

edudix
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About edudix
- Birthday 07/04/1977
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Hey man, you were right. That was the problem. Nevertheless there are so many options to fail if you dont check it at the cold start, and have to be careful in what the editor has put at the mission editing point too. What has priority? What the editor has put at the mission or what you put at the rearming screen at the cold start in the payload window?
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Ok. Just a question: it is always defined with this code as default even if I change it in the rearming screen? Or which are the steps? Ive not put this code at the editor rearming plane screen. I’ll check it though.
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Ive edited My post and added the .trk file. Thanks!!!
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Here you have it. Let me know if this is what you need. AV8_Acc_GBU_12.log AV8_acc_GBU_12.trk
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Where do I obtain a single player mission track? I do know where the MP are but not the SP ones....
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Can you test it? It wont take you more than two minutes to check it out. Could you?
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Hey guys is this problem solved? Im suffering the same exact problem. The gbu hits far away of the target. Ive done some other tests with de Láser JDAMS and they properly do the job. Any ideas? it is a reported bug or so?
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I cant believe the only answer is we are working on it.... in future patches... It also happens not only with aircrafts but ground units too which makes the game unplayable. Or lets say UN-simulated.... or whatever. I cant believe either we cant go back to a previous state and restore this option in a short term ... while they try to find a solution.
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Thanks man!
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So summarizing, we have to enable this to use the QUAD FOVEATED script? It does not mean that they have include it in their code?
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Hey Guys. The same for me since the new Monday (30 October) update. VR playing META QUEST 3 headset. It happens to me not only with the aircrafts but with ground vehicles too. It seems that the spot ON/OFF does not work has no effect. I had this issue in the past and it was solved but now I´m suffering the same issue. I believe is more aggressive than before. I´ve tried in DSLL/DLAA and MSAAx4 and although in MSAA is less perceptible, the effect is still there. Does anyone posted or find any solution?
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Hey Guys. The same for me since the new Monday (30 October) update. VR playing META QUEST 3 headset. It happens to me not only with the aircrafts but with ground vehicles too. It seems that the spot ON/OFF does not work has no effect. I had this issue in the past and it was solved but now I´m suffering the same issue. I believe is more aggressive than before. I´ve tried in DSLL/DLAA and MSAAx4 and although in MSAA is less perceptible, the effect is still there. Does anyone posted or find any solution?
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Mk-20 in CCIP drops several hundred feet short of the CCIP piper
edudix replied to hinapilot's topic in Weapon Bugs
Same problems for me on the AV8B as well. I've been testing them for a while and there is a lack of accuracy between where you aim the crosshairs and where they land and explode... in both CCIP and CCRP modes. Any new on when are they gonna fix it? -
What a pity... Ok, I´ll figure it out. I´ll review what Im doing wrong.