"}, -- R-8M1T {CLSID = "{R-98MT_Yak_28}"}, -- R-8T Inert {CLSID = "{R-98MR_Yak_28}"}, -- R-8R Inert {CLSID = "{ORO57K_S5M_HEFRAG}"}, -- R-8R Inert } ), pylon(3, 2, -1.140, 0.75000, 0.0000, { }, { {CLSID = "{RN-24}"}, {CLSID = "{RN-28}"}, {CLSID = "{40AA4ABE-D6EB-4CD6-AEFE-A1A0477B24AB}"}, -- FAB-1500 {CLSID = "{6A367BB4-327F-4A04-8D9E-6D86BDC98E7E}"}, -- 4 x FAB-250 {CLSID = "{MBD3_U6_3*FAB-250_fwd}"}, -- 4 x FAB-250 {CLSID = "{FAB-500-M54-TU}"}, -- 3 x FAB-500 {CLSID = "{53BE25A4-C86C-4571-9BC0-47D668349595}"}, -- 6 x FAB-250 {CLSID = "{F99BEC1A-869D-4AC7-9730-FBA0E3B1F5FC}"}, -- 6 x FAB-100 {CLSID = "{53BE25A4-C86C-4571-9BC0-47D668349595}"}, -- 6 x FAB-250 } ), pylon(4, 0, -2.3000, -0.25, 3.6000, -- { FiZ = -1, }, { {CLSID = "{R-8M1R_Yak_28}"}, -- R-8M1R {CLSID = "{R-8M1T_Yak_28}"}, -- R-8M1T {CLSID = "{R-98MT_Yak_28}"}, -- R-8T Inert {CLSID = "{R-98MR_Yak_28}"}, -- R-8R Inert } ), pylon(5, 0, -3.200, -0.00, 4.36000, -- { FiZ = -1, }, { {CLSID = "{R-3S}"}, -- R-3 Atoll -- {CLSID = "{ORO57K_S5M_HEFRAG}"}, -- R-8R Inert } ), }, -- edited 2023 07 10 -------------- end ----------------- -- I noticed that I am not able to zoom in on the updated model in external view as I could zoom in on the first version. any clue how I can fix this? thanks again for this mod. Sinzov
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@urbi you sure can have different textures for the yak-28 (thougfh very limited ones): just take nrs. I0 / 0I, II, 88, choose red, blue, yellow as colour - voila.
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maybe this is the wrong thread, but speaking of cold war aircraft - how about a soviet airliner ? the Tu-126 sure would make an excellent one is there a decent way to get rid of all that awacs-stuff of the Tu-126 and to rebuild the aircraft as a Tu-114 ?
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Hi, @Bunsen ypart of the problems: the naming of the various texture-files is somewhat inconsistent, so you have to make sure each of your description.lua points to an existing file. @tripod your code-lines did the job, my tu-128m.lua was missing the positions for the missiles. thank you, sir.
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from the very begining sorry, double post
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from the very beginning ;-(
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@Geschirre: can you provide your update description.luas for the Tu-128? @Tripod: a really fine mod. some glitches (superficial) though: tu-128: luas are not correct, missile attachment strange - missiles too low and to much to the rear (how can i change that ? lua-entries ?) some pilots seem too miniscule (b-58 ea.) but: marvellous, many thanks null