I definitely think people are going to have to play some otherwise procedural / by the numbers aspects of the jet by feel as it goes through its EA growing pains. Performance characteristics are apt to fluctuate from patch to patch.
But it's hard to go wrong with a little old fashioned landing as light and slow as conditions will permit, gentle-on-everything, speed brakes through the fluffy ground effect, aerobraking until aerodynamics insists you just have to set your nose gear down, and don’t be afraid once that nose settled down to pull aft stick back to your belt buckle and use those huge horizontal stabs as extra braking power. At that point I can stomp on the brakes if I want to and come to a stop like a Viggen with the reverse lever thrown
She is a big, heavy girl but I’ve had pretty good luck by just treating her like the big girl she is on landing. She DOES have very beefy brakes at the moment and if you bleed her speed off every other way first those brakes will bring you from 100 knots to gently exiting the active mighty fast.
I’m loving it. She feels like a big jet.