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Scavenger

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Everything posted by Scavenger

  1. Jester telling us speed and dive angle would be really helpful during bombing. Speed callouts in dogfights would be useful too.
  2. As suspected, it's the AAR refuel binding to the 1st stage trigger. Re-binding it to a button on my throttle has solved the issue. Shame, I liked having it on the trigger!
  3. This would be really helpful to know, in the manual. For instance, are Mavericks affected by the INS if you aren't using a TPOD?
  4. Apologies if this has already come up. I've been trying out the AGM-65Ds and have found it harder to get the seeker to return to centre (cage) than the AGM-65A and B. In the TV mavericks, a single press of the trigger cages the seekers, but in the IR mavericks it seems to require multiple (sometimes as many as 10) presses, with each one only moving the seeker slightly. Holding the trigger doesn't seem to help. Effectively this means I have to spam the trigger to get a mav to cage, which is a bit of a pain. If it helps diagnose things, I have the AAR button bound to the 1st stage of my trigger (mainly for ease of use for uncaging sidewinders).
  5. Hi folks. Apologies if this is off-topic, but I'm looking to dip my toes in the VR space and this foveated rendering sounds quite promising - I was looking at reviews of the Quest Pro in DCS and a few users were saying it's a great headset but that the price shows it's not really 'meant for DCS' (effectively that DCS doesn't take full advantage of it). Would you say the implementation of foveated rendering here negates those comments? In addition, do you think the performance gains here are enough for a 4070 (non-Ti), 5800X3D and 32 GB of DDR4 to make use of the headset, or should I be going for the Quest 2 instead? Sorry again if off-topic!
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